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Showing all 10 results Save | Export
Hernandez, James Jeremy – ProQuest LLC, 2023
This qualitative study aimed to examine ways young children practice social skills and use language while playing the digital game Roblox in pairs, using a single electronic device, as framed through Vygotsky's Socio-cultural theory of learning. Roblox is a sandbox-style game comprising several mini-games, such as hide-and-seek simulators and…
Descriptors: Educational Technology, Video Technology, Game Based Learning, Grade 2
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Chou, Pao-Nan; Chang, Chi-Cheng; Hsieh, Shih-Wan – Technology, Pedagogy and Education, 2020
The purpose of the current study was to investigate students' overall learning process during the implementation of educational escape-the-room games (EERGs) in classrooms. This study adopted a two-stage case-study methodology, namely single-case and multi-case designs. In the first stage, a well-designed EERG for a Chinese language class was…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
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Davidsen, Jacob; Vanderlinde, Ruben – Technology, Pedagogy and Education, 2016
Touchscreens are being integrated into classrooms to support collaborative learning, yet little empirical evidence has been presented regarding how children collaborate using touchscreens in classrooms. In particular, minimal research has been directed towards how teachers can design for and guide children's touchscreen-based collaboration.…
Descriptors: Manipulative Materials, Technology Integration, Cooperative Learning, Educational Technology
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Young, Chase; Rasinski, Timothy V. – Reading Teacher, 2013
In this article the authors integrate literacy with classroom-based technologies to create a student produced movie. The authors explain the steps to classroom movie production that deepens students' comprehension, engages students' in purposeful writing, and utilizes new technologies. (Contains 6 figures.)
Descriptors: Films, Literacy Education, Teaching Methods, Elementary School Students
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Zhao, Zhuxuan; Linaza-Iglesias, José L. – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The study was carried out with children of 2nd, 4th and 6th grades of elementary school in order to explore what and how will children learn from a completely new videogame. Method: We organized children from 2nd, 4th and 6th grades of elemental school, giving them chance to play a freshly released videogame by that time. We formed…
Descriptors: Video Games, Educational Technology, Grade 2, Grade 4
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Madden, Nancy A.; Slavin, Robert E. – Reading & Writing Quarterly, 2017
This article reports on 2 experiments in inner-city Baltimore evaluating a computer-assisted tutoring approach, Tutoring With Alphie (TWA), in which 1 paraprofessional can work with up to 6 children at a time. In Study 1, we randomly assigned 14 schools to receive TWA or to continue with whatever approaches they were currently using. Each…
Descriptors: Computer Assisted Instruction, Educational Technology, Tutoring, Randomized Controlled Trials
Center for Data-Driven Reform in Education (NJ3), 2009
What mathematics programs have been proven to help elementary students to succeed? To find out, this review summarizes evidence on three types of programs designed to improve the mathematics achievement of students in grades K-6: (1) Mathematics Curricula (MC), such as "Everyday Mathematics," "Saxon Math," and other standard…
Descriptors: Mathematics Achievement, Computer Assisted Instruction, Cooperative Learning, Teaching Methods
Slavin, Robert E.; Lake, Cynthia; Davis, Susan; Madden, Nancy A. – Center for Research and Reform in Education, 2010
This guide summarizes "Effective Programs for Struggling Readers: A Best Evidence Synthesis," a research review conducted by Johns Hopkins University's Center for Research and Reform in Education. The purpose of the review was to evaluate the achievement outcomes of alternative approaches for struggling readers in grade K-5: (1) one-to-one…
Descriptors: Low Achievement, Tutoring, Educational Technology, Phonetics
Center for Data-Driven Reform in Education (NJ3), 2009
What reading programs have been proven to help students in grades 2-5 to succeed? To find out, this review summarizes evidence on three types of programs designed to improve the reading achievement of students in grades 2-5: (1) Reading Curricula (Curr), such as "Open Court," "Harcourt," "Reading Street" and other standard and alternative…
Descriptors: Grades (Scholastic), Reading Achievement, Cooperative Learning, Reading Programs
Denton, Jon J.; Davis, Trina J.; Smith, Ben L.; Strader, R. Arlen; Clark, Francis E.; Wang, Li – eEducation Group, 2005
This multi-year program was based on the premise a digital divide exists between the technology skill levels of public school faculties compared to those of undergraduate teacher education candidates. The Technology Mentor Fellowship Program (TMFP) matched technologically-proficient pre-service teachers with K-12 teachers to model technology as an…
Descriptors: Preservice Teacher Education, Mentors, Elementary Secondary Education, Technology Integration