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Showing 1 to 15 of 48 results Save | Export
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María García de Blanes Sebastián; José Ramón Sarmiento Guede; Alberto Azuara Grande; Antonio Ferrao Filipe – Education and Information Technologies, 2025
During COVID-19 pandemic, Mobile learning (M-learning) was implemented in many universities to continue teaching. Consequently, its use has increased drastically, facing new challenges and benefits. The main aim of this research is to adopt the Unified Theory of Acceptance and Use of Extended Technology (UTAUT-2) to determine the intention of…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Gloria Rodríguez-Loinaz; Ibone Ametzaga-Arregi; Igone Palacios-Agundez – Journal of Biological Education, 2024
The sustainability challenges facing humankind make necessary the convergence of Science Education (SE) and Education for Sustainable Development (ESD). Science learning and ESD requires the adoption of student-centred transformative teaching methods that promote values and critical thinking. This article explores the role of citizen science (CS)…
Descriptors: Science Education, Sustainable Development, Transformative Learning, Educational Technology
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Aitor Ruiz de la Torre Acha; Rosa María Rio Belver; Javier Fernandez Aguirrebeña; Christophe Merlo – Education & Training, 2024
Purpose: This study explores the impact of new technologies, such as simulation and virtual reality, on the pedagogy and learning of engineering students. It aims to compare the effectiveness of these digital tools against traditional teaching methods in enhancing student learning experiences. Design/methodology/approach: Utilizing a quantitative…
Descriptors: Computer Simulation, Information Technology, Engineering Education, Learning Processes
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Romero-Frías, Esteban; Arquero, Jose Luis; del Barrio-García, Salvador – Interactive Learning Environments, 2023
In recent years, MOOCs have become firmly established as valid e-learning environments and, as such, have been developed by many universities using different types of platform. Given the voluntary nature of MOOC enrollment, motivation is crucial to our understanding of why students register for and complete these courses. The present study…
Descriptors: Foreign Countries, MOOCs, Student Motivation, College Students
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Romero-Rodríguez, José-María; Ramírez-Montoya, María-Soledad; Buenestado-Fernández, Mariana; Lara-Lara, Fernando – Journal of New Approaches in Educational Research, 2023
Artificial intelligence (AI) and AI-based chatbots, such as ChatGPT, are transforming the approach to education. In particular, ChatGPT's potential to process large amounts of data and learn from user interactions makes it a beneficial resource for students, albeit with some reluctance from some teachers. This study aimed to explore the acceptance…
Descriptors: Artificial Intelligence, College Students, Student Attitudes, Gender Differences
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Infante-Moro, Alfonso; Infante-Moro, Juan C.; Gallardo-Pérez, Julia – Journal of New Approaches in Educational Research, 2022
The virtualization of university teaching in Spain caused by the pandemic was a success, but the urgent nature of the transition from face-to-face teaching to online teaching meant that some peculiarities that should have been taken into account were omitted. Thus, in order to find out and analyze the factors causing the success of this…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Online Courses
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Ferriz-Valero, Alberto; Østerlie, Ove; García-Martínez, Salvador; Baena-Morales, Salvador – Education Sciences, 2022
The ubiquity of digital technology in society and school demands that teachers and students explore various pedagogical approaches to make use of those technologies in a fruitful way in order to enhance students' educational outcomes. One approach emerging in the field of physical education (PE) is the pedagogical approach called flipped classroom…
Descriptors: Team Sports, Flipped Classroom, Physical Education, Secondary School Students
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Carrión Candel, Elena; Colmenero, Manuel Jacinto Roblizo – Music Education Research, 2022
This study aims to analyse the extent to which gamification tools and multimedia resources (i.e. Cuadernia, Kahoot, Quizizz, and Socrative) can serve in learning strategies for education, achievement, participation and motivation during student teacher training in the subject of "Musical Education and its Didactics" and within the…
Descriptors: Music Education, Gamification, Multimedia Materials, Foreign Countries
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Villena Taranilla, Rafael; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio; López Cirugeda, Isabel – Interactive Learning Environments, 2022
Virtual Reality is an emerging educational technology due to its potential immersive, interactive and imaginative characteristics supporting pupils in the learning process towards meaningful learning. Furthermore, the current teaching of history is generally too traditional, making the subject being perceived as pointless and boring by students.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, History Instruction
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Dúo-Terrón, Pablo; Moreno-Guerrero, Antonio-José; Marín-Marín, José-Antonio – Education Sciences, 2022
Information and communication technology (ICT) is being immersed in people's daily lives at an increasingly younger age. It has been key for adolescents to pursue distance education, and their use and mastery of technological means and tools with Internet access has increased. In this study, the motivation, specifically in the interest, digital…
Descriptors: Information Technology, Educational Technology, Student Motivation, Technological Literacy
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Gómez-García, Gerardo; Hinojo-Lucena, Francisco-Javier; Alonso-García, Santiago; Romero-Rodríguez, José-María – Education Sciences, 2021
Mobile learning is a resource that can enhance the teaching-learning process of students and improve the training of future teachers. Specifically, augmented reality (AR) technology allows for immersive and experiential learning without the need to leave the classroom. The purposes of this paper were to apply AR technology in the training of…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Alcantud-Díaz, Maria; Soler Pardo, Betlem – MEXTESOL Journal, 2022
This article presents the design and evaluation processes of a new inclusive and technology-and-autonomous mediated tool named the Communicative English Language Skills Improvement Programme (CELSIP). This project was originally designed to help all kinds of learners to achieve better communicative competencies in English. An empirical mixedmethod…
Descriptors: Multiple Intelligences, English (Second Language), Second Language Instruction, Communicative Competence (Languages)
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Rebelo, Sofia; Isaías, Pedro – Journal of Information Technology Education: Research, 2020
Aim/Purpose: As e-Learning becomes increasingly pervasive, students' engagement in online settings emerges as a central challenge, as it is often more demanding to ensure in this context. The core importance of engagement for e-Learning, places a focus on various instruments and strategies that can be deployed to foster its enhancement.…
Descriptors: Educational Technology, Electronic Learning, Learner Engagement, Game Based Learning
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González-Gómez, David; Jeong, Jin Su; Cañada-Cañada, Florentina – Journal of Baltic Science Education, 2020
Online formative assessment is still challenging although it is getting an increased attention as a significant tool for diagnosing and analysing students' motivation and achievement in various education domains. This research examines the effects of an online formative assessment tool (OFAT) about science motivation and achievement in second-year…
Descriptors: Internet, Formative Evaluation, Student Motivation, Science Achievement
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Perera, Víctor H.; Hervás-Gómez, Carlos – European Journal of Educational Research, 2021
The progressive integration of mobile technology in the classroom is generating new scenarios to innovate teaching methods. The aim of this study was to analyse the perceptions of university students toward the use of Socrative and its implications in gamified learning situations. This is a descriptive-survey investigation, complemented with…
Descriptors: Student Satisfaction, Student Motivation, Undergraduate Students, Preservice Teachers
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