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Khoirudin Asfani; Hsiu-Ling Chen – Education and Information Technologies, 2025
Although the Computer-Supported Collaborative Learning (CSCL) practice has a trend in its application, limited information exists in the literature on CSCL studies with Problem/Project-Based Learning in Computer Education. Therefore, this study reviewed 37 Social Science Citation Indexed (SSCI) articles on Problem/Project-Based CSCL practice in…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Research Methodology, Educational Technology
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Trumbetti, Alexis; Razon, Selen; Judge, Lawrence W.; Huffman, Olivia; Ramick, Meghan G. – Physical Educator, 2023
Group exercise settings can offer a team-like environment that can enhance social bonding as well as increased physical effort and perhaps higher enjoyment of the activity. During the COVID-19 pandemic, many exercisers were unable to attend their conventional exercise classes. To circumvent this issue, a local spin studio in the Mideast United…
Descriptors: Physical Activities, Exercise, Group Activities, COVID-19
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Esra Karaca; Didem Akyuz – Journal of Pedagogical Research, 2024
This study aims to reveal the views and suggestions of in-service mathematics teachers about supporting online learning. Many times, studies indicate the teachers' views related to the advantages and disadvantages of online learning. However, limited studies investigate teachers' views for improving the online learning environment. Thus, this…
Descriptors: Teacher Attitudes, Mathematics Teachers, Online Courses, Educational Technology
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Shan Li; Xiaoshan Huang; Gaoxia Zhu; Hanxiang Du; Tianlong Zhong; Chenyu Hou; Juan Zheng – Journal of Computer Assisted Learning, 2024
Background: Social annotation has emerged as a promising educational technology that fosters collaborative reading and discussion of digital resources among learners. While the positive impact of social annotation on students' learning process and performance is widely acknowledged, students' behavioural patterns in social annotation are…
Descriptors: Undergraduate Students, Cooperative Learning, Reading Strategies, Group Activities
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Johnson, Sidney L.; Hatzikoutelis, Athanasios; Smallwood, Christopher L. – Physics Teacher, 2023
The COVID-19 pandemic imposed profound changes on the way we think about undergraduate physics education. Online courses became mainstream. Exam formats were reimagined. Digital whiteboards replaced face-to-face discussions. Laboratory classes were outfitted with home-delivered supply kits. And all of us developed a more intimate knowledge of…
Descriptors: College Science, Physics, Astronomy, Online Courses
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Kara Sage; Kayden Stockdale; Larissa Mauer – Discover Education, 2023
Students often recruit digital devices to complete their classroom activities. To determine best practices for the classroom, the present study explored the use of tablets relative to laptops and paper in the understudied context of brief, in-person, small group academic tasks. One-hundred twenty small groups of two to three undergraduate students…
Descriptors: Educational Technology, Tablet Computers, Laptop Computers, Undergraduate Students
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Rødnes, Kari Anne; Dolonen, Jan Arild – Environmental Education Research, 2023
This qualitative study investigates how young students expressed, explored and expanded their ideas of how they could contribute to sustainable development. We analyse a trajectory in a Norwegian 8th grade class, focusing on the students' emerging understanding through microblogging and talk in individual, group and whole class activities. The…
Descriptors: Sustainable Development, Electronic Publishing, Grade 8, Discussion (Teaching Technique)
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Esther Sackett; Lisa M. Amoroso – Management Teaching Review, 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players…
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning
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Bryan Powell; Gareth Dylan Smith; Warren Gramm; David Knapp – Visions of Research in Music Education, 2024
At intersections of popular music education, music technology, and community music practices, music teachers in the United States adapted to teaching and learning during the COVID-19 pandemic, specifically from March 2020 to March 2021. The purpose of this research was to better understand the perspectives of modern band teachers regarding the…
Descriptors: Music Teachers, Musical Instruments, Online Courses, COVID-19
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Werth, Alexandra; Hoehn, Jessica R.; Oliver, Kristin; Fox, Michael F. J.; Lewandowski, H. J. – Physical Review Physics Education Research, 2022
Laboratory courses are an important part of the undergraduate physics curriculum. During physics labs, students can engage in authentic, hands-on experimental practices, which can prepare them for graduate school, research laboratories, and jobs in industry. Because of the COVID-19 pandemic in Spring 2020, colleges and universities across the…
Descriptors: Science Laboratories, Science Instruction, Physics, COVID-19
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Fernandez, Claudia S. P.; Garman, Lia; Noble, Cheryl C.; Donnald, Katherine; Singer, Suzanne E.; Dave, Gaurav; Corbie, Giselle – American Journal of Distance Education, 2022
Leadership training commonly brings individuals or teams together in face-to-face settings to network and build their skills in groups referred to as "cohorts." The pandemic of 2020 forced leadership training programs to be held virtually, bringing into question how programs could foster a sense of "cohortness," or a collegial…
Descriptors: Leadership Training, Collegiality, Interaction, Educational Technology
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Carsten Lecon – Athens Journal of Education, 2024
In this paper, we describe a teaching scenario using a virtual environment (known also in the context of the 'metaverse'). This is motivated by the challenges that arise during the pandemic. More and more teaching scenarios are transferred to online learning settings, which allow learning at any time and at any time. One of the possibilities are…
Descriptors: Electronic Learning, Virtual Classrooms, Computer Simulation, Artificial Intelligence
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Babo, Rosalina; Rocha, Joana; Fitas, Ricardo; Suhonen, Jarkko; Tukiainen, Markku – International Journal of Information and Communication Technology Education, 2021
In recent years, universities and other academic institutions have been performing collaborative learning to improve the students' skills, competencies, and learning outcomes. The problem-based learning approach is a learning method where students can work in groups to develop these skills. However, when working in groups, the students are not…
Descriptors: Self Evaluation (Individuals), Peer Evaluation, Educational Technology, Technology Uses in Education
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Reyna, Jorge – Research in Learning Technology, 2021
Digital media assignments empower students to become co-creators of knowledge rather than passive consumers of content. The Internet explosion and the affordability of digital technologies and devices such as smartphones, tablets and action cameras have created opportunities to use digital media in the classroom. This article aims to present an…
Descriptors: Science Education, Educational Technology, Technology Uses in Education, Technology Integration
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Nichols, Bryan H.; Caplow, Susan; Franzen, Rebecca L.; McClain, Lucy R.; Pennisi, Lisa; Tarlton, Jennifer L. – Environmental Education Research, 2022
As the COVID-19 pandemic surged and resurged across the world, members of a higher education professional group associated with the North American Association of Environmental Education met regularly online to discuss challenges and strategies to cope with the sudden shifts to remote learning. Six environmental education (EE) instructors, from…
Descriptors: COVID-19, Pandemics, Online Courses, School Closing
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