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No Child Left Behind Act 20013
Showing 226 to 240 of 1,885 results Save | Export
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Talan, Tarik; Yilmaz, Zeynel Abidin; Batdi, Veli – Journal of Education in Science, Environment and Health, 2022
The aim of this study is to investigate how the use of augmented reality (AR) applications in educational environments affects students' achievement levels. The study was carried out through two dimensions; a quantitative and a qualitative aspect. The study was conducted with 7th-grade students in a public secondary school in Turkey as part of a…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Science Education
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Infante-Moro, Alfonso; Infante-Moro, Juan C.; Gallardo-Pérez, Julia – Journal of New Approaches in Educational Research, 2022
The virtualization of university teaching in Spain caused by the pandemic was a success, but the urgent nature of the transition from face-to-face teaching to online teaching meant that some peculiarities that should have been taken into account were omitted. Thus, in order to find out and analyze the factors causing the success of this…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Online Courses
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Antón-Sancho, Álvaro; Nieto-Sobrino, María; Fernández-Arias, Pablo; Vergara-Rodríguez, Diego – Education Sciences, 2022
This research consists of a quantitative analysis of the perspective of a group of university professors from different areas of knowledge and from 19 different Latin American countries on the use of humor and memes in virtual learning environments (VLEs) in higher education. The data have been obtained from an own-design survey, and the answers…
Descriptors: Cartoons, Humor, Educational Technology, Higher Education
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Yao, Xiangquan; Zhao, Jing – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The rapid development of education informatization provides more and more K-12 Chinese mathematics classrooms access to digital technologies. As a result, it is important to understand Chinese mathematics teachers' practices of technology integration in order to better support them. A questionnaire containing close and Likert-scale questions was…
Descriptors: Mathematics Teachers, Foreign Countries, Technology Integration, Technology Uses in Education
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Cooper, Matthew; Bullard, Lisa G.; Spencer, Dan; Willis, Chris – Chemical Engineering Education, 2020
Direct and indirect assessments of student learning, motivation and course experience were completed for a two-semester online chemical engineering graduate bridging course. Both direct and indirect assessments showed students better accomplished learning objectives associated with material and energy balances, momentum/heat/mass transport,…
Descriptors: Chemical Engineering, Online Courses, Distance Education, Educational Technology
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Teke, Hacer; Sever, Gulsah – International Journal of Education and Literacy Studies, 2023
The aim of this study is to reveal the applications for the tools, methods, and strategies used to provide motivation in online instrument education in line with the opinions of instrument educators. In the study, interview, observation, and literature review, which are among the qualitative research methods, were used. Within the scope of the…
Descriptors: Student Motivation, Musical Instruments, Music Education, Online Courses
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Ferriz-Valero, Alberto; Østerlie, Ove; García-Martínez, Salvador; Baena-Morales, Salvador – Education Sciences, 2022
The ubiquity of digital technology in society and school demands that teachers and students explore various pedagogical approaches to make use of those technologies in a fruitful way in order to enhance students' educational outcomes. One approach emerging in the field of physical education (PE) is the pedagogical approach called flipped classroom…
Descriptors: Team Sports, Flipped Classroom, Physical Education, Secondary School Students
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Gorman, Daniel; Hoermann, Simon; Lindeman, Robert W.; Shahri, Bahareh – International Journal of Technology and Design Education, 2022
The use of Virtual Reality (VR) technology combined with 360-degree images and videos provide an opportunity for teachers to bring students into the classroom even when they are located somewhere else. During the COVID-19 lockdown and pandemic, with students across the world forced into home-based learning via remote teaching, a VR classroom shows…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, COVID-19
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Li, Shan; Zheng, Juan; Chiang, Feng-Kuang – Technology, Pedagogy and Education, 2022
The electronic schoolbag (eSchoolbag) is an enhanced one-to-one computing environment compatible with various digital devices. The eSchoolbag provides instructors with an intelligent teaching management system. It also offers students a highly interactive learning environment. However, findings of students' performance in the eSchoolbag…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Student Motivation
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Mahande, Ridwan Daud; Malago, Jasruddin Daud; Abdal, Nurul Mukhlisah; Yasdin, Yasdin – Quality Assurance in Education: An International Perspective, 2022
Purpose: This paper aims to identify and discuss factors affecting students' performance in web-based learning (WBL) during the COVID-19 pandemic. Design/methodology/approach: This study uses a quantitative method to analyze data collected using an online structured questionnaire. Responses were gathered from undergraduate students (n = 270)…
Descriptors: COVID-19, Pandemics, Web Based Instruction, Educational Technology
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Carrión Candel, Elena; Colmenero, Manuel Jacinto Roblizo – Music Education Research, 2022
This study aims to analyse the extent to which gamification tools and multimedia resources (i.e. Cuadernia, Kahoot, Quizizz, and Socrative) can serve in learning strategies for education, achievement, participation and motivation during student teacher training in the subject of "Musical Education and its Didactics" and within the…
Descriptors: Music Education, Gamification, Multimedia Materials, Foreign Countries
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Araújo, Inês; Carvalho, Ana Amélia – Education Sciences, 2022
Although there is ample evidence that gamification can engage students in learning, it is less used than one would expect. This raises the question of the difficulties teachers face in planning and implementing gamification in their classes. What enables teachers' implementation of gamification? These questions were addressed through a case study,…
Descriptors: Gamification, Educational Games, Game Based Learning, Educational Technology
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Jen, Enyi; Mathijssen, Sven; Hoogeveen, Lianne – Prospects, 2022
This article discusses issues that emerged from conducting professional development activities for educators during the COVID-19 pandemic. In 2020, as post-academic educational trainers, the authors worked closely with more than 200 professional educators who participated in an international diploma program to develop their professional skills and…
Descriptors: COVID-19, Pandemics, Faculty Development, Skill Development
Hopkins, Ashely – ProQuest LLC, 2022
Research was limited when it came to identifying the perceptions of high school teachers regarding virtual schooling, chronic absenteeism, and class participation especially in rural areas. With the rise in wide-scale implementation of virtual school options as a result of the COVID-19 pandemic, educational leaders and policy makers implemented…
Descriptors: High School Teachers, Teacher Attitudes, Educational Technology, Technology Uses in Education
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Bakare, Jimoh; Ariyo, Samson O.; Ojo, Samson A. – International Journal of Research in Education and Science, 2021
The study investigated the constraints and performance gap analysis of lecturers in Utilizing smart boards for improving students? engagement, motivation and learning outcomes in technical education courses of Nigerian universities. Five research questions guided the study while the hypotheses formulated were tested at 0.05 level of significance.…
Descriptors: Foreign Countries, Learner Engagement, Student Motivation, College Faculty
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