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Grant Cooper; Li Ping Thong; Kok-Sing Tang – Educational Media International, 2024
Immersive virtual reality (IVR) offers significant transformative potential for science education by supporting learning experiences that deeply engage students and improve their understanding of scientific concepts. Despite considerable interest, research on the use of IVR in science education is still in its formative stage. Currently, there is…
Descriptors: Science Education, Computer Simulation, Learning Experience, Learner Engagement
Natalia Riapina – Business and Professional Communication Quarterly, 2024
This article presents a conceptual framework for integrating AI-enabled business communication in higher education. Drawing on established theories from business communication and educational technology, the framework provides comprehensive guidance for designing engaging learning experiences. It emphasizes the significance of social presence,…
Descriptors: Artificial Intelligence, Business Communication, Higher Education, Technology Uses in Education
Sun, Yan – Digital Experiences in Mathematics Education, 2023
Rich research evidence supporting the strong, positive connections between spatial ability and mathematical ability has been well documented. Spatial tools, such as computer-aided-design (CAD) software, have been increasingly utilized and researched for promoting mathematics learning in K--12 (kindergarten to 12th grade). Tinkercad, a free online…
Descriptors: Spatial Ability, Mathematics Education, Learning Experience, Computer Simulation
Amoudi, Ghada; Tbaishat, Dina – Education and Information Technologies, 2023
Social network analysis involves delicate and sophisticated mathematical concepts which are abstract and challenging to acquire by traditional methods. Many studies show that female students perform poorly in computer science-related courses compared to male students. To address these issues, this research investigates the impact of employing a…
Descriptors: Computer Science, Graduate Students, Outcomes of Education, Educational Technology
Xun Ge; Kyungwon Koh; Ling Hu – Educational Technology Research and Development, 2024
A qualitative study was conducted in a secondary school to evaluate student learning processes and outcomes by examining their inquiry questions, journals, and maker artifacts in a curriculum-based maker learning environment supported by the Guided Inquiry Design (GID). Thirteen 8th-grade students in a suburban middle school in the southwest of…
Descriptors: Secondary School Students, Grade 8, Active Learning, Inquiry
Alsaaty, Falih M. – Research in Higher Education Journal, 2023
This article advocates for the widespread adoption of digital technologies as the primary method of teaching and learning in higher education institutions. It emphasizes the importance of this transition for several reasons, including the improvement of student retention and the enhancement of educational effectiveness. There is ample evidence to…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Artificial Intelligence
Guillaume, Louise; Laurent, Valentin; Genge, Matthew J. – Journal of Geoscience Education, 2023
Fieldwork is a pedagogical cornerstone of many geoscience degrees. During the academic years 2019-20 and 2020-21, the worldwide COVID-19 pandemic made outdoors fieldwork difficult, resulting in an urgent need to develop virtual alternatives. However, there is still more to learn about the impact of teaching fieldwork virtually on the student…
Descriptors: Earth Science, Field Experience Programs, Electronic Learning, Learning Experience
Zhang, Kang; Shao, Zhijing; Lu, Yun; Yu, Ying; Sun, Wei; Wang, Zeyu – IEEE Transactions on Learning Technologies, 2023
As metaverse becomes one of the most popular buzzwords in technology, there is still a lack of support to integrate true metaverse learning experiences in massive open online courses (MOOCs). This article introduces a new framework of massive open metaverse courses (MOMCs) and its major enabling technologies, which add immersive and 3-D learning…
Descriptors: MOOCs, Learning Experience, Guidelines, Educational Technology
Barbara A. Ritter; Shalini S. Gopalkrishnan; Caitlin E. Smith Sockbeson – Journal of Management Education, 2024
Technology has changed rapidly in recent years and higher education has struggled to keep up. This article draws upon the expertise of three leaders in the Educational Technology (EdTech) industry to better understand how technology can be infused at the course level and at the curricular level to improve student learning. Best practices in…
Descriptors: Educational Technology, Industry, Expertise, Leaders
Badea, Gabriel; Popescu, Elvira – IEEE Transactions on Learning Technologies, 2022
Peer assessment is a valuable educational activity, which promotes learner engagement and critical thinking, while also decreasing the time spent by the teachers on evaluating students' work. Over the past decades, several platforms have been proposed to support the peer assessment process. The current landscape is dominated by special-purpose,…
Descriptors: Peer Evaluation, Evaluation Methods, Educational Technology, Technology Uses in Education
Fagan, Tara – Childhood Education, 2023
As schools collaborate with other educational and cultural institutions, students, families, and teachers benefit from expanded learning experiences. In 2020, digital technology learning was added to the New Zealand school curriculum so that every student, beginning at five years of age, would develop an understanding of computational thinking and…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Foreign Countries
Harry West; Jennifer Hill; Aida Abzhaparova; Will Cox; Anoushka Alexander – Journal of Geography in Higher Education, 2024
The COVID-19 pandemic resulted in profound disruption to geography higher education. A pivot to online teaching required staff to rapidly adapt their practices to novel digital spaces. Whilst many studies have reported the different pedagogic approaches adopted, fewer have evaluated the resultant student learning experience. In this study, we…
Descriptors: COVID-19, Pandemics, Electronic Learning, Inquiry
Carly Leannah – ProQuest LLC, 2024
Embodied cognition posits that physical interactions with the environment play a crucial role in learning, including complex, abstract concepts in STEM disciplines. This is relevant for deaf and hard-of-hearing (DHH) learners who often utilize sign language, which is a naturally embodied, visuospatial mode of communication. My dissertation…
Descriptors: Deafness, American Sign Language, STEM Education, Computer Simulation
Morris William George – ProQuest LLC, 2024
This study sought to understand factors influencing student satisfaction with online learning technologies in U.S. higher education institutions after the spring semester of 2020 when the COVID-19 pandemic forced all higher education to an online format. Understanding these factors can help universities acknowledge student preferences and improve…
Descriptors: Electronic Learning, Educational Technology, Colleges, Student Attitudes
Joseph Wong; Lindsey E. Richland; Brad Hughes – AERA Online Paper Repository, 2024
Amidst the disruptions caused by COVID-19, maintaining learner engagement in traditional and online courses has become a significant concern. This study explores the use of embedded video questions in an undergraduate Biology course grounded in the Learning Experience Design (LXD) pedagogical paradigm with the objective to reduce cognitive load…
Descriptors: Learning Experience, Cognitive Processes, Student Behavior, Video Technology