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Scherly, D.; Roux, L.; Dillenbourg, P. – Journal of Computer Assisted Learning, 2000
Evaluates the use and efficiency of two computer learning tools for basic virology. "VIROLAB" is a simulation of a biology laboratory which also includes a hypertext providing learners with some knowledge on virology. The Hypertext is a version of the hypertext in VIROLAB. The study examined which of the two was most efficient for knowledge…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Educational Technology
Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko – Journal on Educational Resources in Computing, 2005
"VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…
Descriptors: Learner Engagement, Computer Graphics, Computer Simulation, Classroom Environment
Purushotma, Ravi – Language Learning & Technology, 2005
As often as language teachers lecture about the importance of continual practice to adolescent learners, the dullness of homework exercises designed primarily to be educational has difficulty competing with popular media designed solely to be entertaining. Recently, numerous attempts have been made to develop "edutainment" titles that seek to…
Descriptors: Video Games, Student Motivation, Educational Technology, Second Language Instruction
Mukerji, Siran, Ed.; Tripathi, Purnendu, Ed. – Information Science Reference, 2010
Technology holds the key for bridging the gap between access to quality education and the need for enhanced learning experiences. This book contains case studies on divergent themes of personalized learning environments, inclusive learning for social change, innovative learning and assessment techniques, technology and international partnership…
Descriptors: Foreign Countries, Exchange Programs, Educational Quality, Social Change
Gönen, Selahattin; Kocakaya, Serhat; Inan, Cemil – Turkish Online Journal of Educational Technology - TOJET, 2006
This study provides a comparative effect study of the Computer Assisted Teaching and the 7E model of the Constructivist Learning methods on attitudes and achievements of the students in physics classes. The experiments have been carried out in a private high school in Diyarbakir/Turkey on groups of first year students whose pre-test scores of…
Descriptors: Constructivism (Learning), Student Attitudes, Physics, Achievement Tests
Gonen, Selahattin; Kocakaya, Serhat; Inan, Cemil – Online Submission, 2006
This study provides a comparative effect study of the Computer Assisted Teaching and the 7E model of the Constructivist Learning methods on attitudes and achievements of the students in physics classes. The experiments have been carried out in a private high school in Diyarbakir/Turkey on groups of first year students whose pre-test scores of…
Descriptors: Constructivism (Learning), Student Attitudes, Physics, Achievement Tests
Driscoll, Marcy P. – 2002
This digest contains four sections that discuss the following broad principles that offer a framework to teachers for thinking about how technology can support their instruction: (1) learning occurs in context, including ways that technology can facilitate learning by providing real world contexts that engage learners in solving complex problems,…
Descriptors: Active Learning, Computer Simulation, Computer Uses in Education, Cooperative Learning
Gaddis, Tony – 1997
Prepared by the manager of a virtual reality (VR) laboratory at North Carolina's Haywood Community College, the three papers collected in this document are designed to help instructors incorporate VR into their classes. The first paper reviews the characteristics of VR, defining it as a computer-generated simulation of a three-dimensional…
Descriptors: College Instruction, Community Colleges, Computer Peripherals, Computer Selection
Liestol, Gunnar – 2002
This paper reports on a project where three-dimensional (3D) online gaming environments were exploited for the purpose of academic communication and learning. 3D gaming environments are media and meaning rich and can provide inexpensive solutions for educational purposes. The experiment with teaching and discussions in this setting, however,…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Interfaces, Computer Mediated Communication

Coleman, Frances M. – T.H.E. Journal, 1997
Explains the unique benefits of using simulation software in place of physical experiments testing in high school science. Supplies detailed examples of students' usage. A sidebar presents vendors of simulation packages. (AEF)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Educational Technology

De Los Santos Vidal, Oriol; Iskander, Magdy F. – Computer Applications in Engineering Education, 1997
Multimedia technology is an invaluable teaching and learning resource. One advantage of technology based education is the ability to combine practical applications, visualization of complex mathematical and abstract subjects, virtual labs, and guided use of simulation software. This article describes several multimedia tutorials for…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Educational Resources

Loo, S. K.; And Others – Medical Teacher, 1995
Describes the establishment of a library of computer images of histological preparations and the use of this library for computer-assisted instruction. Images from various organ systems along with line diagrams are stored on a central file server which can be accessed from remote terminals. The Fabric of Life program allows testing on each image…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Databases

Holsbrink-Engels, Geralien A. – Simulation & Gaming, 1997
Examines design and evaluation of computer-based role-playing. University students (n=41) were divided into two groups to use instructional programs with and without computer-based role-playing. Findings indicated that computer-based role-playing enhanced interpersonal skills development by employing a conversational model, offering opportunities…
Descriptors: College Students, Computer Assisted Instruction, Computer Games, Computer Simulation

Renkl, Alexander; Atkinson, Robert K. – Interactive Learning Environments, 2002
Discusses research on different types of computer-based learning environments that indirectly foster self-explanations, and discusses ways of leveraging new computer and video technologies to enhance these environments by representing problem situations and their concepts dynamically. Concludes by suggesting that these learning environments can…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Educational Environment
Holzberg, Carol S. – Technology and Learning, 1994
Presents examples of the use of technology to motivate, teach, and empower children with physical and cognitive disabilities. Specific applications include the use of computers for antivictimization training, writing, self-expression, and improving communication skills. The work of the Center for Literacy and Disability Studies (North Carolina) is…
Descriptors: Assistive Devices (for Disabled), Communication Skills, Computer Assisted Instruction, Computer Simulation