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Ming Liu; Jingxu Zhang; Lucy Michael Nyagoga; Li Liu – IEEE Transactions on Learning Technologies, 2024
Student question generation (SQG) is an effective strategy for improving reading comprehension. It helps students improve their understanding of reading materials, metacognitively monitor their comprehension, and self-correct comprehension gaps. Internet technologies have been used to facilitate SQG process through intensive peer support. However,…
Descriptors: Reading Comprehension, Questioning Techniques, Educational Technology, Artificial Intelligence
Revitalizing Online Learning: Teachers' Perceptions on Boosting Online Engagement for K-12 Education
Alice Pak – ProQuest LLC, 2024
This dissertation explores the transformative evolution of online learning, focusing on its role in K-12 online education and the critical issue of student engagement. Tracing its origins from early correspondence courses to today's dynamic, technology-driven platforms, this research examines how online learning has revolutionized educational…
Descriptors: Online Courses, Elementary Secondary Education, Learner Engagement, Educational Technology
Ali Ceyhun Muftuoglu – ProQuest LLC, 2024
This study investigates the role of Immersive Virtual Reality (IVR) in facilitating Transformative Experiences (TE) and enhancing everyday engagement with learning. Using the Teaching for Transformative Experiences in Science (TTES) model, this research integrates IVR's unique affordances--presence and agency--to examine how immersive learning…
Descriptors: Computer Simulation, Transformative Learning, Learner Engagement, Science Education
Bárbara Mariana Gutiérrez-Pérez; María Teresa Silva-Fernández; Sara Serrate González – Educational Media International, 2024
The aim of this paper is to describe and analyze the process of co-creation and evaluation of an educational video game application called "Natur-Kingdom," developed within the framework of the NaturTEC-Kids Living Lab with the active participation of children and adolescents. This article aims to demonstrate how the integration of end…
Descriptors: Video Games, Educational Technology, Learner Engagement, Children
Christopher C. Y. Yang; Jiun-Yu Wu; Hiroaki Ogata – Education and Information Technologies, 2025
Blended learning (BL) combines traditional classroom activities with online learning resources, enabling students to obtain higher academic performance through well-defined interactive learning strategies. However, lacking the capacity to self-regulate their learning, many students might fail to comprehensively study the learning materials after…
Descriptors: Blended Learning, Educational Technology, Learning Analytics, Self Management
Drljevic, Neven; Boticki, Ivica; Wong, Lung-Hsiang – British Journal of Educational Technology, 2022
This paper presents the results of a study into the different facets of student engagement during interactive augmented reality experiences presented on individual tablet computers to students in early primary school. The study was conducted as part of a pilot research project "SCOLLAm," researching various approaches to learning with…
Descriptors: Learner Engagement, Computer Simulation, Educational Technology, Handheld Devices
Kaitlyn M. Sorochka; Vecihi S. Zambak – Middle Grades Research Journal, 2024
Recent literature justifies the use of virtual learning in supporting middle-grades students' mathematical knowledge development and emphasizes the critical role of motivation in learning (Lo & Hew, 2020; Murphy et al., 2020; Spitzer & Musslick, 2021). Intrinsic and extrinsic motivation both play a role in learning for middle-grades…
Descriptors: Middle School Mathematics, Middle School Students, Electronic Learning, Student Motivation
Kew, Si Na; Tasir, Zaidatun – Education and Information Technologies, 2022
The emergence of Learning Analytics has brought benefits to the educational field, as it can be used to analyse authentic data from students to identify the problems encountered in e-learning and to provide intervention to assist students. However, much is still unknown about the development of Learning Analytics intervention in terms of providing…
Descriptors: Learning Analytics, Intervention, Electronic Learning, Educational Technology
Nicolaidou, Iolie; Pissas, Petros; Boglou, Dimitrios – Interactive Learning Environments, 2023
Virtual Reality applications are predicted to create a paradigm shift in education, but there is little empirical evidence of their educational value. Virtual Reality affordances to support language learning have not yet been realized. This quasi-experimental study investigated the effect of a Virtual Reality application on foreign language…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Handheld Devices
Llausàs, Albert – Education and Information Technologies, 2023
Despite the growing interest in the use of Twitter in higher education, its effects on aspects such as student engagement and learning continue to yield unclear and even contradictory results. The combination of evaluative methodologies for these different impacts contributes to confusion and bias. The aim of this study is to analyse whether the…
Descriptors: College Students, Social Media, Computer Mediated Communication, Telecommunications
Oyaid, Afnan; Aldayel, Safyah – Turkish Online Journal of Educational Technology - TOJET, 2022
The purpose of the present study is to identify the effect of forming small learning communities through Padlet in knowledge building and psychological and cognitive Engagement. Specifically, to discover the degree of continuity of the effect of forming small learning communities through Padlet in knowledge building and psychological and cognitive…
Descriptors: Communities of Practice, Electronic Learning, Educational Technology, Foreign Countries
Kirby, Catherine M. – ProQuest LLC, 2022
The integration of Social Emotional Learning into the secondary curriculum is recognized globally as an important set of skills to have, especially since the onslaught of the COVID-19 pandemic. The purpose of combining these skills within a virtual reality program is to engage and enhance the experience the students have learning the new skills.…
Descriptors: Social Emotional Learning, Computer Simulation, Urban Schools, High Schools
Gomathy Ramaswami; Teo Susnjak; Anuradha Mathrani – Journal of Learning Analytics, 2023
Learning Analytics Dashboards (LADs) are gaining popularity as a platform for providing students with insights into their learning behaviour patterns in online environments. Existing LAD studies are mainly centred on displaying students' online behaviours with simplistic descriptive insights. Only a few studies have integrated predictive…
Descriptors: Learner Engagement, Learning Analytics, Electronic Learning, Student Behavior
You Su; Jing Ren; Xiaohui Song – Interactive Learning Environments, 2024
Although the potential of group awareness (GA) tools on triggering student engagement has been recognized in literature, little is known about the effects of GA tools on student engagement with peer feedback in the context of online collaborative language learning. This quasi-experimental study with 86 college students explored how GA tools…
Descriptors: Group Dynamics, Learner Engagement, Peer Evaluation, Feedback (Response)
Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation