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Taylor, Brett D.; McNair, Delores E. – International Review of Research in Open and Distributed Learning, 2018
Traditional school districts do not have a lot of experience with virtual schools and have lost students to state and charter virtual schools. To retain students and offer alternative learning opportunities, more public districts are starting their own virtual schools. This study was an examination of foundational processes at three California…
Descriptors: Elementary Secondary Education, Public Schools, Virtual Classrooms, Educational Technology
Yeh, Yi-Lien; Lan, Yu-Ju – Educational Technology Research and Development, 2018
The importance of learner autonomy has been researched for at least two decades. However, it has been critiqued that most research mainly focused on theoretical explanations and was based on anecdotal evidence (Dalgarno and Lee in "Br J Educ Technol "41(1):10-32, 2010; Hew and Brush in "Educ Technol Res Dev" 55(3):223-252,…
Descriptors: Personal Autonomy, Technological Advancement, Case Studies, Quasiexperimental Design
Reisoglu, I.; Topu, B.; Yilmaz, R.; Karakus Yilmaz, T.; Göktas, Y. – Asia Pacific Education Review, 2017
The aim of this study is to investigate recent empirical research studies about 3D virtual learning environments. A total of 167 empirical studies that involve the use of 3D virtual worlds in education were examined by meta-review. Our findings show that the "Second Life" platform has been frequently used in studies. Among the reviewed…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Spatial Ability
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Barbour, Michael K.; Grzebyk, Tamme Quinn; Eye, John – Turkish Online Journal of Distance Education, 2014
Over the past decade, the number of K-12 students engaged in online learning has increased from between 40,000 and 50,000 to more than two million. Students have also gained increased access to mobile devices throughout recent years, and educators have actively looked for ways to capitalize on this trend. A case study of students enrolled in an…
Descriptors: Educational Technology, Online Courses, Technology Uses in Education, Case Studies
Katzlinger, Elisabeth; Herzog, Michael A. – Electronic Journal of e-Learning, 2014
In business education advanced collaboration skills and media literacy are important for surviving in a globalized business where virtual communication between enterprises is part of the day-by-day business. To transform these global working situations into higher education, a learning scenario between two universities in Germany and Austria was…
Descriptors: Foreign Countries, Cooperative Learning, Educational Technology, Technology Uses in Education
Marcos, Teri A.; Loose, William V. – Educational Leadership and Administration: Teaching and Program Development, 2014
This program report provides insights on the growing national and state trends in PreK-12 and higher education to deliver fully online programs for learners of all types and from many walks of life. It documents the strategies and program constructs Azusa Pacific University's fully online Educational Leadership faculty engages within their…
Descriptors: Educational Administration, Administrator Education, Online Courses, Leadership Training
Schmidt, Matthew; Galyen, Krista; Laffey, James; Babiuch, Ryan; Schmidt, Carla – Journal of Interactive Learning Research, 2014
Design-based research (DBR) and open source software are both acknowledged as potentially productive ways for advancing learning technologies. These approaches have practical benefits for the design and development process and for building and leveraging community to augment and sustain design and development. This report presents a case study of…
Descriptors: Design, Research, Educational Technology, Research and Development
Research Results of Two Personal Learning Environments Experiments in a Higher Education Institution
Marín Juarros, Victoria; Salinas Ibáñez, Jesús; de Benito Crosetti, Bárbara – Interactive Learning Environments, 2014
This paper focuses on institutionally powered personal learning environments (iPLEs). The concept of the iPLE can be seen as a way universities can incorporate learner-centred approach into the architecture of their technology-enhanced learning environments. The aim of this paper is to pose that there are other ways to learn complementary to…
Descriptors: Educational Environment, Educational Technology, Web 2.0 Technologies, Technology Uses in Education
Alkraiji, Abdullah; Eidaroos, Abdulhadi – Journal of Education and Practice, 2016
As Information Technology expands, all industries and fields in Saudi Arabia are experiencing reduced costs and improvements in the efficiency and effectiveness of operations in various systems. This has positioned the higher education sector in Saudi Arabia as the land of opportunity in terms of educational technology and its ability to support…
Descriptors: Educational Technology, Foreign Countries, Higher Education, Meta Analysis
Alberich-Artal, Enric; Sangra, Albert – European Journal of Open, Distance and E-Learning, 2012
In recent years, the development of Information and Communication Technologies (ICT) has contributed to the generation of a number of interesting initiatives in the field of music education and training in virtual learning environments. However, music education initiatives employing virtual learning environments have replicated and perpetuated the…
Descriptors: Educational Technology, Music Education, Electronic Learning, Virtual Classrooms
Sarachan, Jeremy; Burk, Nanci; Day, Kenneth; Trevett-Smith, Matthew – Journal of Interactive Learning Research, 2013
Virtual worlds have become an invaluable space for online learning and the exploration of digital cultures. Communication departments can benefit from using these spaces to educate their students in the logistics of virtual worlds and as a way to better understand how the process of interpersonal and global communication functions in both online…
Descriptors: Computer Simulation, Cooperative Learning, Interpersonal Communication, Computer Mediated Communication
Landri, Paolo – Ethnography and Education, 2013
This paper intends to problematise understandings of the ethnographer's presence in investigating contemporary forms of technologised learning. The ubiquity of new educational technologies raises questions concerning the spaces of education and learning, and challenges, at the same time, the sense of "being there" in terms of the face-to-face…
Descriptors: Ethnography, Educational Technology, Technology Uses in Education, Electronic Learning
Davis, N.; Eickelmann, B.; Zaka, P. – Journal of Computer Assisted Learning, 2013
There have been repeated calls for restructuring of schooling to take advantage of information and communication technologies (ICT). This article recognizes an increasing range of radical restructuring resulting from the co-evolution of education and digital technologies in school systems and related activity in the global ecosystem. Research of…
Descriptors: Educational Technology, Technology Integration, Technology Uses in Education, Educational Innovation
Gedera, Dilani S. P. – International Journal of Education and Development using Information and Communication Technology, 2014
Online learning environments can offer learners opportunities for flexibility, interaction and collaboration distinctly different from face-to-face learning environments. However, the integration of educational technologies also presents challenges and concerns in relation to students' learning. This article attempts to develop a better…
Descriptors: Virtual Classrooms, Educational Technology, Online Courses, Technology Uses in Education