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Hidaka, Kazuyoshi – 1994
A software tool called 3D-LAB has been developed for learning and teaching three-dimensional geometry. With this microworld, educators and students can display three dimensional solid objects, rotate them, modify them, open them up, draw points and segments, and measure lengths, areas, volumes, and angles. The major characteristics of this tool…
Descriptors: Computer Simulation, Computer Software Development, Computer Uses in Education, Courseware
Ryan, Christopher; Koschmann, Timothy – 1994
The Collaborative Learning Laboratory (CCL) is a technology-enriched environment for the support of collaborative learning activities. Networking, multimedia, and other computer facilities combine to augment Problem-Based Learning, a collective and student-centered method of instruction that has been used in professional education and is being…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Networks, Computer Simulation
Metzger, Merrianne; And Others – 1983
This booklet is provided as a guide to teachers working with learning disabled (LD) students who are interested in using computers as a teaching tool. The computer is presented as a powerful option to enhance educational opportunities for LD children. The author outlines the three main modes in educational computer use (tutor, tool, and tutee) and…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Literacy, Computer Oriented Programs
Peer reviewed Peer reviewed
Bungay, H. R. – Chemical Engineering Education, 1986
Describes a course in biochemical engineering fundamentals which relies heavily on the use of personal computers. The computers are used with interactive tutorials, problems that require computer simulations of differential equations, and homework assignments. A list of computer assignments and student term projects is included. (TW)
Descriptors: Biochemistry, College Science, Computer Assisted Instruction, Computer Simulation
Rogers, Gary; Krichen, Jack – Association of Small Computer Users in Education (ASCUE), 2004
The IT 3050 course at Capella University is an introduction to fundamental computer networking. This course is one of the required courses in the Bachelor of Science in Information Technology program. In order to provide a more enriched learning environment for learners, Capella has significantly modified this class (and others) by infusing it…
Descriptors: Required Courses, Internet, Educational Technology, Computer Software
Schwartz, Arthur H. – 1996
The Technology Enhanced Accent Modification (TEAM) project created multimedia software to improve the oral proficiency of international teaching assistants (ITAs). Objectives were to: (1) develop reliable accent modification software that would operate on computers found at most colleges; (2) determine how TEAM-based accent modification…
Descriptors: Computer Assisted Instruction, Computer Simulation, Curriculum Development, Dialects
Alhalabi, Bassem; Hamza, M. Khalid; Hsu, Sam; Anandapuram, Sudeep – 1999
This research explored the challenge of how students might successfully perform real laboratory experiments over the Internet without being in a laboratory. Numerous distance learning environments were surveyed, and the effectiveness and disadvantages of laboratory facilities currently available over the Internet were assessed. Full and part-time…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Distance Education
Peer reviewed Peer reviewed
Kaplan, Marsha A. – Simulation & Gaming, 1997
The RECEPTION GAME teaches conversation skills to adult foreign language learners with positions in international business and diplomacy. The design combines elements of simulation and experiential learning and takes into account conversation's rapport-building function, turn-taking mechanisms, open-ended structure, listening demands for following…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewed Peer reviewed
Leemkuil, Henny; de Jong, Ton; de Hoog, Robert; Christoph, Noor – Simulation & Gaming, 2003
Describes the development of a collaborative Internet-based simulation game for learning to solve knowledge management problems. The game builds on two starting points: on psychological and pedagogical developments in learning and instruction, and on a perceived need for better training of people working in the emerging field of knowledge…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Cooperative Learning
Pearlman, Robert – Electronic Learning, 1989
Discusses educational technology and its role in expanding teachers' roles, in helping students become more active learners, and in restructuring schools. Highlights include descriptions of restructured schools in Minnesota; schools' relationships with industry and the community; examples of activities that promote more active student…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Change, Educational Technology
Jamieson, Ian – Kamehameha Journal of Education, 1995
Technology can be useful in physics classrooms, though teachers must be careful not to let technology remove students from first-hand experiences with nature through observation and experimentation. The paper examines how to enhance physics instruction using computers as graphing tools, for data collection, and as real-world simulators. (SM)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Ferrington, Gary; Loge, Kenneth – Computing Teacher, 1992
Discusses virtual reality (VR) technology and its possible uses in military training, medical education, industrial design and development, the media industry, and education. Three primary applications of VR in the learning process--visualization, simulation, and construction of virtual worlds--are described, and pedagogical and moral issues are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Environment, Educational Technology
Peer reviewed Peer reviewed
Spotts, John; Dwyer, Francis M. – International Journal of Instructional Media, 1996
Examines the instructional effects of computer graphics and rehearsal strategies on student achievement of different educational objectives. Participants were 63 college students. Results indicated that students who received textbook material complemented by specific computer graphics technologies achieved significantly higher scores than did…
Descriptors: Academic Achievement, Animation, College Students, Comparative Analysis
Peer reviewed Peer reviewed
Follows, Scott B. – T.H.E. Journal, 1999
Illustrates the possibilities and educational benefits of virtual learning environments (VLEs), based on experiences with "Thirst for Knowledge," a VLE that simulates the workplace of a major company. While working in this virtual office world, students walk through the building, attend meetings, read reports, receive e-mail, answer the telephone,…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Computer System Design
Ip, Albert; Naidu, Som – Educational Technology, 2000
Presents experience-based pedagogical designs, both first-person and third-person experiences, which make the most of information and communication technology. Highlights include goal-based learning; Web-based role-play simulation; rule-based computer simulations; case studies; distributed problem-based learning; critical incident…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Simulation, Critical Incidents Method
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