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Paraskeva, Fotini; Mysirlaki, Sofia; Papagianni, Aikaterini – Computers & Education, 2010
This paper outlines a proposal for the development of educational multiplayer online games based on the activity theory, as an alternative to the current trend in multiplayer gaming and a means of promoting collaboration among students. In order to examine whether online games are engaging for learners, we consider multiple factors regarding game…
Descriptors: Educational Games, Self Efficacy, Academic Achievement, Gender Differences
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices
Behnke, Carl Alan – ProQuest LLC, 2009
The purpose of this study was to examine the relationship between postsecondary students' emotional-social intelligence and attitudes toward computer-based instructional materials. Research indicated that emotions and emotional intelligence directly impact motivation, while instructional design has been shown to impact student attitudes and…
Descriptors: Emotional Intelligence, Instructional Design, Student Attitudes, Motivation
Durkin, Kevin; Conti-Ramsden, Gina; Walker, Allan; Simkin, Zoe – British Journal of Developmental Psychology, 2009
Many uses of new media entail processing language content, yet little is known about the relationship between language ability and media use in young people. This study compares educational versus interpersonal uses of home computers in adolescents with and without a history of specific language impairment (SLI). Participants were 55 17-year-olds…
Descriptors: Adolescents, Computer Uses in Education, Computers, Recreational Activities
McDonald, Jason K. – Educational Media International, 2009
Good instructional storytelling engages students' attention and cognitive abilities to the end of more effective learning, and instructional researchers have discussed whether the principles of storytelling could lead to the same or similar results if applied to educational situations beyond only telling traditional stories. But despite this…
Descriptors: Instructional Design, Film Production, Story Telling, Interviews
Cabat, Joshua H. – English Journal, 2009
With the arrival of inexpensive camcorders and even video capability in cell phones, easy-to-use editing software such as iMovie and Windows Movie Maker, and instant universal distribution through YouTube and similar sites, individuals are coming to the point where they can create and manipulate images as easily as they do words. As an English…
Descriptors: English Literature, Educational Technology, Video Technology, Technology Uses in Education
Ashton, Denis – Techniques: Connecting Education and Careers (J1), 2009
Denis Ashton uses technology in his automotive technology program at East Valley Institute of Technology (EVIT) to positively impact student outcomes. Ashton, the department chair for the automotive programs at EVIT, in Mesa, Arizona, says that using an interactive PowerPoint curriculum makes learning fun for students and provides immediate…
Descriptors: Feedback (Response), Learner Engagement, Technical Institutes, Auto Mechanics
British Columbia Ministry of Education, 2013
The education system is complex, but at its core, it is a learning partnership between the student, the family and teachers. This partnership -- supported by the Ministry -- is ultimately responsible for ensuring every learner receives a high quality education. A high quality education enables learners to realize their full potential and…
Descriptors: Foreign Countries, Early Childhood Education, Elementary Secondary Education, Reading
British Columbia Ministry of Education, 2013
Inspired by innovative change already taking place in British Columbia communities and developed through many months of consultation with educators, students, parents and other British Columbians, BC's Education Plan responds to the realities and demands of a world that has already changed dramatically and continues to evolve. The engagement and…
Descriptors: Foreign Countries, Early Childhood Education, Elementary Secondary Education, Reading
Redd, Jennifer; Schmidt-Crawford, Denise – Journal of Open, Flexible and Distance Learning, 2011
This study focused on the potential for building 25 high-school students' word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and…
Descriptors: High School Students, Vocabulary Development, Courseware, Handheld Devices
Ogilvie, Gina M. – ProQuest LLC, 2011
Technology usage is increasing important for community college students, but whether nontraditional students differ from traditional students in technology usage and support was unclear. Further, it was not known whether Nontraditional and Traditional community college students feel equally connected to the college when using social networking…
Descriptors: Learner Engagement, Nontraditional Students, Two Year College Students, Community Colleges
Swan, Kathy; Hofer, Mark; Swan, Gerry – Journal of Digital Learning in Teacher Education, 2011
Three criteria for meaningful student learning--construction of knowledge, disciplined inquiry, and value beyond school--are assessed as authentic learning outcomes for an implementation of a digital documentary project in two fifth grade history classrooms where teachers' practices are constrained by a high-stakes testing climate. In all three…
Descriptors: Academic Achievement, High Stakes Tests, Grade 5, Relevance (Education)
Rambe, Patient – Australasian Journal of Educational Technology, 2012
Studies that employed activity theory as a theoretical lens for exploring computer-mediated interaction have not adopted social media as their object of study. However, social media provides lecturers with personalised learning environments for diagnostic and prognostic assessments of student mastery of content and deep learning. The integration…
Descriptors: Web 2.0 Technologies, Social Networks, Computer Mediated Communication, Semi Structured Interviews
Beckem, John M., II; Watkins, Michael – Journal of Asynchronous Learning Networks, 2012
Higher education institutions are under significant pressure to provide affordable, sustainable approaches that will prepare their students with the skills they will need after graduation to achieve success in the 21st Century workplace. Digital Media Simulations are among the new technologies that have emerged with the promise to help…
Descriptors: Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology
Crampton, Andrea; Ragusa, Angela T.; Cavanagh, Heather – Research in Learning Technology, 2012
Educational technology implementation often owes more to the technical proficiency of the teaching staff and/or the capacity of the institution than to a student outcome-centred design process. Creation of online resources takes considerable time and involves significant cost to both the institution, for devices and platforms, and to students for…
Descriptors: Foreign Countries, Learner Engagement, Distance Education, Outcomes of Education