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Yi Jin – International Journal of Designs for Learning, 2021
This design case shows a course designed for teaching preservice teachers about how to design literacy-infused STEAM learning experiences that involve both making and the use of educational technology at a large Midwestern land-grant university in the U.S. This course emphasizes the high-tech making activities in PK-12 formal education that offers…
Descriptors: Preservice Teacher Education, STEM Education, Art Education, Design
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González-Patiño, Javier – Digital Education Review, 2018
This article analyzes an expanded learning experience, expanded in the sense that this experience is mediated by public digital space, in which a very active collective of educators that work with young children strive to improve their professional practice incorporating the pedagogical approaches of Emmi Pikler. Although, initially, the format of…
Descriptors: Seminars, Communities of Practice, Teaching Methods, Meetings
Sargent, Amanda R. – ProQuest LLC, 2017
Instructional technology use in United States preschool classrooms remains a limited and widely debated practice. In urban communities, preparing preschool students for academic, social, and economic success is further threatened by the well-documented digital divide. This qualitative phenomenological study included ten subjects and examined the…
Descriptors: Urban Teaching, Preschool Teachers, Educational Technology, Technology Integration
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Akcaoglu, Mete; Kale, Ugur – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their…
Descriptors: Games, Educational Games, Computer Games, Preservice Teachers