NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
No Child Left Behind Act 20013
Showing 361 to 375 of 1,897 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Meri-Yilan, Serpil – Open Praxis, 2022
Motivational scaffolding is of key importance in online learning since online learners are isolated alone. Recently, this need has doubled with the educational disruption because of the COVID-19 pandemic, which moved classroom learning to entirely online. However, little research has been particularly conducted to explore the perceptions of online…
Descriptors: Student Motivation, Student Attitudes, Online Courses, COVID-19
Peer reviewed Peer reviewed
Direct linkDirect link
Bacak, Julie; Martin, Florence; Ahlgrim-Delzell, Lynn; Polly, Drew; Wang, WeiChao – Computers in the Schools, 2022
Children interact with digital devices for learning and entertainment at an early age. This study examines elementary educators' perceptions of student digital safety based on their interactions with others using technology in the classroom. Through a qualitative interview study, we analyzed data collected from ten elementary educators, including…
Descriptors: Elementary School Teachers, Safety, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Antón-Sancho, Álvaro; Fernández-Arias, Pablo; Vergara-Rodríguez, Diego – Journal of Technology and Science Education, 2023
This article analyzes the self-concept about digital competence in university professors of Sciences, Health Sciences and Engineering and the impact that the COVID-19 pandemic has had on the Information and Communication Technologies (ICT) use habits of professors in these areas. For this purpose, a survey designed by the authors was completed by…
Descriptors: COVID-19, Pandemics, Educational Technology, Computer Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Arantes do Amaral, João Alberto; Meister, Izabel Patricia; Gamez, Luciano – Anatolian Journal of Education, 2023
This article presents the findings related to an exploratory study of the systemic impacts of the COVID-19 pandemic on the studies of graduate students of Brazil. It was sent a survey to 38 students who attended a University of São Paulo graduate course during the first semester of 2021. An exploratory sequential mixed method approach was…
Descriptors: Foreign Countries, COVID-19, Pandemics, Graduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tsayang, Gabatshwane; Batane, Tshepo; Majuta, Aaron – International Journal of Education and Development using Information and Communication Technology, 2020
This study investigates the impact of the use of SMART boards on students' learning in schools in Botswana and is guided by the Context Input Process Product (CIPP) Evaluation Model. The study adopts a mixed methods design that employed interviews, observations and a questionnaire to obtain data. The results show that the use of the SMART boards…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Secondary School Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bertiz, Yasemin; Karoglu, Aslihan Kocaman – International Journal of Research in Education and Science, 2020
This study was conducted to examine the relationship between distance education students' cognitive flexibility levels and their distance education motivations. In the study, cognitive flexibility levels and distance education motivations were also investigated in terms of several variables (gender, age, computer and internet usage time, time…
Descriptors: Foreign Countries, College Students, Distance Education, Student Motivation
Bovermann, Klaudia; Bastiaens, Theo J. – Research and Practice in Technology Enhanced Learning, 2020
Motivation is a crucial factor for students' learning behavior and plays a key role in the concept of gamification to foster students' motivation through specific gamification mechanics and elements. User types for gamification and associated gamification mechanics can classify students' interests and learning preferences and provide explanations…
Descriptors: Student Motivation, Game Based Learning, Educational Games, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ahmed, Abdelrahman Mohamed; Osman, Mohamed Eltahir – Turkish Online Journal of Distance Education, 2020
The purpose of this study was to assess the effects of using WiziQ platform as a virtual classroom on students' achievement, motivation and attitudes. The sample of this study consists of 42 students enrolled in the course of "Educational and Information technology" at the college of education, Sultan Qaboos University. The participating…
Descriptors: Virtual Classrooms, Instructional Effectiveness, Academic Achievement, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Robertson, Dana A.; Padesky, Christopher James – Reading Teacher, 2020
Interest-based instruction involves attending to students' individual interests, including their existing topical interests, and triggering new situational interests, which can be cultivated during instruction. Understanding four teaching actions--approaching curricular planning intentionally, contextualizing learning, building relevance and value…
Descriptors: Educational Technology, Technology Uses in Education, Student Interests, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Bosede Iyiade Edwards, Editor; Bruno Lot Tanko, Editor; Mustafa Klufallah, Editor; Hassan Abuhassna, Editor; Caleb Chidozie Chinedu, Editor – Lecture Notes in Educational Technology, 2025
This book explores the symbiotic relationship between human learning and machine learning, examining how emerging technologies and human-machine interfaces are reshaping the educational landscape. Organized into four sections with 20 chapters, it provides a multidisciplinary perspective on the dynamic intersection of these twin concepts. Bridging…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jabali, Mohsen; Walker, Carol – International Journal of Technology in Education, 2021
The study was carried out to investigate the impact of a digital review tool had on students' grades, learning motivation, and engagement. An exploratory cross-sectional study was accomplished with two groups of students. The Experimental Group was taught using the digital tool FlipQuiz while the Control Group was taught with the conventional…
Descriptors: Game Based Learning, Educational Technology, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Correia, Ana-Paula; Halabi, Andrea Lynn – Journal of Educational Technology Systems, 2021
Understanding the instructional role of tablet devices while teaching a group of learners diagnosed with autism was the purpose of this research study. Five children diagnosed with autism participated in activities involving traditional paper and pencil and tablet devices. Observations and interviews with learners and one teacher were conducted.…
Descriptors: Autism, Pervasive Developmental Disorders, Handheld Devices, Telecommunications
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Perera, Víctor H.; Hervás-Gómez, Carlos – European Journal of Educational Research, 2021
The progressive integration of mobile technology in the classroom is generating new scenarios to innovate teaching methods. The aim of this study was to analyse the perceptions of university students toward the use of Socrative and its implications in gamified learning situations. This is a descriptive-survey investigation, complemented with…
Descriptors: Student Satisfaction, Student Motivation, Undergraduate Students, Preservice Teachers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pan, Zilong; López, Mary Frances; Li, Chenglu; Liu, Min – Research in Learning Technology, 2021
Augmented reality (AR) as an emerging technology has gradually been incorporated into educational contexts; however, the cases that incorporate AR into early childhood contexts are underrepresented and especially scant in the literacy domain. Aiming to measure the impact of AR on early childhood learning and motivation in the literacy domain, this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Preschool Education
Pages: 1  |  ...  |  21  |  22  |  23  |  24  |  25  |  26  |  27  |  28  |  29  |  ...  |  127