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Samah, Azimah A.; Putih, Abu Talib; Hussin, Zaharah – Turkish Online Journal of Educational Technology - TOJET, 2016
Digital tools refer to software applications in the production of artworks particularly in painting. Digital art work is materialized by using computers, software and a combination of computer peripherals such as tablet support. With the aid of electronic equipment, digital artists manipulate pixels or coloring with light to compose the work and…
Descriptors: Educational Technology, Technology Uses in Education, Secondary School Students, Painting (Visual Arts)
Mohamad Ali, Ahmad Zamzuri; Hamdan, Mohd Najib – Journal of Educational Computing Research, 2017
The aim of this study was to evaluate the effects of various realistic levels of talking-head on students' emotions in pronunciation learning. Four talking-head characters with varying levels of realism were developed and tested: a nonrealistic three-dimensional character, a realistic three-dimensional character, a two-dimensional character, and…
Descriptors: Emotional Response, Questionnaires, Quasiexperimental Design, Statistical Analysis
Lay, Ah-Nam; Osman, Kamisah – Journal of Education in Science, Environment and Health, 2018
The purpose of this study is to investigate the effect of Malaysian "Kimia" (Chemistry) Digital Games (MyKimDG) module on students' achievement and motivation in chemistry as well as 21st century skills. Chemistry education in Malaysia should put greater emphasis on combination of cognitive, sociocultural and motivational aspects to…
Descriptors: Foreign Countries, Chemistry, Video Games, Science Achievement
Nordin, Norfarah; Samsudin, Mohd Ali; Harun, Abdul Hadi – Physics Education, 2017
This research aimed to investigate whether online problem based learning (PBL) approach to teach renewable energy topic improves students' behaviour towards energy conservation. A renewable energy online problem based learning (REePBaL) instruction package was developed based on the theory of constructivism and adaptation of the online learning…
Descriptors: Science Instruction, Foreign Countries, Problem Based Learning, Educational Technology
Khoo, Yin Yin; Malim, Tanjung; Fitzgerald, Robert – International Journal of Mobile and Blended Learning, 2017
This study examines the impact of using cartoons shared through mobile devices to promote awareness and to aid in the development of financial literacy among Economics students in Malaysia. The study also investigates the use of these "mobile cartoons" to develop students' communication skills. The study involved a quasi-experimental…
Descriptors: Foreign Countries, Cartoons, Telecommunications, Handheld Devices
Lee, Lay Wah – Computer Assisted Language Learning, 2016
With the advent of touch-screen interfaces on the tablet computer, multisensory elements in reading instruction have taken on a new dimension. This computer assisted language learning research aimed to determine whether specific technology features of a tablet computer can add to the functionality of multisensory instruction in early reading…
Descriptors: Elementary School Students, Grade 2, Teaching Methods, Learning Modalities
Singh, Soon Singh Bikar; Rathakrishnan, Balan; Sharif, Sabariah; Talin, Rosy; Eboy, Oliver Valentine – Turkish Online Journal of Educational Technology - TOJET, 2016
Recent studies indicate that the number of students electing to study Geography in Malaysian upper secondary schools, and their level of achievement in the subject, has declined. The main factor appears to be a lack of motivation. Yet there has been little research into the impact of instructional methods on Geography students' motivation and…
Descriptors: Geographic Information Systems, Underachievement, Mastery Learning, Academic Achievement
Yap, Wei-Li; Neo, Mai; Neo, Tse-Kian – Electronic Journal of e-Learning, 2016
In Malaysia, traditional teaching is still a common approach among many lecturers. There have been many studies that have reported its limitations and many lecturers have started to adopt a more learner-centred teaching approach to promote better learner understanding and learner motivation. Throughout this effort, it is noticed there are…
Descriptors: Student Centered Learning, Student Motivation, Case Studies, Postsecondary Education
Eu, Leong Kwan – Malaysian Online Journal of Educational Technology, 2013
The purpose of this study is to investigate the effect of using the Geometer's Sketchpad software in the teaching and learning of graph functions among Form Six (Grade 12) students in a Malaysian secondary school. This study utilized a quasi-experimental design using intact group of students from two classes in an urban secondary school. Two…
Descriptors: Foreign Countries, Secondary School Students, Quasiexperimental Design, Computer Uses in Education
Hoon, Teoh Sian; Chong, Toh Seong; Binti Ngah, Nor Azilah – Educational Technology & Society, 2010
The main aim of this study is to integrate cooperative learning strategies, mastery learning and interactive multimedia to improve students' performance in Mathematics, specifically in the topic of matrices. It involved a quasi-experimental design with gain scores and time-on-task as dependent variables. The independent variables were three…
Descriptors: Educational Strategies, Mastery Learning, Cooperative Learning, Academic Ability