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Julie Voce; Liz Bennett; James Brunton; Evana Downes Rolewicz; Michael Flavin; Sarah Honeychurch; Tünde Varga-Atkins – Research in Learning Technology, 2024
This paper presents the findings from a research project to analyse 30 years of the "Research in Learning Technology" journal (1993 to 2022). The analysis explores the content of the articles in terms of key topics and their relationship with sector events and policies, discussing key terms such as virtual learning environment, massive…
Descriptors: Educational Technology, Educational Research, Computer Simulation, MOOCs
Carly Leannah – ProQuest LLC, 2024
Embodied cognition posits that physical interactions with the environment play a crucial role in learning, including complex, abstract concepts in STEM disciplines. This is relevant for deaf and hard-of-hearing (DHH) learners who often utilize sign language, which is a naturally embodied, visuospatial mode of communication. My dissertation…
Descriptors: Deafness, American Sign Language, STEM Education, Computer Simulation
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Kamil Bartu Feridun; Ümmü Bayraktar – Turkish Online Journal of Educational Technology - TOJET, 2024
In today's world, technology plays a significant role in shaping our daily interactions and how we connect with the world. The rapid advancements in technology have influenced many sectors, particularly education, where integrating technology is now seen as essential rather than just a luxury. As a result, the education field has adapted over time…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
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Md Sazzad Hossain; Debora Wenger – Journalism and Mass Communication Educator, 2024
Journalism is a highly technology-dependent profession, and students, educators, and professionals must develop specific digital skills. This study uses the theory of disruptive innovation to examine how journalism educators adapt their programs in response to changing media environments. A survey of accredited journalism and mass communication…
Descriptors: Journalism Education, Educational Change, Educational Technology, Technology Uses in Education
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Chanatip Bubpamas; Varaporn Kaewyam; Pornpun Pengpol; Rachanee Nokthet; Sukuma Uamcharoen – Shanlax International Journal of Education, 2024
This research aims to (1) Develop of augmented reality storybook set to lessen issues and forster resilience from bullying for early childhood (2) Study the activity ability using the set of augmented reality storybook set for early childhood teachers (3) Compare the bullying behavior of early childhood before and after activities. The sample…
Descriptors: Early Childhood Teachers, Early Childhood Education, Computer Simulation, Resilience (Psychology)
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Seritan, Stefan; Wang, Yuanheng; Ford, Jason E.; Valentini, Alessio; Gold, Tom; Marti´nez, Todd J. – Journal of Chemical Education, 2021
Interactive molecular dynamics in virtual reality (IMD-VR) simulations provide a digital molecular playground for students as an alternative or complement to traditional molecular modeling kits or 2D illustrations. Previous IMD-VR studies have used molecular mechanics to enable simulations of macromolecules such as proteins and nanostructures for…
Descriptors: Science Instruction, Computer Simulation, Molecular Structure, Educational Technology
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Perez-Ramirez, Miguel; Arroyo-Figueroa, G.; Ayala, A. – Interactive Learning Environments, 2021
The application of virtual reality (VR) technologies is beneficial to the training related to industrial processes. Mainly because the technologies allow training complex threatening tasks within a safe environment. The interactive three-dimensional (3D) representation of a real world seems to be a more effective learning medium than other…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Training
Ashley Lauren Ireland – ProQuest LLC, 2021
Practice is a vital component of teacher preparation. Mixed Reality Simulation (MRS) is a technology that provides teacher candidates opportunities for practice and rehearsal. As of 2021, MRS can be found in just 52 of the estimated 1,200 teacher preparation programs nationwide. Within the Diffusion of Innovation theory, these programs are…
Descriptors: Computer Simulation, Teacher Education, Technology Uses in Education, COVID-19
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McBain, Kimberly A.; Habib, Rami; Laggis, George; Quaiattini, Andrea; Ventura, Nicole M.; Noel, Geoffroy P. J. C. – Anatomical Sciences Education, 2022
The purpose of this review was to identify the different augmented reality (AR) modalities used to teach anatomy to students, health professional trainees, and surgeons, and to examine the assessment tools used to evaluate the performance of various AR modalities. A scoping review of four databases was performed using variations of: (1) AR, (2)…
Descriptors: Computer Simulation, Teaching Methods, Anatomy, Allied Health Occupations Education
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Wolf, Mark E.; Norris, J. Widener; Fynewever, Herb; Turney, Justin M.; Schaefer, Henry F., III – Journal of Chemical Education, 2022
Over the past half century, computational chemistry has evolved from a niche field to a ubiquitous pillar of modern chemical research. Driven by the increased demand for computational chemistry in research settings, the undergraduate curriculum has evolved alongside to ensure that students are well-equipped for modern research. Toward this end,…
Descriptors: Science Instruction, Science Laboratories, Chemistry, Computer Simulation
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Jdaitawi, Malek Turki; Kan'an, Ashraf F. – Contemporary Educational Technology, 2022
In higher education settings, students are required to use their own devices to record attendance interact with classes through online systems and other learning-teaching sources such as timetables, virtual learning environment. Real opportunity to use digital technology such as augmented reality AR technology have been used in several fields,…
Descriptors: Students with Disabilities, Computer Simulation, Educational Technology, Technology Uses in Education
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Dönmez-Usta, Necla; Ültay, Neslihan – Journal of Science Learning, 2022
Animation is used to increase the interest and engagement of students in the learning environment. Animation is exciting and fun, and using animation, abstract concepts are easy to present, display, and convey to students. Augmented reality, like animation, can help make it easier to understand abstract concepts. In many areas, augmented reality…
Descriptors: Computer Simulation, Animation, STEM Education, Grade 4
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Lim, Kyungeun – International Journal of Art & Design Education, 2022
Increasing usage of digital technologies in daily life has affected even tech savvy students. With the prominent development of augmented reality (AR) and virtual reality technologies, this study concentrates on the ongoing development of AR in art education and its potential in art education. As an educator in visual arts at a higher education…
Descriptors: Computer Simulation, Art Education, Educational Technology, Higher Education
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Kemp, Andrew; Palmer, Edward; Strelan, Peter; Thompson, Helen – Australasian Journal of Educational Technology, 2022
This study investigated the specification of educational compatibility within a technology acceptance model (TAM) suited to engaging educational technologies. Attitudes towards virtual reality (VR) for learning was used to test the experimental model. One hundred and seventy-nine valid survey responses were collected from 517 potential…
Descriptors: Technology Integration, Educational Technology, Computer Simulation, College Freshmen
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Mills, Kathy A.; Brown, Alinta – Learning, Media and Technology, 2022
The rapid evolution of virtual reality (VR) technologies and their adoption for learning opens up new possibilities for shifting semiotic content across modes, with underexplored scope for transmediating content in visual, haptic, and auditory ways in immersive media literacy practices. This research investigated users' creative digital designing…
Descriptors: Computer Simulation, Creativity, Painting (Visual Arts), Elementary School Students
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