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Jones, Karis; Storm, Scott; Corbitt, Alex – English Teaching: Practice and Critique, 2023
Purpose: This study aims to explore the implications of a recent case in spring 2022 where the novel "Dracula" went "viral" as tens of thousands of Tumblr users participated in a serialized re-reading and discussion of the text through the hashtags #dracula and #dracula daily. Design/methodology/approach: The authors use a…
Descriptors: Novels, Play, Social Media, Web Sites
Kucirkova, Natalia; Flewitt, Rosie – Early Child Development and Care, 2020
This paper reports on UK primary school teachers' and children's app developers' views about the potential of using personalized digital resources to promote young children's reading and play with 'smart toys'. Many existing digital resources are 'personalised', that is, the content of a story or game is tailored to an individual child, and the…
Descriptors: Foreign Countries, Elementary School Students, Computer Oriented Programs, Educational Technology
Canning, Natalie; Payler, Jane; Horsley, Karen; Gomez, Chris – International Journal of Early Years Education, 2017
This study explores children's narratives of their curiosity and imagination through innovative use of an information technology app--Our Story. Novel use of the app allowed children to express and record their opinions they considered significant to them. The research captured children's approaches to everyday situations through their play.…
Descriptors: Teaching Methods, Computer Oriented Programs, Educational Technology, Technology Uses in Education
Martinez, Cristobal M.; Ingram-Goble, Adam; Twist, Kade L.; Chacon, Raven – Educational Technology, 2016
This article reviews the design and implementation of a game as an instrument for dialogue, both as a social tool and a shared interface for music performance. Beyond describing the design of "Game Remains," the article shares the details of an impact story of how an installation in Guelph's Musagetes Boarding House Arts in Canada has…
Descriptors: Play, Educational Games, Computer Games, Educational Technology
Eckhoff, Angela – Early Child Development and Care, 2015
This research examines a multi-year investigation of preschoolers' experiences participating in a media-driven exploration of informal play experiences as a means to engage children as artists, researchers, and documenters of their own worlds. In this writing, I will explore the ethical issues that arise for adult researchers engaged in…
Descriptors: Preschool Children, Early Childhood Education, Play, Ethics
Rowsell, Jennifer; Wohlwend, Karen – Reading Teacher, 2016
Building on existing research applying app maps (Israelson, 2015), the authors take an ideological orientation to broaden app evaluations and consider participatory literacies, social and communicational practices relevant to children's everyday digitally mediated lives. Drawing from their North American elementary classroom studies on children's…
Descriptors: Computer Oriented Programs, Concept Mapping, Ideology, Handheld Devices
Lee, Joan – Office of Educational Technology, US Department of Education, 2016
Recognizing the growth of technology use in early learning settings, the U.S. Department of Education and U.S. Department of Health and Human Services collaborated in the development of the "Early Learning and Educational Technology Policy Brief" to promote developmentally appropriate use of technology in homes and early learning…
Descriptors: Early Childhood Education, Preschool Education, Primary Education, Young Children
Muhammet Demirbilek Ed.; Mahmut Sami Ozturk Ed.; Mevlut Unal Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Studies in Education and Social Sciences" includes full papers presented at the International Conference on Studies in Education and Social Sciences (ICSES) which took place on October 20-23, 2023, in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Conferences (Gatherings), International Cooperation, Education, Social Sciences
Hattem, David – Language Learning & Technology, 2014
The following is a qualitative case study presenting three vignettes exploring the use of language play while microblogging during an academically sanctioned task. Ten students and one teacher used "Twitter" in an intensive, English as a second language advanced grammar course to practice writing sentences with complex grammatical…
Descriptors: Qualitative Research, Case Studies, Vignettes, Language Usage
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers