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An Wang; Gulnara Burdina – Interactive Learning Environments, 2024
The development of creative thinking is an important task of modern education. The purpose of this study is to empirically confirm/disprove the hypothesis that the tools of an educational environment with innovative technologies contribute to the development of pedagogy students' creativity. For this purpose, a creativity course was designed and…
Descriptors: Educational Innovation, Educational Technology, Creative Thinking, Technological Advancement
Chamila Subasinghe – Teaching in Higher Education, 2024
Studio, a breeding ground for curiosity and wonder, has become more of a confined space for innovation lately. Infrastructure shortage also has triggered a somewhat impersonal attitude to studio learning. Can Design-Activism mitigate such stresses on the studio by becoming an alternative mode of driving studio processes? Reflectively, this study…
Descriptors: Foreign Countries, Design, Activism, Educational Innovation
Novak, Elena; Mulvey, Bridget K. – Journal of Computer Assisted Learning, 2021
There is growing demand in our society to cultivate creativity and foster innovation. Design thinking has been successfully practiced as an educational framework for supporting innovation in educational and work contexts. However, research on design thinking education that facilitates the acquisition of knowledge related to design process and…
Descriptors: Design, Innovation, Educational Technology, Instructional Design
Ieva Gintere; Emmanouel Rovithis; Ágnes Karolina Bakk; Alvis Misjuns – International Journal of Game-Based Learning, 2024
The study presents the authors' research for the purpose of designing ImGame, a virtual environment inviting users to playfully learn about the concept of immersion and its historical antecedents. The authors describe ImGame's current pre-production stage and examine the basic characteristics of the feeling of immersion. They intend to deepen the…
Descriptors: Computer Simulation, Creativity, Educational Technology, Interdisciplinary Approach
Qahl, Mamdouh; Sohaib, Osama – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This research explores the influence of organizational-level and individual-level creativity and innovation and the technology acceptance model toward the higher education creative environment that consists of research creativity and teaching creativity. Background: Creativity and innovation are essential pillars for higher education…
Descriptors: Educational Environment, Creativity, Higher Education, Educational Innovation
Süer, Sedef; Karagül, Arzu – International Journal of Psychology and Educational Studies, 2023
The aim of this study is to determine and describe the features of innovative teachers from the perspective of pre-service teachers. For this purpose, this study took a qualitative approach and included 139 pre-service teachers studying at the 1st, 2nd, 3rd, and 4th grades in the English Language and German Language Teaching Departments in the…
Descriptors: Preservice Teachers, Educational Innovation, Figurative Language, Student Attitudes
Liudmyla, Dykhnych; Olena, Karakoz; Yana, Levchuk; Svitlana, Namestiuk; Olena, Yasynska – Journal of Curriculum and Teaching, 2022
The rapid development of science, technology, and digital multimedia has made adjustments in all areas of design. Its ramifications and forms are deeply influenced by digital media, making new demands on teaching. A renewed society regulates new modes of teaching to produce applicants capable of adapting to the development of modern society and…
Descriptors: Design, Higher Education, Clothing, Technology Uses in Education
Marwan Abualrob; Thawra Awad – Science Education International, 2024
This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student's point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board game to help achieve the study objectives. The study collected data from three focus…
Descriptors: Computer Simulation, Educational Technology, Models, Instructional Effectiveness
Sinai Benitez – ProQuest LLC, 2024
The purpose of this study was to understand special education (SPED) teachers' creativity as they integrated new technologies to teach autistic spectrum disorder (ASD) learners during the coronavirus (COVID-19) shutdowns of schools in the U.S. The theoretical orientation was the componential theory of creativity (CTC), which identifies components…
Descriptors: Creativity, Educational Innovation, COVID-19, Pandemics
Shatunova, Olga; Anisimova, Tatyana; Sabirova, Fairuza; Kalimullina, Olga – Journal of Social Studies Education Research, 2019
The purpose of this work is to develop a model for the construction of STEAM-education, which is based on project training in the so-called "creative spaces". "Creative spaces" are integration areas of schoolchildren, students and graduate students working in the format of joint work on projects initiated by various structures…
Descriptors: Educational Technology, STEM Education, Art Education, Creativity
Yusof, Nurhikma Binti Mat; Effendi, Raja Azmeer Bin Y. M. Raja; Ramli, Saiful Hasley Bin – Asian Journal of University Education, 2019
Interdisciplinary is a huge innovation in education. It sets a wide perspective of knowledge boundaries with different background of expertise in order to achieve better outcome and social impact. Innovation in the other way closely related to creative mind as being portrayed as design thinking. A cross-field research has being conducted between…
Descriptors: Interdisciplinary Approach, Occupational Therapy, Design, Rehabilitation
Simon Wong; Ka Lok Wong; Yui-Yip Lau; Kia Tsang; Ada Chan – Journal of Education and e-Learning Research, 2024
Generic competency development activities (GCDAs) help students develop critical thinking, problem-solving, innovation, creativity, communication and social skills. This study evaluated students' acceptance of a machine learning-assisted recommendation system (MARS) developed to recommend GCDAs for students in a higher education institution. This…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Higher Education
Lewin, Cathy; Lai, Kwok-Wing; van Bergen, Hans; Charania, Amina; Ntebutse, Jean Gabin; Quinn, Barry; Sherman, Roger; Smith, David – Technology, Knowledge and Learning, 2018
This paper builds on work undertaken over a number of years by a group of international researchers with an interest in the potential of connecting academic and everyday practices and knowledge. Drawing extensively on literature and our own work, we first discuss the challenges around defining informal learning, concluding that learning is…
Descriptors: Technology Integration, Teaching Methods, Informal Education, Educational Policy
Muench, Richard; Wieczorek, Oliver; Gerl, Robin – Cogent Education, 2022
Creativity is the driving force of technological innovation and sustainable economic growth in the knowledge society. A central question, therefore, is how education helps to enhance creativity. As East Asian countries occupy the top of performance tests such as the OECD's Programme for International Student Assessment (PISA), it is most important…
Descriptors: Confucianism, Learning Strategies, Achievement Tests, Foreign Countries
Richardson, Jayson W., Ed. – Eye on Education, 2019
Exploring issues of student agency, equity, assessment, teaching, management, teacher leadership, and use of technology, this book provides strategies, tips, and guidance for enacting innovative change in today's schools. Drawing from unique and creative approaches at international schools, real practitioners share their stories and…
Descriptors: Personal Autonomy, Teaching Methods, Classroom Techniques, Teacher Leadership