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Guo, Shesen – British Journal of Educational Technology, 2003
A computer-assisted learning/teaching model is conceived with implications of constructivist theory and an analogy between the traditional art form Shuanghuang and the teaching/learning environment. The virtual character of the model interacts with the learner, in the form of human behavior and speech supported by recognition biometrics,…
Descriptors: Art, Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs

Murphy, Sharon – Language Arts, 1991
Examines computer modeling of the reading process and the instructional technology of basals, the two pillars of Marilyn Adams text, "Beginning to Read: Thinking and Learning about Print." Explains why the author believes Adams is fundamentally wrong in her theoretical approach to reading instruction. (MG)
Descriptors: Beginning Reading, Computer Simulation, Educational Technology, Emergent Literacy

Horn, Robert E. – Simulation & Gaming, 1995
"The Guide to Simulations/Games for Education and Training" was the authoritative reference book for the field from 1970 to 1985. Describes technological developments and changes in the field and the four editions that were created as a result of those changes. (AEF)
Descriptors: Change, Computer Games, Computer Simulation, Educational Technology
Stinson, Joseph – Media and Methods, 1993
Discusses the use of educational technology for science and math instruction in elementary and secondary schools through conversations with six curriculum specialists and administrators. Highlights include the use of IBM and Macintosh hardware and software; hand-held computers; integrated learning systems; math workstations; computer simulations;…
Descriptors: Administrators, Computer Assisted Instruction, Computer Simulation, Courseware

Rueter, John G.; Perrin, Nancy A. – American Biology Teacher, 1999
Reports on research that tested the effect of using a computer simulation to teach the concept of a food web to nonbiology majors in a large introductory course. Concludes that the use of the simulation resulted in significantly better performance on an open-ended essay question for those students who used the software, particularly for average…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Ecology

Callender, J. T.; Jackson, R. – International Journal of Mathematical Education in Science and Technology, 1998
Analyzes the mathematics of rotational and translational motion and how one can influence the other in the context of cams and cranks. Describes how the individual components can be brought together to simulate a four-stroke engine and how the engine animates again using the same simple macro. (Author/ASK)
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Mathematical Models

Brown, Abbie Howard – Journal of Research on Computing in Education, 1999
Describes and discusses how simulation activities can be used in teacher education to augment the traditional field-experience approach, focusing on artificial intelligence, virtual reality, and intelligent tutoring systems. Includes an overview of simulation as a teaching and learning strategy and specific examples of high-technology simulations…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
Aldrich, Clark – Online Learning, 2001
Presents responses of leaders from six simulation companies about challenges and opportunities of soft-skills simulations in e-learning. Discussion includes: evaluation metrics; role of subject matter experts in developing simulations; video versus computer graphics; technology needed to run simulations; technology breakthroughs; pricing;…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation
Moreno, Roxana; Mayer, Richard E. – Journal of Educational Psychology, 2004
College students learned how to design the roots, stem, and leaves of plants to survive in five different virtual reality environments through an agent-based multimedia educational game. For each student, the agent used personalized speech (e.g., including I and you) or nonpersonalized speech (e.g., 3rd-person monologue), and the game was…
Descriptors: Educational Games, Computer Simulation, Higher Education, College Students
Klopfer, Eric; Yoon, Susan; Perry, Judy – Journal of Science Education and Technology, 2005
This paper reports on teachers' perceptions of the educational affordances of a handheld application called Participatory Simulations. It presents evidence from five cases representing each of the populations who work with these computational tools. Evidence across multiple data sources yield similar results to previous research evaluations of…
Descriptors: Computer Simulation, Computer Uses in Education, Teacher Attitudes, Independent Study
Allen, Bradford D. – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2004
The analysis and simulation of spiral growth in plants integrates algebra and trigonometry in a botanical setting. When the ideas presented here are used in a mathematics classroom/computer lab, students can better understand how basic assumptions about plant growth lead to the golden ratio and how the use of circular functions leads to accurate…
Descriptors: Plants (Botany), Computer Software, Models, Algebra
Abraham, John – Journal of College Science Teaching, 2004
As the evidence of the benefits of multidisciplinary education accumulates many schools and instructors are finding ways of hybridizing courses to include substantial components of what are otherwise distinct sciences. Often, such course development is done with an eye toward industry, which requires a workforce capable of synthesizing varied…
Descriptors: Sciences, Industry, Biology, Engineering
Keppell, Michael, Ed. – Information Science Publishing, 2007
"Instructional Design: Case Studies in Communities of Practice" documents real-world experiences of instructional designers and staff developers who work in communities of practice. "Instructional Design: Case Studies in Communities of Practice" explains the strategies and heuristics used by instructional designers when working…
Descriptors: Instructional Design, Communities of Practice, Case Studies, Electronic Learning
Panettieri, Joseph C. – Campus Technology, 2007
Across the globe, progressive universities are embracing any number of MUVEs (multi-user virtual environments), 3D environments, and "immersive" virtual reality tools. And within the next few months, several universities are expected to test so-called "telepresence" videoconferencing systems from Cisco Systems and other leading…
Descriptors: Distance Education, Computer Simulation, Educational Change, Virtual Classrooms
Taylor, Roger S.; Chi, Michelene T. H. – Journal of Educational Computing Research, 2006
This study investigated potential differences in learning between two instructional activities: reading from a text and using a computer simulation. Participants were undergraduate students with limited knowledge of the domain topic (project management). Participants in both conditions (Simulation and Text) improved equally on a decontextualized,…
Descriptors: Undergraduate Students, Computer Simulation, Educational Technology, Computer Assisted Instruction