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Munawaroh; Setyani, Nanik Sri; Susilowati, Lina; Rukminingsih – International Journal of Instruction, 2022
The limitation of face-to-face meetings imposed by the COVID-19 pandemic has encouraged education environment to develop learning models with technology which can be integrated with Electronic-Problem-Based Learning (E-PBL). The study revealed whether the E-PBL Model, significantly affected (1) motivation, (2) learning interest, (3) achievement,…
Descriptors: COVID-19, Pandemics, Educational Technology, Problem Based Learning
Bozkurt, Aras – Online Submission, 2020
This paper revisits theoretical and conceptual lenses of distance education in order to identify the current state of the art and explore what do we have and then what do we need to provide meaningful learning experiences. The paper argues that the knowledge and experiences gained in the field of distance education provide working solutions and…
Descriptors: Distance Education, Instructional Design, Student Motivation, Definitions
Marwan Abualrob; Thawra Awad – Science Education International, 2024
This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student's point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board game to help achieve the study objectives. The study collected data from three focus…
Descriptors: Computer Simulation, Educational Technology, Models, Instructional Effectiveness
Betsy Ng; Kimberly Hannah Siacor; Nur Shafizah Binte Johan – Journal of Research Initiatives, 2024
There has been a decrease in the motivation levels of primary school students towards learning their native language. In Singapore, the native language is also known as the Mother Tongue Language (MTL). There is also a need for more research on Experiential Learning in primary schools worldwide and MTL classrooms in Singapore. Using the basic…
Descriptors: Student Motivation, Elementary School Students, Native Language Instruction, Experiential Learning
Ciara Molloy; Rachel Farrell – Computers in the Schools, 2024
This is a small-scale qualitative participatory research study conducted in two large primary schools in Ireland with classes for autistic students. The paper reports how a menu of immersive technology learning experiences was thoughtfully designed and employed with autistic children who were communicating through their behavior an aversion to the…
Descriptors: Foreign Countries, Elementary School Students, Autism Spectrum Disorders, Students with Disabilities
Aránsazu García-Pinar – TESL-EJ, 2024
Education has undergone a fundamental change driven by technological advances, significantly altering the way teaching and learning is conceptualized in the classroom. Currently the variety of learning and teaching platforms is extensive and in general, these have been very well received by language teachers. The use of these platforms is often…
Descriptors: Engineering Education, Undergraduate Students, Undergraduate Study, Student Attitudes
Yang, Dong; Wang, Huanhuan; Metwally, Ahmed Hosny Saleh; Huang, Ronghuai – Smart Learning Environments, 2023
Research on student engagement has recently gained popularity as it can address problems such as early dropout and poor achievement. The growing interest in investigating student engagement during the COVID-19 pandemic is reflected in increased publications addressing this topic. However, no review provided research evidence and an overview of…
Descriptors: Students, Foreign Countries, COVID-19, Pandemics
Bouchée, T.; Thurlings, M.; de Putter-Smits, L.; Pepin, B. – Research in Science & Technological Education, 2023
Background: Quantum physics has found its way into upper secondary school physics curricula worldwide. This trend coincides with increased attention for conceptual understanding in physics education in general and quantum physics education in particular. Students' conceptual difficulties of learning quantum physics are regularly reported. Little…
Descriptors: Quantum Mechanics, Mechanics (Physics), Science Instruction, Secondary School Science
Nikolopoulou, Kleopatra – International Journal of Early Years Education, 2023
The purpose of this study is to investigate teachers' practices and views of STEM activities for children aged 4-7 years old. The participants are 18 Greek teachers and data is collected via interviews. Commonly reported reasons for the importance of STEM education are the development of skills, knowledge, and children's interest for learning,…
Descriptors: STEM Education, Learning Activities, Elementary School Students, Teaching Methods
Karanjakwut, Chalermsup; Sripicharn, Passapong – International Journal of Education and Literacy Studies, 2023
This study investigated the level of Video-Based Instruction (VBI) competency of Thai EFL teachers through training using the Video-Enhanced Language Teaching (VELT) model and examined their attitudes towards the training using the VELT model. The study group consisted of 30 secondary-level Thai EFL teachers with low VBI competency in Suphanburi…
Descriptors: Foreign Countries, Video Technology, Teacher Competencies, Faculty Development
Cevahir, Hakan; Özdemir, Muzaffer; Baturay, Meltem Huri – Participatory Educational Research, 2022
This study examines the effect of using animation-based worked examples (ARAWEs) that are prepared using Augmented Reality (AR) technology instead of using traditional paper-based worked examples (TWEs) on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Demircioglu, Tuba; Karakus, Memet; Ucar, Sedat – Education Quarterly Reviews, 2022
Science teaching is one of the subjects that has been actively affected by Augmented Reality (AR) technology worldwide. Although the use of AR in science courses is increasing, the effective use of AR still needs improvement. The purpose of this study was to investigate the effect of augmented reality-based argumentation activities in 7th grade…
Descriptors: Computer Simulation, Science Education, Grade 7, Middle School Students
Karaoglan Yilmaz, Fatma Gizem – Technology, Pedagogy and Education, 2022
The purpose of this study is to examine the effect of student satisfaction on students' engagement and motivation in a mobile-based flipped classroom. A total of 222 university students taking the Computing I course designed as a mobile-based flipped classroom were recruited. Data were collected through three self-report instruments: the…
Descriptors: Flipped Classroom, Learner Engagement, Student Motivation, Student Satisfaction
Çevik, Mustafa; Bakioglu, Büsra – Education and Information Technologies, 2022
With the COVID-19 pandemic affecting the world, the vast majority of students in various educational institutions around the world have changed their learning styles from the physical classroom to digital learning education. Especially the fact that university students take their lessons with e-learning in times of crisis (COVID-19 pandemic) has…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Liliana, Liliana; Santosa, Paulus Insap; Kusumawardani, Sri Suning – World Journal on Educational Technology: Current Issues, 2022
Massive Open Online Course (MOOCs) has helped develop the education sector since the COVID-19 pandemic, though it causes low retention. This study used a systematic literature review method to analyze the factors affecting the retention level of MOOCs participants in developing countries and worldwide. A total of 89 publications in the Scopus…
Descriptors: MOOCs, Academic Persistence, Usability, Value Judgment