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Joseph Wong; Lindsey E. Richland; Brad Hughes – AERA Online Paper Repository, 2024
Amidst the disruptions caused by COVID-19, maintaining learner engagement in traditional and online courses has become a significant concern. This study explores the use of embedded video questions in an undergraduate Biology course grounded in the Learning Experience Design (LXD) pedagogical paradigm with the objective to reduce cognitive load…
Descriptors: Learning Experience, Cognitive Processes, Student Behavior, Video Technology
Nank, Sean; Murawska, Jaclyn M.; Edgar, Steven J. – Mathematics Teacher: Learning and Teaching PK-12, 2023
Technology will not inherently make students in any classroom more mathematically inquisitive, however, the use of technology can foster student-centered inquiry. This article explores the impact technology has on mathematics learning when it emphasizes the ways it supports student-centered pedagogies. Through this lens, the authors focus on…
Descriptors: Mathematics Education, Technology Uses in Education, Learner Engagement, Student Centered Learning
Phan, Trang; Paul, Mary; Zhu, Meina – Contemporary Educational Technology, 2021
This study portrays profile uses of technology in the classroom by faculty at a school of education at a university in Central California (N = 47). First, it describes their professional uses of certain technology on a frequency scale. Second, it reports the effects of faculty's teaching philosophy and perceptions of instructional technology (IT)…
Descriptors: Educational Technology, Technology Integration, Teacher Educators, Teacher Attitudes
Georgina De Jesus Meza – ProQuest LLC, 2023
The goal of greater student engagement has led districts to turn to technology, specifically, one-to-one (1:1) or a device for every student. This qualitative case study explored teachers' mobile device use to implement high-leverage instructional practices that engage students, advance equity, and improve student learning outcomes for underserved…
Descriptors: Access to Computers, Telecommunications, Handheld Devices, Educational Technology
Elizabeth Louanne Keele – ProQuest LLC, 2024
The problem in this study is lack of research regarding perceptions of first-year nontraditional students (FYNTSs) who are enrolled in a face-to-face community college course regarding how mobile learning in the classroom affects their emotional engagement. Understanding this provides critical insights as well as enhanced and more accessible…
Descriptors: Community College Students, Adult Students, Student Attitudes, Handheld Devices
Goglio, Valentina; Parigi, Paolo – Educational Technology & Society, 2020
The rapid and impressive development of Massive Open Online Courses (MOOCs) in less than half a decade has generated contrasting arguments about their social dimension. This paper investigates how the socio-economic background of learners affects their own experience and chances of course completion. The analyses test whether learners with a low…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Electronic Learning
Choi, Linda; Handjojo, Candice; Knudson, Joel; O'Day, Jennifer – California Collaborative on District Reform, 2021
A year after school closures and transitions to remote instruction, early evidence suggests that the negative effects of the pandemic on student learning have been greatest among our most vulnerable student populations. Although districts were quick to provide meals and devices that addressed students' basic needs, disparities in opportunities to…
Descriptors: COVID-19, Pandemics, Equal Education, School Closing
Wang, Jia; La Torre, Deborah; Adreani, Linda F.; Kinnard, Lauren; Leon, Seth; Kikoler, David; Rosales, Elaine – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2022
COVID-19 changed the experiences of K-12 students and teachers in ways that are not yet well-documented. This report provides initial insights into teaching and learning during the pandemic from the perspectives of teachers and students at 31 public schools in three states. The analyses indicate that about two thirds of the teachers surveyed…
Descriptors: COVID-19, Pandemics, Elementary Secondary Education, Public Schools
Heyes, R. Clarke – ProQuest LLC, 2019
Research indicates that online education is becoming a more prominent platform for higher education. Using a constructivist pedagogical lens, this qualitative phenomenological study was designed to explore students' learning experiences within an online masters program. The study examined the extent to which effective engagement was facilitated by…
Descriptors: Online Courses, Graduate Students, Masters Programs, Learning Experience
Hee Jin Bang; Linlin Li – Age of Learning, Inc., 2020
An extensive body of empirical evidence shows that math skills at school entry are the strongest predictor of later academic success and educational attainment, but many children lack the opportunity to build the math skills needed for future success. Children who begin school with relatively low levels of math knowledge are at risk of falling…
Descriptors: Mathematics Skills, Elementary School Students, Program Effectiveness, Skill Development
Barczyk, Casimir C.; Duncan, Doris G. – Information Systems Education Journal, 2017
The impact of personality type on students' sense of classroom connectedness was examined in a study of university-level business courses that used Facebook to enhance classroom learning. The study was conducted using an independent measures static group comparison research design. Nearly 600 students registered in six different business courses…
Descriptors: Social Media, Personality Traits, Teaching Methods, Educational Technology
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Swett, Denise – Change: The Magazine of Higher Learning, 2016
Technology resources play an integral part in college students achieving their academic goals, and yet higher education is often behind in adopting the most appropriate contemporary technology. Just over three-quarters of Gen Z students believe that their online experiences will help them achieve academic success, and more than half say they like…
Descriptors: School Orientation, Educational Technology, Technology Integration, Online Courses
Andrade Johnson, Maria Dulce Silva – ProQuest LLC, 2017
The accelerated growth of 1:1 educational computing initiatives has challenged digital equity with a three-tiered, socioeconomic digital divide: (a) access, (b) higher order uses, and (c) user empowerment and personalization. As the access gap has been closing, the exponential increase of 1:1 devices threatens to widen the second and third digital…
Descriptors: Educational Technology, Technology Uses in Education, Critical Theory, Qualitative Research