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Jhangiani, Rajiv S.; Dastur, Farhad N.; Le Grand, Richard; Penner, Kurt – Canadian Journal for the Scholarship of Teaching and Learning, 2018
The increase in the cost of college textbooks together with the proliferation of digital content and devices has inspired the development of open textbooks, open educational resources that are free, openly licensed, and often peer-reviewed. Although several published studies have investigated the impact of open textbook adoption on educational…
Descriptors: Textbooks, Electronic Publishing, Student Attitudes, College Students
Anderson, Lisa C.; Kirchbaum, Kathleen E. – Advances in Physiology Education, 2017
Physiology is a requisite course for many professional allied health programs and is a foundational science for learning pathophysiology, health assessment, and pharmacology. Given the demand for online learning in the health sciences, it is important to evaluate the efficacy of online and in-class teaching methods, especially as they are combined…
Descriptors: Physiology, Teaching Methods, Blended Learning, Online Courses
Schultz, Jennifer; Litchfield, Ruth – American Journal of Health Education, 2016
Background: A literature gap exists for grocery interventions with realistic resource expectations; few technology-based publications exist, and none document traditional comparison. Purpose: Compare grocery store traditional aisle demonstrations (AD) and technology-based (TB) nutrition education treatments. Methods: A quasi-experimental 4-month…
Descriptors: Food, Retailing, Nutrition Instruction, Rural Areas
Thadani, Vandana; Bouvier-Brown, Nicole C. – Journal on Excellence in College Teaching, 2016
College textbook publishers increasingly bundle sophisticated technology-based study tools with their texts. These tools appear promising, but empirical work on their efficacy is needed. We examined whether LearnSmart, a study tool bundled with McGraw-Hill's textbook "Chemistry" (Chang & Goldsby, 2013), improved learning in an…
Descriptors: Textbooks, Metacognition, Chemistry, Science Instruction
Bai, Haiyan; Aman, Amjad; Xu, Yunjun; Orlovskaya, Nina; Zhou, Mingming – American Journal of Engineering Education, 2016
The purpose of this study is to assess the impact of a newly developed modules, Interactive Web-Based Visualization Tools for Gluing Undergraduate Fuel Cell Systems Courses system (IGLU), on learning motivations of engineering students using two samples (n[subscript 1] = 144 and n[subscript 2] = 135) from senior engineering classes. The…
Descriptors: Engineering Education, Web Based Instruction, Teaching Methods, Multivariate Analysis
Jena, Ananta Kumar; Bhattacharjee, Satarupa; Gupta, Somnath; Das, Joy; Debnath, Rajib – Journal on School Educational Technology, 2018
Web 2.0 is a revolutionary technology operates Facebook, WhatsApp, LinkedIn, Twitter, and Google+ and other social networks. The study aimed to explore the effects of individual and collaborative web 2.0 technologies on the learning performance and self-regulation of secondary school students over traditional approach of learning. One hundred ten…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Social Media
Sirakaya, Mustafa; Cakmak, Ebru Kilic – International Journal for Research in Vocational Education and Training, 2018
This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about characteristics of hardware components, ports and assembly. The research design was…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Academic Achievement
Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Educational Technology & Society, 2017
This study examined the interaction effects of self-explanation and game-reward strategies on sixth graders' algebra variable learning achievement, learning attitude, and meta-cognitive awareness. A learning system was developed to support the learning activity, and a 2×2 quasi-experiment was conducted. Ninety-seven students were invited to…
Descriptors: Algebra, Grade 6, Mathematics Achievement, Student Attitudes
Jong, Morris Siu-Yung – Educational Technology & Society, 2017
The "flipped classroom" is an educational strategy about inverting the traditional use of in-class time for conducting lower-level learning activities and out-of-class time for conducting higher-level learning activities. "Guided social inquiry learning" (GSIL), which is a scaffolded constructivist pedagogic approach, has been…
Descriptors: Blended Learning, Technology Uses in Education, Educational Technology, Homework
Clark, Douglas B.; Tanner-Smith, Emily; Hostetler, Andrew; Fradkin, Aryah; Polikov, Vadim – Journal of the Learning Sciences, 2018
Much research focuses on what might be possible with digital games in the classroom. This study focuses on what is currently probable and typical. It uses a controlled quasi-experimental design to compare outcomes for students of 13 teachers in 10 diverse urban, suburban, and rural schools. The teachers integrated a set of 55 typical educational…
Descriptors: Teaching Methods, Educational Games, Video Games, Quasiexperimental Design
Slussareff, Michaela; Bohácková, Petra – Digital Education Review, 2016
This paper compares two kinds of educational treatment within location-based game approach; learning by playing a location-based game and learning by designing a location-based game. Two parallel elementary school classes were included in our study (N = 27; age 14-15). The "designers" class took part in the whole process of game design…
Descriptors: Design, Video Games, Elementary School Students, Student Participation
Morgan, Joseph John; Higgins, Kyle; Miller, Susan; Pierce, Thomas B.; Boone, Randall; Tandy, Richard – Journal of Special Education Technology, 2016
Students with emotional and behavioral disorders (EBDs) often lack appropriate social skills. Participation in direct and explicit instruction related to social skills is common in their educational programming. For these interventions to be effective, it is important that students have the opportunity to apply them in the natural environment.…
Descriptors: Emotional Disturbances, Behavior Disorders, Interpersonal Competence, Skill Development
Nosal, Ellen M. – ProQuest LLC, 2013
This quasiexperimental study assessed the impact of a program called EverFi in helping high school students learn personal finance and reports on students' content knowledge, behaviors, attitudes, and perceptions of financial literacy. Since the housing crisis in 2005, the need to improve financial education has become critical. In response,…
Descriptors: Virtual Classrooms, High School Students, Money Management, Program Effectiveness
Kaplan, Abdullah; Ozturk, Mesut; Ocal, Mehmet Fatih – International Journal of Research in Education and Science, 2015
The purpose of this study is to determine students' learning levels in derivative subjects and their misconceptions. In addition, this study aims to compared to the effects of the computer based instruction and traditional instruction in resolving these misconceptions. For this purpose, 70 12th grade students were chosen from high schools in Agri…
Descriptors: Concept Formation, Misconceptions, Foreign Countries, Computer Assisted Instruction
Kaplan, Abdullah; Ozturk, Mesut; Ocal, Mehmet Fatih – Online Submission, 2015
The purpose of this study is to determine students' learning levels in derivative subjects and their misconceptions. In addition, this study aims to compared to the effects of the computer based instruction and traditional instruction in resolving these misconceptions. For this purpose, 12th grade 70 students were chosen from high schools in Agri…
Descriptors: Misconceptions, Computer Assisted Instruction, Comparative Analysis, Conventional Instruction
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