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Huang, Wen; Roscoe, Rod D.; Johnson-Glenberg, Mina C.; Craig, Scotty D. – Journal of Computer Assisted Learning, 2021
This study investigated changes in learners' motivation, engagement, performance, and spatial reasoning over time and across different levels of virtual reality (VR) immersion. Undergraduate participants explored a virtual solar system via a moderately immersive or highly immersive VR platform over three sessions. In a third condition,…
Descriptors: Student Motivation, Learner Engagement, Academic Achievement, Computer Simulation
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Michael Cowling; Kwong Nui Sim; Joanne Orlando; Jafar Hamra – Education and Information Technologies, 2025
In an era where digital technologies penetrate every aspect of education and a growing body of research examining various aspects of digital safety, there exists a significant research gap concerning the overarching (holistic) influence of digital activities on the schooling of 10 to 13 year olds. This paper presents a comprehensive review that…
Descriptors: Preadolescents, Early Adolescents, Child Safety, Technological Literacy
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Dankers, Paul; Stoltenkamp, Juliet; Nelson, Matthew-Chad – International Journal of Technology in Education, 2022
Student success and the perceptions of success are growing areas of research. At the University of the Western Cape the impact that using a learning management system in blended learning approaches had on student success and perceptions of success was unknown. The research investigated perceptions of lecturers and students of the Arts Faculty…
Descriptors: Blended Learning, Educational Technology, Teaching Methods, Foreign Countries
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Oyaid, Afnan; Aldayel, Safyah – Turkish Online Journal of Educational Technology - TOJET, 2022
The purpose of the present study is to identify the effect of forming small learning communities through Padlet in knowledge building and psychological and cognitive Engagement. Specifically, to discover the degree of continuity of the effect of forming small learning communities through Padlet in knowledge building and psychological and cognitive…
Descriptors: Communities of Practice, Electronic Learning, Educational Technology, Foreign Countries
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Ilin, Vladislav – E-Learning and Digital Media, 2022
Digital technology in education has become a staple of many contemporary classrooms. Educational technology offers many benefits, including access to knowledge, mobility, multiple means of engagement, accessibility, distance learning, as well as the ability to connect in unprecedented ways. There is a growing body of research that examines digital…
Descriptors: Preferences, Learner Engagement, Electronic Learning, Educational Technology
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Chatterjee, Suparna; Parra, Julia – Journal of Educational Technology Systems, 2022
The purpose of this qualitative case study is to examine the evidence of formal and informal learning of students in an undergraduate educational technology course for preservice teachers. The research question was, "How do undergraduate students in an educational technology course bridge formal and informal learning using Twitter?" The…
Descriptors: Undergraduate Students, Learner Engagement, Informal Education, Educational Technology
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Dick, Lara K.; Lovett, Jennifer N.; McCulloch, Allison W.; Cayton, Charity; Bailey, Nina; Ozen, Demet Yalman – International Journal for Technology in Mathematics Education, 2022
The teaching practice of noticing students' thinking includes both attention to students' mathematical strategies and interpretation of their mathematical understanding. This practice is further complicated when students are engaged with mathematical action technologies while learning mathematics content because, in these contexts, teachers must…
Descriptors: Preservice Teachers, Observation, Thinking Skills, Mathematics Skills
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Baah, Charles; Govender, Irene; Rontala Subramaniam, Prabhakar – Cogent Education, 2023
Using an integration of the Attention, Relevance, Confidence, and Satisfaction (ARCS) model and the Self-Determination Theory (SDT). This study explored university students' motivation to learn through the use of gamification. A quantitative approach was used to obtain data from 60 students who participated in a gamified course utilizing a…
Descriptors: Gamification, Student Motivation, Learner Engagement, Student Satisfaction
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Pangarso, Astadi; Setyorini, Retno – Cogent Education, 2023
The end of the COVID-19 pandemic that directly impacts students' learning cannot be predicted with certainty. Previously dominated by face-to-face learning methods, student learning has fully transitioned into full e-learning, or online/distance learning provides a completely new experience for students. Students are important learning recipients…
Descriptors: Foreign Countries, COVID-19, Pandemics, Private Colleges
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Lu, Kaili; Pang, Feng; Shadiev, Rustam – Education and Information Technologies, 2023
Asynchronous online learning has gained great popularity in higher education, especially due to the recent COVID-19 pandemic. However, few studies have investigated how to maintain students' continuous usage intention of asynchronous online courses in the context of higher education. This study incorporated four key factors (intrinsic motivation,…
Descriptors: Asynchronous Communication, Educational Technology, Technology Uses in Education, College Students
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Basu, Debarati; Lohani, Vinod K. – European Journal of Engineering Education, 2023
In this study, we investigated students' learning outcomes and engagement with an online laboratory called Online Watershed Learning System (OWLS) employed within a classroom and explored the relationship between learning outcome and engagement. The OWLS is the web interface for a real-time environmental monitoring system and integrates a…
Descriptors: Computer Simulation, Laboratories, Outcomes of Education, Learner Engagement
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Naluwooza, Ruqqaiya; Ayeni, Foluso; Langmia, Kebhuma; Mbarika, Victor – International Journal of Educational Management, 2023
Purpose: This paper examines the role of Information Technology and pupil engagement in fostering learning outcomes in a non-reading culture context at foundation level of education. Design/methodology/approach: The authors adopted a cross-sectional survey design with quantitative approaches. A sample of 412 was drawn from a population of 1,692…
Descriptors: Outcomes of Education, Reading Instruction, Educational Technology, Technology Uses in Education
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Lin, Weiyi; Zaman, Syed Imran; Jamil, Sobia; Khan, Sharfuddin Ahmed – Psychology in the Schools, 2023
This research identifies the critical factors of student engagement and distance learning that will improve academic performance during a pandemic. The fuzzy Delphi method and fuzzy analytical hierarchy process method are applied to this research, which is a multicriteria decision-making technique. A survey is conducted and evaluated based on…
Descriptors: Distance Education, Student Participation, COVID-19, Pandemics
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Chris D. Craig; Robin Kay – Higher Learning Research Communications, 2023
Objectives: Immersive virtual reality (IVR) provides opportunities to learn within a nonphysical, digital world. The purpose of this critical review was to examine published systematic reviews regarding the benefits and challenges of IVR in higher education to inform best practices. Method: We followed the Preferred Reporting Items for Overviews…
Descriptors: Computer Simulation, Technology Uses in Education, Content Analysis, Educational Technology
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Harmon, Trina M.; Arnold, David H. – Elementary School Journal, 2023
Despite the enormous impact of COVID-19 on children's education and their families, few studies have examined how families experienced this educational disruption, especially regarding the perceptions of parents of elementary-aged children, and differential experiences as a function of socioeconomic status (SES). Guided by informal media reports,…
Descriptors: Parent Attitudes, Distance Education, COVID-19, Elementary School Students
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