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Lunsford, M. Leigh; Pendergrass, Marcus – PRIMUS, 2016
Online homework systems, which deliver homework assignments to students and provide real-time feedback on their responses, have the potential to increase student learning in college mathematics classes. However, current research on their effectiveness is inconclusive, with some studies showing gains in student achievement, whereas others report…
Descriptors: Homework, Educational Technology, Technology Uses in Education, College Mathematics
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Capaldi, Mindy – PRIMUS, 2015
Flipped classrooms and inquiry-based learning (IBL) have each become popular in their own right, leading to a natural question: Why not combine these two great ideas? Although flipping a class usually involves students reading or watching videos before class, and IBL focuses on allowing and encouraging students to develop material on their own,…
Descriptors: College Mathematics, Mathematics Instruction, Blended Learning, Educational Technology
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Goehle, Geoff – PRIMUS, 2013
In this paper we demonstrate how video game mechanics can be used to help improve student engagement with online mathematics homework. Specifically, we integrate two common video game systems, levels and achievements, with the online homework program "WeBWorK." We describe the key features of the implementation of these systems and…
Descriptors: College Mathematics, Mathematics Instruction, Video Games, Homework
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Anderson, Laura; Brennan, Joseph Phillip – PRIMUS, 2015
At Binghamton, Calculus 1 is taught to over 1000 students each fall in sections of about 30-40 students, with graduate student instructors teaching most sections. Despite having small classrooms instead of lecture halls, the satisfaction and performance of students has historically been poor. We had hoped to improve student success by changing how…
Descriptors: College Mathematics, Mathematics Instruction, Blended Learning, Educational Technology