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Jenny Crayne; Carla Herrán; Danielle F. Sumy; Marcie Benne; Todd Shagott; Lori Peek – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
Publicly available technologies are only truly 'public' if people are aware of them and know how to use them. In the US, significant resources have been devoted to public education around the recently released ShakeAlert® earthquake early warning (EEW) system operated by the U.S. Geological Survey; however, those efforts have been inconsistently…
Descriptors: Public Education, Spanish, English, Seismology
Xiaohu Xie; Tao Wang – Education and Information Technologies, 2024
Technological progress has a significant impact on higher education and increases the popularity of artificial intelligence technologies in universities of different countries. This research was based at Tianshui Normal University in China. The authors examined the impact of an interactive learning environment based on artificial intelligence in…
Descriptors: Artificial Intelligence, Technology Uses in Education, Influence of Technology, Foreign Countries
Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
Fahad H. Abdeen; Waheeb S. Albiladi – Interactive Learning Environments, 2024
The purpose of this study was to identify factors that affect the adoption of a virtual reality (VR) technology among parents of adults with autism spectrum disorder (ASD). The study sought to learn what might increase adoption of VR technology among other parents of individuals with ASD. The study employed interviews, focus groups, and…
Descriptors: Computer Simulation, Educational Technology, Autism Spectrum Disorders, Parent Attitudes
De Wever, Bram; Hämäläinen, Raija; Nissinen, Kari; Mannonen, Joonas; Van Nieuwenhove, Lisse – Studies in Continuing Education, 2023
This study focuses on the problem solving skills in technology-rich environments of teachers. PIAAC (Programme for the International Assessment of Adult Competencies) data on adults' (n = 11,294) competencies, is used to investigate how problem solving skills of teachers are associated with sociodemographic, work-related, and everyday-life related…
Descriptors: Foreign Countries, Teachers, Problem Solving, Skills
Monteiro, Angélica; Machado, Ana; Leite, Carlinda; Barros, Rita – International Journal of Lifelong Education, 2023
Adult education and training policies have supported inclusive practices for universal access to opportunities for the development of important lifelong learning (LL) skills. The implementation of these policies is especially relevant for socially vulnerable groups, including individuals who are incarcerated. Taking this situation as a reference,…
Descriptors: Females, Self Concept, Online Courses, Lifelong Learning
Ciriani-Dean, Anna – English Teaching Forum, 2021
Two key ingredients for developing language skills are output and interaction. The use of computer-mediated communication (often referred to as "CMC") tools and of social networking sites (SNSs) offer a valuable resource to English language teachers and learners who wish to extend learning beyond the classroom walls, especially as…
Descriptors: Asynchronous Communication, Language Skills, Video Technology, Computer Oriented Programs
Shih, Chung-ling – International Journal of Technology in Education, 2022
Culture education can use a myriad of media, and this research explores how a robot can be used for culture education. To conduct the research, a questionnaire-based survey was conducted on adult and non-adult users. The findings showed that the two groups of respondents when calculated together had a higher level of satisfaction with educational…
Descriptors: Robotics, Cultural Awareness, Foreign Countries, Asian Culture
Adam Dabrowski – Vocabulary Learning and Instruction, 2022
The main purpose of this study was to provide validity evidence to support the creation and use of three instruments theorised to measure the existence of the form-meaning link between three sets of nonwords, and their assigned meanings within an experiment. The experimental study used a counterbalanced Latin square design to examine and compare…
Descriptors: Computer Simulation, Vocabulary Development, Test Construction, Test Validity
Sarah Cacicio – Adult Literacy Education, 2024
Research shows that the vast majority of students who are diagnosed with learning disabilities in school are, in fact, dyslexic. Still, many students with dyslexia are not adequately identified, assessed, or supported with research-based interventions. Adults with dyslexia report struggling with reading difficulties from as early as kindergarten…
Descriptors: Dyslexia, Adult Learning, Correctional Institutions, Institutionalized Persons
Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
Siko, Jason Paul; Barbour, Michael Kristopher – TechTrends: Linking Research and Practice to Improve Learning, 2022
Similar to previous iterations, this action research study examined student perceptions of K-12 online learning as part of an action research project working to improve a graduate course on using internet-based instruction in the classroom. Additionally, since the data were collected prior to the COVID-19 pandemic, additional analysis of the…
Descriptors: Student Attitudes, Elementary Secondary Education, Graduate Study, Internet
Krämer, Andreas; Böhrs, Sandra; Ilemann, Susanne – Journal of Education and Learning, 2021
When it comes to presenting research results, the usual approach is to use PowerPoint or similar slide applications, or to opt for alternative presentation tools. A central question is how well the knowledge is transferred and to what extent the target audience is addressed emotionally. Based on a 2*2 factorial design, the effects of presentation…
Descriptors: Research, Information Dissemination, Audiences, Visual Aids
Employee Perceptions of Leadership Utilization of Digital Narratives on Self-Efficacy and Motivation
Trujeque, Kristin Raye – ProQuest LLC, 2023
The landscape of adult learning is dynamic and malleable. Advances in technology and ease of digital access globally has changed how adults learn. This qualitative descriptive study explores digital narratives, (digital storytelling or DST) in corporate settings across the United States. Specifically, how employees from corporate settings describe…
Descriptors: Employee Attitudes, Educational Technology, Workplace Learning, Narration
Leroy, Anaïs; Romero, Margarida – Educational Technology Research and Development, 2022
When participants engage twice in the same creative problem-solving task with educational robots, they have the possibility to repeat the same solution, allowing them to complete the task faster, or to show a creative intention and behavior, engaging them in developing a new solution. In this study, we aim to analyze the creative process…
Descriptors: Intention, Persistence, Robotics, Educational Technology