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Wyndham, Scott M. – ProQuest LLC, 2010
Public policy and current educational reforms have challenged schools to close the achievement gap for all students, including those with disabilities as required under the No Child Left Behind Act (NCLB) of 2001. As schools seek to implement sound instructional practices for students, technology has become a dominant force in schools and society.…
Descriptors: Learner Engagement, Achievement Gap, Learning Activities, Federal Legislation
Moss, Joan; Beatty, Ruth – Canadian Journal of Learning and Technology, 2010
Three classrooms of Grade 4 students from different schools and diverse backgrounds collaborated in early algebra research to solve a series of linear and quadratic generalizing problems. Results revealed that high- and low-achieving students were able to solve problems of recognized difficulty. We discuss Knowledge Building principles and…
Descriptors: Foreign Countries, Mathematics Achievement, Grade 4, Mathematics Instruction
Sheard, Judy; Carbone, Angela; Hurst, A. J. – Computer Science Education, 2010
This article reports on a study of student engagement in the first year of their undergraduate information and communication technology (ICT) degree at an Australian university. The study was conducted at Monash University in the four undergraduate ICT degrees of the Faculty of Information Technology. The study draws on data collected from staff…
Descriptors: Undergraduate Students, Student Motivation, Learning Experience, Student Experience
Dalgarno, Barney; Lee, Mark J. W. – British Journal of Educational Technology, 2010
This article explores the potential learning benefits of three-dimensional (3-D) virtual learning environments (VLEs). Drawing on published research spanning two decades, it identifies a set of unique characteristics of 3-D VLEs, which includes aspects of their representational fidelity and aspects of the learner-computer interactivity they…
Descriptors: Experiential Learning, Knowledge Representation, Virtual Classrooms, Educational Research
Kirstein, Kurt D., Ed.; Schieber, Craig E., Ed.; Flores, Kelly A., Ed.; Olswang, Steven G., Ed. – Online Submission, 2013
In the rapidly changing world of higher education, innovative approaches to teaching adults are needed to drive instructional practices for helping to prepare the professionals of the future. The papers collected in "Innovations in Teaching Adults" were originally presented at a conference at City University of Seattle. The authors of…
Descriptors: Higher Education, Educational Innovation, Adult Students, Adult Learning
Clark, Kevin; Sheridan, Kimberly – Journal of Educational Multimedia and Hypermedia, 2010
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle and high schools students in the Washington, D.C. metropolitan area to learn the basics of…
Descriptors: Mentors, After School Programs, Cooperation, Programming
Elrod, Susan – Liberal Education, 2010
It has been over twenty years since the publication of reports calling for increased efforts to reform undergraduate STEM (science, technology, engineering, and mathematics) education. There are more STEM classrooms today that utilize "pedagogies of engagement" than there were twenty years ago; however, these kinds of learning environments are…
Descriptors: Colleges, Public Health, Educational Change, Educational Technology
Gareau, Stephen; Guo, Ruth – International Journal for the Scholarship of Teaching and Learning, 2009
This study examined the role of games in graduate-level instructional technology courses, where the curriculum includes complex abstract theory and hands-on, practical skills. A qualitative approach was used in the study, relying on classroom observations of student behavior (recorded by digital photographs), informal student verbal comments,…
Descriptors: Educational Games, Graduate Students, Educational Technology, Qualitative Research
Akkerman, Sanne; Admiraal, Wilfried; Huizenga, Jantina – Computers & Education, 2009
A mobile and multimedia game designed for History education was analyzed in terms of how it is designed and how it was applied as a narrative learning environment. In History education, narrative can be argued to be very useful to overcome fragmentation of the knowledge of historical characters and events, by relating these with meaningful…
Descriptors: Learner Engagement, Teaching Methods, Instructional Effectiveness, Story Telling
Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul – Online Submission, 2011
In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…
Descriptors: Learner Engagement, Problem Based Learning, Grade 6, Information Processing
Knestis, Kirk; Smoke-Zur, Naomi; Gibson, Rachel; Pike, Jessica Yusaitis; Higgins, Cathy – Hezel Associates (NJ1), 2011
The Title II-D grant program, "Enhancing Education Through Technology," (EETT) provides financial assistance to higher poverty school districts that have the greatest need for technology support or have been identified as being in need of improvement. In 2009, the American Reinvestment and Recovery Act (ARRA) provided an additional $650…
Descriptors: Academic Achievement, Thinking Skills, Learner Engagement, Educational Technology
Figg, Candace; Jamani, Kamini Jaipal – Australasian Journal of Educational Technology, 2011
Two approaches to teaching with technology to highlight practice-based teacher knowledge and actions for teaching technologically enhanced lessons are presented. Participants were two elementary pre-service teachers teaching during practicum. Qualitative data sources included verbatim transcripts of participant interviews, field notes of planning…
Descriptors: Foreign Countries, Learner Engagement, Teacher Characteristics, Educational Technology
Baker, Ryan S. J. d., Ed.; Merceron, Agathe, Ed.; Pavlik, Philip I., Jr., Ed. – International Working Group on Educational Data Mining, 2010
The Third International Conference on Data Mining (EDM 2010) was held in Pittsburgh, PA, USA. It follows the second conference at the University of Cordoba, Spain, on July 1-3, 2009 and the first edition of the conference held in Montreal in 2008, and a series of workshops within the AAAI, AIED, EC-TEL, ICALT, ITS, and UM conferences. EDM 2011…
Descriptors: Information Retrieval, Pattern Recognition, Interdisciplinary Approach, Computer Science
Lent, ReLeah Cossett – Teachers College Press, 2009
Written for the busy practitioner by an experienced professional development consultant, writer, and speaker, "Literacy for Real" is a hands-on guide to meaningful reading across the content areas of math, science, and social studies in grades 6-12. It presents key information that addresses all types of 21st century literacy--visual, digital, and…
Descriptors: Learner Engagement, Critical Reading, Content Area Reading, Literacy
Laliberte, Tonya R. – ProQuest LLC, 2009
Successful implementation of educational technology is reliant upon constructivist teaching practices. Using technology in the classroom is a method used to make the shift from traditional methods of instruction to more constructive-compatible instruction. Methods of learning including technology integration are a relatively new mode of…
Descriptors: Constructivism (Learning), Technology Integration, Educational Practices, Educational Technology