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No Child Left Behind Act 20013
Showing 346 to 360 of 1,897 results Save | Export
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Okumus, Aysegül – International Online Journal of Education and Teaching, 2020
Digital storytelling is the focus of the present study due to scarcity of studies in Turkey. This study investigates the perceptions of 8th grade students on the integration of technology via Digital Storytelling to English courses. Another aim is to find out students' preferences for topic and characters in their digital stories. The study was…
Descriptors: Grade 8, Student Attitudes, Story Telling, Educational Technology
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Coppens, Leonora C.; Hoogerheide, Vincent; Snippe, Elleke M.; Flunger, Barbara; van Gog, Tamara – Instructional Science: An International Journal of the Learning Sciences, 2019
Example-based learning (i.e., studying examples to learn a problem-solution procedure, often alternated with solving practice problems) leads to better learning outcomes than solving practice problems only, and video examples are increasingly being used in online and blended learning environments. Recent findings show that the presentation order…
Descriptors: Problem Solving, Academically Gifted, Student Motivation, Self Esteem
Seckman, David – ProQuest LLC, 2019
Mobile technology is a tool learners rely on. The purpose of this study was to determine if mobile technology use moderates the relationship between intrinsic motivation and grades. Findings show that students with higher intrinsic motivation will have higher grades regardless of whether or not they use technology frequently for their course and…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Barna, Balázs; Fodor, Szabina – International Association for Development of the Information Society, 2019
Using an e-learning system as an educational tool has become a common practice among university courses. A well-structured e-learning system can not only support the course as a storage place of materials but can help the students to learn the given subjects. The Moodle (Modular Object-Oriented Dynamic Learning Environment) e-learning environment…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Integrated Learning Systems
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Toma, Florentina; Diaconu, Daniel Constantin; Popescu, Cristina Maria – Education Sciences, 2021
The present study aims to display how using a personal assessment environment based on the interactive Kahoot! platform actively supports the teaching-learning process. The goal is to improve the instructive-educational process by applying a learning platform based on play and digital technology that favors a qualitative educational endeavor. The…
Descriptors: Educational Technology, Technology Integration, Electronic Learning, Game Based Learning
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Li, Manyu; Wang, Yu; Stone, Heather N.; Turki, Nadia – Education Sciences, 2021
The purpose of this randomized experimental study is to apply two socio-cognitive models to understand possible ways to improve students' learning outcomes in an online introductory chemistry learning environment. Specifically, the social presence theory suggested that students' sense of relatedness and learning motivation can be increased by a…
Descriptors: Introductory Courses, Chemistry, Science Instruction, Online Courses
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Carstens, Kaite J.; Mallon, Jamie M.; Bataineh, Mohamed; Al-Bataineh, Adel – Turkish Online Journal of Educational Technology - TOJET, 2021
The purpose of this study was to analyze the effects of technology on student learning. With the ever-changing world of technology, classrooms are gaining more technology and having to incorporate it into student learning. Although technology can benefit student learning, it can also be detrimental to the educational process. Technology enhances…
Descriptors: Influence of Technology, Technology Integration, Educational Technology, Motor Development
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Jones, Derek; Lotz, Nicole; Holden, Georgy – International Journal of Technology and Design Education, 2021
The use of virtual design studios (VDS) in practice-based STEM education is increasing but requires further research to inform understanding of student learning and success. This paper presents a longitudinal, large-scale study (3 years, 3000 students) of student behaviour in an online design studio used as part of a distance learning Design and…
Descriptors: Educational Technology, Technology Uses in Education, STEM Education, Foreign Countries
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Reynolds, Eric D.; Fuchs, Richard W.; Johnson, Peter – International Journal of Computer-Assisted Language Learning and Teaching, 2021
The landscape of technology in language classrooms is changing so quickly that it's hard for us to keep pace. Games-based student response systems (GBSRS) in a bring-your-own-device environment have only recently become widely available for language classrooms; consequently, little research has been conducted into the efficacy of GBSRSs for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Vocabulary Development
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Hendrikx, Maartje; Kreijns, Karel; Xu, Kate M.; Kalz, Marco – Open Praxis, 2021
Learners in MOOCs often experience challenges that can be identified as barriers to learning. These barriers may be MOOC- or not MOOC-related. By knowing about potential barriers learners would be better prepared and more likely to handle and overcome them. Therefore, the aim of this study was to advance insight and knowledge about barriers to…
Descriptors: Online Courses, Barriers, Educational Technology, Electronic Learning
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Brooks, Collin; McMullen, Jaimie – Strategies: A Journal for Physical and Sport Educators, 2021
The aim of this paper is to provide strategies for coaches to improve their ability to implement goal setting practices with groups or teams. First, an overview of effective goal setting practices is provided. Next, a three-step goal setting system is introduced to assist when setting goals with teams. Concrete examples from a variety of different…
Descriptors: Goal Orientation, Physical Education, Learner Engagement, Game Based Learning
Deanna Eble Mayers – ProQuest LLC, 2021
Innovative technologies are being created, and individuals and companies are embracing and using emerging technology to customize all aspects of their lives and businesses, including learning spaces. Today's learners demand authentic, meaningful learning experiences in real-world settings (Cook & Artino, 2016; Garcia-Cabrero et al., 2018;…
Descriptors: Electronic Learning, Individualized Instruction, Problem Based Learning, Learner Engagement
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Wannapiroon, Naphong; Pimdee, Paitoon – Education and Information Technologies, 2022
Qualitative and quantitative research methods were undertaken to examine and develop a digitally based virtual classroom learning environment (VCLE) for Thai undergraduate students' creative thinking and innovation enhancement in science, technology, engineering, arts, and math (STEM/STEAM) disciplines. The research methodology was divided into…
Descriptors: Undergraduate Students, Art Education, STEM Education, Foreign Countries
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Villarama, Joseph A.; Santos, John Paul E.; Adsuara, Joseph P.; Antalan, Jorri Anne Amethyst R.; Gundran, Jordan F. – Journal of Education and e-Learning Research, 2022
Due to the pandemic, institutions shifted online and away from in-person classes. Online education implementation and integration require adjustments and pedagogical skills. Overcoming social-distance protocols and ensuring education continues is one side. How students adapt needs more study. Stable internet and devices and hours in front of…
Descriptors: COVID-19, Pandemics, Online Courses, Distance Education
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Karumbaiah, Shamya; Ocumpaugh, Jaclyn; Baker, Ryan S. – International Journal of Artificial Intelligence in Education, 2022
Educational technology (EdTech) designers need to ensure population validity as they attempt to meet the individual needs of all students. EdTech researchers often have access to larger and more diverse samples of student data to test replication across broad demographic contexts as compared to either the small-scale experiments or the larger…
Descriptors: Educational Technology, Student Diversity, Student Needs, Educational Research
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