NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 256 to 270 of 2,673 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Riski Lestiono; Sangmin-Michelle Lee – JALT CALL Journal, 2024
Public speaking often imposes a nerve-wracking atmosphere in the L2 classrooms. Consequently, an alternative to the anxiety-arousing activity by using advanced technology for pedagogy is urgent. Prior publications reported the use of virtual reality (VR) for training public speaking and alleviating students' public speaking anxiety (PSA). However,…
Descriptors: Computer Simulation, Therapy, Behavior Modification, Public Speaking
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Elizabeth Klein – Language and Literacy Spectrum, 2024
Play is essential to the healthy growth and development of children. As children play, they explore new roles, try out new ideas, and bond with each other. Play increases language, cognitive, and social skills. How can the power of play be harnessed and shaped for educational purposes? How can teachers infuse play into the classroom to improve…
Descriptors: Reading Instruction, Play, Teaching Methods, Reading Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Lara Checa-Domene; Inmaculada García-Martínez; Óscar Gavín-Chocano; Marina García-Valdecasas Prieto – European Journal of Special Needs Education, 2024
The irruption of Information and Communication Technologies in society in general, and immersive technology, in particular, are playing an important role in the educational field, among other reasons, due to the way they favour the inclusion of students with Special Educational Needs. The main objective was to carry out a systematic review of the…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Special Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fajar Kurnianto; Anggi Datiatur Rahmat; Heru Kuswanto – Pegem Journal of Education and Instruction, 2024
Learning activities related to students' real-life experiences may create meaningful learning. Integrating traditional games into the physics classroom can reconstruct local knowledge into scientific knowledge. The use of technology can affect student learning achievement. One of the technologies currently attracting attention is Augmented reality…
Descriptors: Computer Simulation, Educational Technology, Critical Thinking, Graphs
Peer reviewed Peer reviewed
Direct linkDirect link
Luca Botturi; Tiffany Fioroni; Chiara Beretta; Davide Andreoletti; Alessandro Ferrari; Felipe Cardoso; Anna Picco-Schwendener; Suzanna Marazza; Silvia Giordano – Educational Technology Research and Development, 2024
Privacy is a central issue in the digitalization of society and directly concerns all Internet users. Privacy education is part of the picture of a more just digital society: it aims at making users more aware of the importance of their data and of the technical and financial tools and processes that involve their personal data. Nonetheless,…
Descriptors: Computer Simulation, Privacy, Internet, Student Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
Gede Saindra Santyadiputra; Purnomo; Waras Kamdi; Syaad Patmanthara; Didik Nurhadi – Cogent Education, 2024
Along with increasing the complexity of learning objectives, the traditional Virtual Learning Environments (VLEs) are insufficient in improving students' learning achievement. Advanced VLEs can be created to overcome this challenge by combining traditional VLEs with Virtual Lab Network Simulation (Vilanets) learning media. This research, conducted…
Descriptors: Electronic Learning, Student Improvement, College Students, Academic Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Ishteyaaq Ahmad; Sonal Sharma; Rajesh Singh; Anita Gehlot; Lovi Raj Gupta; Amit Kumar Thakur; Neeraj Priyadarshi; Bhekisipho Twala – Cogent Education, 2024
This study explores the potential benefits of integrating Industry 4.0 technologies into educational settings, focusing on Artificial Intelligence/Machine Learning, Augmented Reality, Big Data, Blockchain, Cloud Computing, Internet of Things, Metaverse, Robotics, and Virtual Reality. The aim is to develop learning environments that are more…
Descriptors: Student Diversity, Inclusion, Technology Uses in Education, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
Fabian Froehlich – ProQuest LLC, 2024
Interacting with objects in virtual reality can be an exciting experience. Haptic feedback allows virtual environments to appear more immersive. Does this increased immersion bear the potential to enhance learning if used properly in educational VR environments? This dissertation pursued two goals. First, to investigate the relationship between…
Descriptors: Computer Simulation, Feedback (Response), Computer Interfaces, Distance Education
Peer reviewed Peer reviewed
Direct linkDirect link
Rosliza Abdul Hamid; Irwan Mahazir Ismail; Wan Ahmad Jaafar Wan Yahaya – Interactive Learning Environments, 2024
Augmented reality (AR) is a new emerging technology that can improve the learning experience while making learning interesting and keeping students' attention. Schools and higher education have already implemented AR in the teaching and learning process to convey information more effectively. However, there is a lack of information about AR for…
Descriptors: Computer Simulation, Educational Technology, Skill Development, Vocational Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Melanie Forstall Lemoine – Research Issues in Contemporary Education, 2024
Overall teacher effectiveness is connected to the teacher's sense of confidence in their personal ability to be effective. An important part of teacher effectiveness is communication and collaboration with parents, and family members of their students. Research has demonstrated the positive impact strong relationships between families and school…
Descriptors: Preservice Teachers, Self Esteem, Self Efficacy, Parent Teacher Conferences
Peer reviewed Peer reviewed
Direct linkDirect link
Adam Dabrowski; Stuart McLean; Christopher Nicklin – Language Learning & Technology, 2024
Three modes of deliberate vocabulary study were investigated to determine how well they assisted learners' recall of the meaning of target concrete nouns. Two modes of tablet-based augmented reality, one context-independent (AR1) and one context-dependent (AR2), were compared with each other and with paper-based word cards (WC) in the deliberate…
Descriptors: Vocabulary Development, Nouns, Tablet Computers, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Jina Kang; Xinhao Xu; Lili Yan – Education and Information Technologies, 2025
Computer-supported collaborative learning (CSCL) environments have been developed to connect learners, whether geographically apart or together, to accomplish shared tasks collaboratively and interactively. Despite the extensive adoption of immersive technologies such as virtual or augmented reality in various educational contexts, the current…
Descriptors: Literature Reviews, Technology Uses in Education, Educational Technology, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Megan J. Hennessey; Erica Haglund; Audrey Ross; Linda Brent – Innovative Higher Education, 2025
This exploratory study considered students' perceptions of their learning experiences at a U.S. military chaplain college across multiple cohorts over five years to discover possible connections between student learning and the use of immersive learning technologies. Data sources included end-of-course survey results from 490 professional…
Descriptors: Student Attitudes, Technology Uses in Education, Military Service, Military Personnel
Peer reviewed Peer reviewed
Direct linkDirect link
Gnesdilow, Dana; Puntambekar, Sadhana – Journal of Science Education and Technology, 2022
In this study, we compared students' learning from two conditions in a unit on inclined planes: Virtual-then-Physical (V-t-P) (n = 50), where students conducted a virtual lab followed by a physical lab, or vice versa in the Physical-then-Virtual condition (P-t-V) (n = 60). We analyzed students' written explanations after each lab focusing on…
Descriptors: Middle School Students, Science Instruction, Science Laboratories, Scientific Concepts
Pages: 1  |  ...  |  14  |  15  |  16  |  17  |  18  |  19  |  20  |  21  |  22  |  ...  |  179