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Showing 1 to 15 of 134 results Save | Export
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Cathy Weng; Khanh Nguyen Phuong Tran; Chi-Chuan Yang; Hsuan-I. Huang; Hsuan Chen – Education and Information Technologies, 2024
An augmented reality (AR)-integrated gamification learning approach in an electronics course was developed in this study to help students better understand the concepts while simultaneously increasing their motivation. An experimental study was conducted to examine the effectiveness of the AR-integrated gamification approach on students' learning…
Descriptors: Computer Simulation, Gamification, Vocational Schools, High School Students
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Mosese, Nthabiseng; Ogbonnaya, Ugorji I. – Cypriot Journal of Educational Sciences, 2021
Making connections between the representations of trigonometric functions and an interpretation of graphs of the functions are major challenges to many students. This study explores the effectiveness of the GeoGebra on grade 12 students' success in making connections between the representations of trigonometric functions and the interpretation of…
Descriptors: Educational Technology, Mathematics Activities, Mathematics Achievement, Trigonometry
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San, Ismail; Aykaç, Tuba – Cypriot Journal of Educational Sciences, 2020
The purpose of this study is to investigate the effect of Khan-Academy-assisted grammar teaching on academic success in English lesson. The videos used in the study were downloaded from the Khan Academy (n.d) website. The sample of the study consists of 67 students (34: experiment group, 33: control group) in Sadreddin Konevi Anadolu Imam Hatip…
Descriptors: Educational Technology, Computer Assisted Instruction, Academic Achievement, English (Second Language)
Schonberg, Christina – Online Submission, 2022
The goal of this study was to examine IXL usage among high school students in California and its relation to academic performance in math and ELA, as measured by the Smarter Balanced Summative Assessment (SBA). At the high school level in California, the SBA is taken only by 11th- grade students each year. We analyzed students' math and ELA SBA…
Descriptors: Educational Technology, Secondary School Mathematics, Mathematics Achievement, English Instruction
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Boyle, Joseph R.; Joyce, Rachael L. – Reading & Writing Quarterly, 2019
For high school students with disabilities, one major component of learning in inclusive content area classes, such as English/language arts (ELA), involves listening to verbal information and recording notes. Learning how to record verbal information in notes is a critical skill for students to succeed in these classes. Therefore, this study…
Descriptors: Notetaking, English, Language Arts, Teaching Methods
Liu, Ran; Stamper, John; Davenport, Jodi – Grantee Submission, 2018
Temporal analyses are critical to understanding learning processes, yet understudied in education research. Data from different sources are often collected at different grain sizes, which are difficult to integrate. Making sense of data at many levels of analysis, including the most detailed levels, is highly time-consuming. In this paper, we…
Descriptors: Intelligent Tutoring Systems, Learning, Data Analysis, Student Development
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Yadiannur, Mitra; Supahar – International Journal of Environmental and Science Education, 2017
This research aims to determine the feasibility and effectivity of mobile learning based Worked Example in Electric Circuits (WEIEC) application in improving the high school students' electric circuits interpretation ability on Direct Current Circuits materials. The research method used was a combination of Four-D Models and ADDIE model. The…
Descriptors: Equipment, High School Students, Telecommunications, Handheld Devices
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Davenport, Jodi L.; Rafferty, Anna N.; Yaron, David J. – Journal of Chemical Education, 2018
How can we help students develop an understanding of chemistry that integrates conceptual knowledge with the experimental and computational procedures needed to apply chemistry in authentic contexts? The current work describes ChemVLab+, a set of online chemistry activities that were developed using promising design principles from chemistry…
Descriptors: Science Instruction, Chemistry, Science Laboratories, Educational Technology
Davenport, Jodi L.; Rafferty, Anna N.; Yaron, David J. – Grantee Submission, 2018
How can we help students develop an understanding of chemistry that integrates conceptual knowledge with the experimental and computational procedures needed to apply chemistry in authentic contexts? The current work describes ChemVLab +, a set of online chemistry activities that were developed using promising design principles from chemistry…
Descriptors: Science Instruction, Chemistry, Science Laboratories, Educational Technology
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Serevina, Vina; Sunaryo; Raihanati; Astra, I. Made; Sari, Inayati Juwita – Turkish Online Journal of Educational Technology - TOJET, 2018
The purpose of the developing research of a Problem Based Learning (PBL) e-module is to improve student's science process skills. This research method used research and development (R&D) with a 4D model (Define, Design, Development, and Disseminate). This product was made by using I-Spring Suite 8.0 application. This product was tested on 210…
Descriptors: Learning Modules, Problem Based Learning, Heat, Science Instruction
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Arista, Fitra Suci; Kuswanto, Heru – International Journal of Instruction, 2018
The research study concerned here was to: (1) produce a virtual physics laboratory application to be called ViPhyLab by using the Android smartphone as basis; (2) determine the appropriateness and quality of the virtual physics laboratory application that had been developed; and (3) describe the improvement in learning independence and conceptual…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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da Silva, Jose´ Nunes, Jr.; Nobre, Davi Jano^; do Nascimento, Ro^mulo Silva; Torres, Giancarlo Schaffer, Jr.; Leite, Antonio Jose´ Melo, Jr.; Monteiro, Andre´ Jalles; Alexandre, Francisco Serra Oliveira; Rodríguez, Maria Teresa; Rojo, Maria Joseja – Journal of Chemical Education, 2018
This report provides information about an interactive computer game named Say My Name that allows high school and undergraduate students to review individually nomenclature of organic compounds in an engaging and fun way by answering up to 600 questions distributed in three difficulty levels. Responses from students and teachers who have played…
Descriptors: Science Instruction, Organic Chemistry, Secondary School Science, High School Students
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Övez, Filiz Tuba Dikkartin – International Education Studies, 2018
The objective of this study is to examine the impact of instructing quadratic functions with the use of GeoGebra software and guided discovery worksheets on students' achievement and level of reaching acquisitions. This study utilized a pretest-posttest control group experimental design. It was conducted in the 2017-2018 academic year with 62…
Descriptors: Computer Software, Worksheets, Pretests Posttests, Control Groups
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Moli, Lemuel; Delserieys, Alice Pedregosa; Impedovo, Maria Antonietta; Castera, Jeremy – Education and Information Technologies, 2017
This paper presents a study on discovery learning of scientific concepts with the support of computer simulation. In particular, the paper will focus on the effect of the levels of guidance on students with a low degree of experience in informatics and educational technology. The first stage of this study was to identify the common misconceptions…
Descriptors: Computer Simulation, High School Students, Discovery Learning, Scientific Concepts
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Ebrahimzadeh, Mohsen – English Language Teaching, 2017
The present study investigated vocabulary acquisition through a commercial digital video game compared to a traditional pencil-and-paper treatment. Chosen through cluster sampling, 241 male high school students (age 12-18) participated in the study. They were randomly assigned to one of the following groups. The first group, called Readers,…
Descriptors: Vocabulary Development, Video Games, Conventional Instruction, Educational Technology
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