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Carroll, Catherine; Brackenbury, Gill; Herbert, Elisabeth; Lee, Frances; Roberts, Amelia; Cameron, Claire; Freitag, Sara; Crombie, Kerry; Farley, Claire; Parrott, Suzanne; Pike, Jo; Prodohl, Fiona; Connolley, Kelley; MacCarthy, Barbara; Buchanan, Anne-Marie; Brian, Rachael; Lawford, Sarah; Walkey, Amy; Barnes, Kieran; Lane, Sarah; Bettencourt, Michael; Black, Emma; Bland, Michelle; Borrell, Vicky; Middleton, Serena; de Bossart, Jennie; Stanbridge, Peter – Institute of Education - London, 2018
As of March 2017, there were 72,670 children and young people in care in England. The number of looked after children has continued to increase steadily over the last eight years. Sixty per cent of these children are in care because of abuse or neglect and three-quarters are placed in foster care arrangements. Children and young people who are in…
Descriptors: Foreign Countries, Foster Care, Low Achievement, Student Needs
Riegel, Caitlin; Kozen, Alice – Educational Planning, 2016
As society moves further into the 21st century and focuses on becoming more global, current and future learners will need to meet another set of requirements that are viewed as quality indicators and necessary dimensions for future success. These requirements are outlined by The National Education Association as the "Four Cs" of 21st…
Descriptors: Virtual Classrooms, Distance Education, Online Courses, Skill Development
Sevilla-Pavón, Ana – Digital Education Review, 2015
The internationalisation of the Portuguese language has become a priority for academic institutions of different Portuguese-speaking countries which are trying to adapt to the current context of globalisation and ubiquitous communications through digital media. In order to achieve it, several challenges should be faced, namely providing…
Descriptors: Computer Assisted Instruction, Computers, Educational Technology, Teaching Methods
Wilson, Amy Blank; Brown, Suzanne; Wood, Zoe Breen; Farkas, Kathleen J. – Journal of Teaching in Social Work, 2013
Social work programs increasingly are engaged in deploying distance education models, yet questions remain about how to teach direct practice skills within this context. As field agency changes have limited practice opportunities for social work students, methods for helping interns develop direct practice skills in diverse field practicum…
Descriptors: Social Work, Distance Education, Computer Simulation, Counselor Client Relationship
Gentes, Annie; Cambone, Marie – Interactive Technology and Smart Education, 2013
Purpose: The purpose of this paper is to focus on the challenge of designing an interface for a virtual class, where being represented together contributes to the learning process. It explores the possibility of virtual empathy. Design/methodology/approach: The challenges are: How can this feeling of empathy be recreated through a delicate staging…
Descriptors: Partnerships in Education, Electronic Learning, Empathy, Semiotics
Wdowik, Steven – Campus-Wide Information Systems, 2014
Purpose: The purpose of this paper is to create a synchronous online learning community through the use of "Blackboard Collaborate!" to promote and enhance transactional engagement outside the classroom. Design/methodology/approach: This paper employs a quantitative and qualitative approach where data were sourced from a third year…
Descriptors: Synchronous Communication, Electronic Learning, Statistical Analysis, Qualitative Research
Raman, Raghu; Achuthan, Krishnashree; Nedungadi, Prema; Diwakar, Shyam; Bose, Ranjan – IEEE Transactions on Education, 2014
Virtual Labs (VLAB) is a multi-institutional Open Educational Resources (OER) initiative, exclusively focused on lab experiments for engineering education. This project envisages building a large OER repository, containing over 1650 virtual experiments mapped to the engineering curriculum. The introduction of VLAB is a paradigm shift in an…
Descriptors: Laboratory Experiments, Engineering Education, Educational Technology, Educational Innovation
Darrah, Marjorie; Humbert, Roxann; Finstein, Jeanne; Simon, Marllin; Hopkins, John – Journal of Science Education and Technology, 2014
