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Showing 1 to 15 of 18 results Save | Export
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Edward, Chamila Nishanthi; Asirvatham, David; Johar, Md Gapar Md – Malaysian Journal of Learning and Instruction, 2019
Purpose: The purpose of this experimental study is to investigate the impact of teaching Oriental Music using Blended Learning (BL) approach for the students of senior secondary level in Sri Lanka specifically focusing on their achievement on required competencies of Oriental Music at Ordinary Level. The study analyzes the academic performance of…
Descriptors: Instructional Effectiveness, Music, Music Education, Blended Learning
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Övez, Filiz Tuba Dikkartin – International Education Studies, 2018
The objective of this study is to examine the impact of instructing quadratic functions with the use of GeoGebra software and guided discovery worksheets on students' achievement and level of reaching acquisitions. This study utilized a pretest-posttest control group experimental design. It was conducted in the 2017-2018 academic year with 62…
Descriptors: Computer Software, Worksheets, Pretests Posttests, Control Groups
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Qismullah Yusuf; Yunisrina Qismullah Yusuf; Nira Erdiana; Arif Rizky Pratama – Problems of Education in the 21st Century, 2018
This experimental research aimed to explore the effect of teaching English writing of narrative texts by using Edmodo learning media through blended learning on the tenth-grade students in one of the senior high schools in Banda Aceh, Indonesia. It further looks into the students' responses on the use of this media in learning English writing of…
Descriptors: English Language Learners, English (Second Language), Second Language Instruction, Writing Instruction
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Kotluk, Nihat; Kocakaya, Serhat – International Journal of Research in Education and Science, 2017
The purpose of this study is to examine the effect of Digital Storytelling (DST) on the (a) academic achievement, (b) attitude towards physics and (c) self efficacy perception of secondary school students. This study consists of an experimental group and a comparison group which are formed by equal number of students. The six-weeks study adopted a…
Descriptors: Educational Technology, Technology Uses in Education, Secondary School Students, Academic Achievement
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Cicek, Fatma Gozalan; Taspinar, Mehmet – Eurasian Journal of Educational Research, 2016
Problem Statement: The current study investigates whether the learning environment designed based on the laboratory control system affects the academic achievement, the attitude toward the learning-teaching process and the retention of the students in computer education. Purpose of Study: The study aims to identify the laboratory control system…
Descriptors: Student Attitudes, Academic Achievement, Foreign Countries, Grade 10
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Liu, Ran; Koedinger, Kenneth R. – Journal of Educational Data Mining, 2017
As the use of educational technology becomes more ubiquitous, an enormous amount of learning process data is being produced. Educational data mining seeks to analyze and model these data, with the ultimate goal of improving learning outcomes. The most firmly grounded and rigorous evaluation of an educational data mining discovery is whether it…
Descriptors: Educational Technology, Technology Uses in Education, Data Collection, Data Analysis
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Genç, Zülfü; Aydemir, Emrah – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to determine whether the use of online puzzles in the instructional process has an effect on student achievement and learning retention. This study examined students ' perception and experiences on use of puzzle as an alternative evaluation tool. To achieve this aim, the following hypotheses were tested: using…
Descriptors: Foreign Countries, Academic Achievement, Retention (Psychology), Puzzles
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Kazu, Ibrahim Yasar; Demirkol, Mehmet – Turkish Online Journal of Educational Technology - TOJET, 2014
This study analyzes the students' academic performance by comparing the blended learning environment and traditional learning environment. It has been observed whether there is a significant difference between the academic achievement grade dispersions and the male-female students' grades. The study has been carried out in Diyarbakir Anatolian…
Descriptors: Blended Learning, High School Students, Academic Achievement, Comparative Analysis
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Weigand, Hans-Georg; Bichler, Ewald – International Journal for Technology in Mathematics Education, 2010
Many empirical investigations concerning the use of computer algebra systems (CAS) and symbolic calculators (SC) are restricted to a period of only a few weeks. They do not show long-term effects on students understanding. Therefore, a long term project (2003-2012) was started to test the use of symbolic calculators in Bavarian…
Descriptors: Mathematics Instruction, Program Effectiveness, Foreign Countries, Calculus
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Basaran, Bulent; Gonen, Selahattin – Asia-Pacific Forum on Science Learning and Teaching, 2012
In this study, a web site including instructional materials such as white sheet videos, simulations, and animations and problem solving materials such as true-false questions, fill-in-the-blanks, puzzles, open-ended and multiple-choice questions regarding such important physics units as "Force" and "Movement" was designed. The purpose was to…
Descriptors: Foreign Countries, Physics, High School Students, Scores
Nam, Ta Thanh; Trinh, Lap Q. – Journal on English Language Teaching, 2012
In Vietnamese secondary education, translation and visuals are traditionally used as major techniques in teaching new English lexical items. Responding to the Vietnamese government policy issued in 2008 on using IT for a quality education, the application of PowerPoint has been considered the most prevalent type of technology used in the…
Descriptors: Vocabulary Development, Pretests Posttests, Computer Software, Questionnaires
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Williams, Keeshan; Igel, Irina; Poveda, Ronald; Kapila, Vikram; Iskander, Magued – Advances in Engineering Education, 2012
This paper presents a series of illustrative LEGO Mindstorms-based science and math activities, developed under an NSF GK-12 Fellows project, for elementary, middle, and high school grades. The activities, developed by engineering and science graduate Fellows in partnership with K-12 teachers, are grade appropriate, address pertinent learning…
Descriptors: Science Instruction, Mathematics Instruction, Elementary School Science, Secondary School Science
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Yang, Ya-Ting C.; Wu, Wan-Chi I. – Computers & Education, 2012
The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning English as a foreign language. The one-year study adopted a pretest and posttest quasi-experimental design involving 110 10th grade students in two English…
Descriptors: Experimental Groups, Quasiexperimental Design, Academic Achievement, Predictor Variables
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Lin, Ming-Chao; Tutwiler, M. Shane; Chang, Chun-Yen – Learning, Media and Technology, 2011
This study investigated the relationship between the use of a three-dimensional Virtual Reality Learning Environment for Field Trip (3DVLE[subscript (ft)]) system and the achievement levels of senior high school earth science students. The 3DVLE[subscript (ft)] system was presented in two separate formats: Teacher Demonstrated Based and Student…
Descriptors: Field Trips, Intervention, Student Attitudes, Computer Simulation
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