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Showing 1 to 15 of 167 results Save | Export
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Jade McKay; Bhavani Sridharan – Studies in Higher Education, 2024
Despite the vast body of research surrounding collaborative group work (CGW) and its potential to enhance learning and engagement, questions persist in relation to the effectiveness of CGW initiatives in the development of teamwork skills amongst students in higher education. Prior studies have tended to measure the effectiveness of teamwork and…
Descriptors: College Students, Cooperative Learning, Teamwork, Educational Technology
Caulfield, Joan; Jennings, Wayne; May-Washington, Siabhan – Rowman & Littlefield Publishers, 2022
With this book, educators can access an updated and powerful resource to help students think more critically, use technology wisely, and engage in effective teaming. This book lays out in a detailed manner how to implement goals and strategies that will have beneficial outcomes for students and teachers.
Descriptors: Critical Thinking, Thinking Skills, Teamwork, Technology Uses in Education
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Dorneich, Michael C.; O'Dwyer, Brian; Dolowitz, Annetta R.; Styron, Jennifer L.; Grogan, James – New Directions for Teaching and Learning, 2021
This chapter describes best practices for adapting traditional, face-to-face, team-based learning principles to develop online application exercise design, support effective facilitation, and use appropriate technology to promote effective online team collaboration. The unique challenges of online TBL applications include maintaining effective…
Descriptors: Online Courses, Cooperative Learning, Teamwork, Best Practices
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Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
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Shunan Zhang; Dongyan Nan; Seungjong Sun; ShaoPeng Che; Jang Hyun Kim – International Review of Research in Open and Distributed Learning, 2023
Owing to the limitations of computer-mediated communication (CMC), distributed CSCL (Computer-supported collaborative learning) has not always been as effective as desired. Despite recognizing the significance of group composition, the exploration of the function of teammate familiarity in distributed educational settings is restricted. This study…
Descriptors: Computer Mediated Communication, Cooperative Learning, Teamwork, Familiarity
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Logan Paul; Alexis Peirce Caudell – Journal of Teaching and Learning with Technology, 2024
Employers want graduates who excel in communication, collaboration, and teamwork. But implementing activities and assessments to support this skill development can be challenging in higher education large-enrollment classes where the balance between the extra work it creates for faculty and perceived value for students must be carefully…
Descriptors: Peer Evaluation, Feedback (Response), Active Learning, Student Projects
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Kiki Juli Anggoro; Uswatun Khasanah – Research in Learning Technology, 2024
Technology in language instruction has become a new norm due to its effectiveness, and one example is the Teams-Games-Tournaments (TGT) method. The purpose of this study is to measure students' achievement in English language classes by using technology-infused TGT and ask the students to evaluate their learning experience with this method. This…
Descriptors: English Language Learners, Technology Uses in Education, Foreign Countries, Educational Games
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Gunning, Tiffany K.; Conlan, Xavier A.; Collins, Paul K.; Bellgrove, Alecia; Antlej, Kaja; Cardilini, Adam P. A.; Fraser, Catherine L. – International Journal of Educational Technology in Higher Education, 2022
A STEM-based faculty in an Australian university leveraged online educational technology to help address student and academic concerns associated with team-based assessment. When engagement and contribution of all team members cannot be assured, team-based assessment can become an unfair and inaccurate measure of student competency. This case…
Descriptors: Learner Engagement, Self Evaluation (Groups), Cooperative Learning, Educational Technology
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Özyalçin, Büsra; Avci, Filiz – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
The present study aimed to develop, introduce, and conduct an activity for the integration of augmented reality to the jigsaw IV technique in a planned and systematic manner. The activity developed for secondary school students is related to the "Pure Substances" subject which it is included in the "Particulate structure of…
Descriptors: Computer Simulation, Cooperative Learning, Secondary School Students, Secondary School Science
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Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
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Costa e Silva, Elsa; Lino-Neto, Teresa; Ribeiro, Eugénia; Rocha, Miguel; Costa, Manuel João – Education and Information Technologies, 2022
Team-based learning (TBL) is an active learning pedagogy developed for in-class sessions and based on the collaborative work of small groups of students. The increasing push to online and blended learning has enhanced the need to expand this pedagogy to a virtual environment, but little evidence has been produced on how students accept online…
Descriptors: Teamwork, Active Learning, Cooperative Learning, Educational Technology
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Luneta, Kakoma; Sunzuma, Gladys – Africa Education Review, 2022
Research indicates that mathematics anxiety is among the factors that contribute to poor performance in mathematics. Learners have a risk of developing severe mathematical difficulties that might impede their socio-emotional development and future mathematics careers; therefore, an understanding of instructional strategies to reduce mathematics…
Descriptors: Foreign Countries, Mathematics Anxiety, Intervention, Problem Solving
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Zhou, Chun; Lewis, Matthew – Biochemistry and Molecular Biology Education, 2021
As a high-impact educational practice, cooperative learning uses a structured group study to promote students' active learning. Currently, it lacks economical yet effective tools to facilitate the interactive nature of structured cooperative learning in regular classrooms. Here, we have established a mobile technology-based cooperative learning…
Descriptors: Technology Integration, Educational Technology, Electronic Learning, Handheld Devices
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Marinescu, Maria-Cristina; Marzo, Jose L. – International Association for Development of the Information Society, 2020
Based on our positive, but limited experience with Jigsaw at the university level, half a year ago we initiated a more extensive experiment with a larger sample of students, and incorporating changes that relate back to some negative comments we have received during the previous course. Jigsaw is a collaborative inquiry-based learning technique…
Descriptors: Cooperative Learning, Inquiry, Teamwork, Active Learning
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Clendinneng, D.; Yeratziotis, A.; Vanezi, E.; Costa, T.; Muscat, L.; Cassar, M.; Filomeno, L.; MacDonald, C. J.; Mettouris, C.; Papadopoulos, G. A.; La Torre, G. – Cogent Education, 2022
Digital Education Initiatives and Timely Solutions (DIG-IT) is an Erasmus+ project collaboration between university academics, clinical educators, industry partners, healthcare professionals, and technology experts over 5 European Union (EU) states. The objectives are to create digital educational capacity for academic faculty and mobile learning…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Design
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