Most physics professors would agree that the lab experiences students have in introductory physics are central to the learning of the concepts in the course. It is also true that these physics labs require time and money for upkeep, not to mention the hours spent setting up and taking down labs. Virtual physics lab experiences can provide an…
Descriptors: College Science, Physics, Science Laboratories, Introductory Courses
O'Connor, Eileen A. – Journal of Educational Technology Systems, 2015
Opening with the history, recent advances, and emerging ways to use avatar-based virtual reality, an instructor who has used virtual environments since 2007 shares how these environments bring more options to community building, teaching, and education. With the open-source movement, where the source code for virtual environments was made…
Descriptors: Electronic Learning, Virtual Classrooms, Simulated Environment, Open Source Technology
Fainholc, Beatriz – E-Learning and Digital Media, 2015
The pressures of the information and digital culture exhibit innovation, but also a hegemonic power, and act in reciprocity with the global economy. Theoretical concepts and practical actions need to be revisited, to build equity in virtual communication. A sociological-cultural focus of communication mediated by technology, cannot occur without…
Descriptors: Distance Education, Virtual Classrooms, Computer Mediated Communication, Cultural Context
de Jong, Ton; Weinberger, Armin; Girault, Isabelle; Kluge, Anders; Lazonder, Ard W.; Pedaste, Margus; Ludvigsen, Sten; Ney, Muriel; Wasson, Barbara; Wichmann, Astrid; Geraedts, Caspar; Giemza, Adam; Hovardas, Tasos; Julien, Rachel; van Joolingen, Wouter R.; Lejeune, Anne; Manoli, Constantinos C.; Matteman, Yuri; Sarapuu, Tago; Verkade, Alex; Vold, Vibeke; Zacharia, Zacharias C. – Educational Technology Research and Development, 2012
Science Created by You (SCY) learning environments are computer-based environments in which students learn about science topics in the context of addressing a socio-scientific problem. Along their way to a solution for this problem students produce many types of intermediate products or learning objects. SCY learning environments center the entire…
Descriptors: Vignettes, Virtual Classrooms, Science Education, Educational Technology
Mumba, Frackson; Zhu, Mengxia – Journal of Computers in Mathematics and Science Teaching, 2013
This paper presents a Simulation-based interactive Virtual ClassRoom web system (SVCR: www.vclasie.com) powered by the state-of-the-art cloud computing technology from Google SVCR integrates popular free open-source math, science and engineering simulations and provides functions such as secure user access control and management of courses,…
Descriptors: Computers, Virtual Classrooms, Assignments, Internet
Shaughnessy, Michael F.; Viner, Mark – Educational Technology, 2015
In this regular feature of "Educational Technology," Michael F. Shaughnessy and Mark Viner present their interview with Curt Bonk, Professor of Instructional Systems Technology at Indiana University and President of CourseShare; and Elaine Khoo, Research Fellow at the Wilf Malcolm Institute of Education, University of Waikato, Hamilton,…
Descriptors: Interviews, Change Agents, Educational Technology, Instructional Leadership
McGhee, Tomeka W.; Brown, Maranda; Pressley, Felicia; Browning, Brandon; Thomas, Chippewa – Michigan Journal of Counseling: Research, Theory, and Practice, 2012
Virtual world technology is becoming an invaluable tool. Increasingly, institutions of higher learning are using virtual world technology to facilitate education and communication. Second Life (SL) is a three dimension virtual world which demonstrated usefulness for the counseling profession. This article seeks to elucidate the potential of SL for…
Descriptors: Counselor Training, Counseling, Counselors, Virtual Classrooms
Bulu, Saniye Tugba – Computers & Education, 2012
This study investigated the relationship among three types of presences, including place presence, social presence, and co-presence in virtual worlds and their relationship with satisfaction and immersive tendencies of students. Students' scores on a subjective questionnaire were analyzed. The results indicated that there was a significant…
Descriptors: Computer Mediated Communication, Computer Simulation, Scores, Questionnaires