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Clements, Douglas H.; Sarama, Julie – Journal for Research in Mathematics Education, 2017
In their Research Commentary, Kitchen and Berk (2016) argue that educational technology may focus only on skills for low-income students and students of color, further limiting their opportunities to learn mathematical reasoning, and thus pose a challenge to realizing standards-based reforms. Although we share the concern about equity and about…
Descriptors: Educational Technology, Common Core State Standards, Mathematics Education, Intervention
Ross, Steven M.; Morrison, Jennifer R. – Journal of Computing in Higher Education, 2014
In a paper published 25 years ago, Ross and Morrison ("Educ Technol Res Dev" 37(1):19-33, 1989) called for a "happy medium" in educational technology research, to be achieved by balancing high rigor of studies (internal validity) with relevance to real-world applications (external validity). In this paper, we argue that,…
Descriptors: Educational Technology, Influence of Technology, Educational Research, Theory Practice Relationship
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2014
Contributing editors Susan Fulgham and Michael Shaughnessy present their interview with David M. Monetti, Professor in the Department of Psychology and Counseling at Valdosta State University. Monetti teaches courses in educational psychology, learning, and measurement and evaluation. He is actively involved with the public schools as a researcher…
Descriptors: Interviews, Gifted, Educational Technology, Influence of Technology
Mason, Lance – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2015
This essay is a response to both the "Guidelines for Using Technology to Prepare Social Studies Teachers" published in this journal by Hicks, Lee, Berson, Bolick, and Diem (2014) and the rejoinder by Crocco and Leo (2015). The author agrees with Crocco and Leo's assessment that removing the principal regarding science, technology, and…
Descriptors: Social Studies, Preservice Teacher Education, STEM Education, Science and Society
Cuban, Larry; Jandric, Petar – E-Learning and Digital Media, 2015
In this article, Larry Cuban discusses his ideas about the topic of this Special Issue of E-learning and Digital Media "Networked Realms and Hoped-For Futures: A Trans-Generational Dialogue" with one of its co-editors, Petar Jandric. The conversation explores the historical relationships between education and information and…
Descriptors: Educational Technology, Information Technology, Prediction, Innovation
Shaughnessy, Michael F. – Educational Technology, 2014
Bror Saxberg is Chief Learning Officer for Kaplan, Inc., a subsidiary of the Graham Holdings Company (NYSE: GHC) and a leading global provider of educational services, offering post-secondary education, test preparation, professional training, and K-12 programs. Saxberg is responsible for the research and development of innovative learning…
Descriptors: Interviews, Educational Technology, Profiles, Educational Change
Shaughnessy, Michael F. – Educational Technology, 2014
Michael W. Allen, the Chairman and CEO of Allen Interactions, is an architect of interactive multimedia learning and is recognized for his many insights, inventions, and presentations. With over 50 years of experience in e-learning, both in academic and corporate settings, he is known for his role in creating Authorware and overseeing the work of…
Descriptors: Interviews, Educational Technology, Opinions, Courseware
Blandford, Ayoka – Techniques: Connecting Education and Careers (J3), 2012
Today's students have been nicknamed the "Digital Generation," "Millennials," "Net Generation" and "Generation Next." They are frequently identified by their technological prowess and seem to work well with multiple stimuli (for example, designing a web site while listening to iTunes and responding to texts). While many research studies have been…
Descriptors: Student Organizations, Vocational Education, Interviews, Information Technology
Cushman, Mike – Adults Learning, 2012
Michael Gove has correctly lambasted the current curriculum for information and communication technology (ICT): his proposed solution is as wrong as the current curriculum, as findings from the Penceil Research Project on how to engage non-users of ICTs demonstrate. Learning how to use a word processor and a spreadsheet is a useful low-level…
Descriptors: Educational Technology, Word Processing, Information Technology, Spreadsheets
Hunter, William J. – College Quarterly, 2012
From time to time, every educator asks the question "why am I doing this?" Some of the answers may relate to personal goals or needs, but some are invariably focused on beliefs about the impact their work has on learners. For postsecondary educators, those answers may include thoughts about increased employability or better citizenship or mastery…
Descriptors: Higher Education, Educational Technology, Transformative Learning, Adult Learning
Frye, Jonathan – Cultural Studies of Science Education, 2012
The stronghold that games have on our society has made it imperative that educators understand the impact that video games can have. Owens (2012) presented two frames for how the press discussed the popular game "Spore," which incorporates elements of science topics. One frame suggested that the game teaches children about intelligent design,…
Descriptors: Video Games, Creationism, Evolution, Student Motivation
Lewington, Jennifer – Education Canada, 2012
This article presents an interview with Jordan Tinney, Deputy Superintendent of Surrey School District, the largest school board in British Columbia. He is responsible for the coordination of educational programs, including technology as it relates to the support of learning. In this interview, he talks about his priorities in integrating…
Descriptors: Educational Technology, Foreign Countries, Educational Change, Technology Integration
Biles, Melissa – Cultural Studies of Science Education, 2012
This response to Leah A. Bricker and Phillip Bell's paper, "GodMode is his video game name", examines their assertion that the social nexus of gaming practices is an important factor to consider for those looking to design STEM video games. I propose that we need to go beyond the investigation into which aspects of games play a role in learning,…
Descriptors: Video Games, Social Environment, Learning Processes, STEM Education
Armellini, Alejandro; Hawkridge, David – Journal of Computing in Higher Education, 2012
Following a brief introduction, our paper is in four main sections. First, we lay out the points on which we agree with James Mazoue's views expressed in "The Deconstructed Campus." Second, we offer a critique of his views. Third, we consider evidence-based research opportunities for building universities that may incorporate ideas along the lines…
Descriptors: Evidence, Higher Education, Research Opportunities, Educational Trends
Farrace, Bob – Principal Leadership, 2011
This article presents an interview with Karen Cator, director of the Office of Educational Technology at the U.S. Department of Education. In the interview, Cator talks about the distinctions of a school that's more technologically progressive from one that might be a bit slower to adopt new technologies. She states that the role of technology in…
Descriptors: Educational Technology, Interviews, Best Practices, Influence of Technology