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André, Mauro; Hastie, Peter – European Physical Education Review, 2018
A student-designed games (SDG) teaching unit could be described as the process in which students create, organise, practice and refine their own games within certain limits established by the teacher. This study compared how two different teaching approaches had an impact on students and their teacher. The researcher taught two SDG units to junior…
Descriptors: Teaching Methods, Physical Education, Educational Games, Student Participation
Dede, Chris, Ed.; Richards, John, Ed. – Teachers College Press, 2012
The Digital Teaching Platform (DTP) brings the power of interactive technology to teaching and learning in classrooms. In this authoritative book, top researchers in the field of learning science and educational technology examine the current state of design and research on DTPs, the principles for evaluating them, and their likely evolution as a…
Descriptors: Technology Planning, State Standards, Educational Improvement, Educational Technology
Bender, William N.; Waller, Laura – Solution Tree, 2011
In "RTI & Differentiated Reading in the K-8 Classroom," the authors argue that whole-group reading instruction in general education classes is no longer an appropriate learning environment. They outline three innovations that educators can integrate to dramatically improve reading instruction from kindergarten through the upper elementary…
Descriptors: Educational Technology, Individualized Instruction, Reading Instruction, Study Guides
Clarke, Suzanne – Educational Research Service, 2009
Project-Based Learning (PBL) connects standards-based content to real-world scenarios through the use of projects to improve student achievement. By engaging students in authentic problems that do not have a predetermined solution, students learn both subject matter and critical 21st-century skills. This "Focus On" addresses what…
Descriptors: Student Projects, Problem Based Learning, Active Learning, Student Motivation
Hinton, Samuel – Online Submission, 2007
Purpose. The purpose of this paper is to share and discuss some pedagogical challenges experienced in an online multicultural education graduate course for teachers at a regional American university. Methodology. Multicultural education is multidimensional, and this presents instructional challenges and opportunities related to learning goals and…
Descriptors: Portfolios (Background Materials), Course Content, Online Courses, Lesson Plans
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Fabris, Marta E. – Journal of Educational Technology Systems, 1993
Discusses the use of multimedia technology in multicultural elementary and secondary school classrooms. Highlights include types of multimedia technology, including hypermedia, voice/sound digitizers, scanners, CD-ROMs, videodiscs, and other video equipment; lesson plans for teachers; ideas for student group projects; and sources for multimedia…
Descriptors: Computer Assisted Instruction, Computer Graphics, Educational Technology, Elementary Secondary Education
Farmer, Lesley S. J. – 1999
This publication is the second edition of a work designed to give school library media specialists and teachers a better understanding of cooperative learning and the tools to develop a successful program, and to offer new ways to implement cooperative learning into the middle and high school curriculum. Changes since the first edition are the…
Descriptors: Class Activities, Cooperative Learning, Educational Technology, Elementary Secondary Education
Czerneda, Julie, Ed. – 1996
Technology's impact on society is growing everyday. The need to include technology education as core material for all students has been recognized by educators around the world. This book is a practical guide to using the problem-solving approaches integral to the design process in order to integrate technology education into all subject areas for…
Descriptors: Art, Cooperative Learning, Curriculum Enrichment, Curriculum Guides