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Showing 1 to 15 of 1,625 results Save | Export
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Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
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Hunhui Na; Saeyan Yun – Educational Technology Research and Development, 2024
Augmented Reality (AR) has been continuously adopted in K-12 settings, showing its beneficial impact. Despite numerous studies highlighting the benefit of AR that can enhance students' motivation, no meta-analysis providing an in-depth look into AR's impact on students' motivation has been conducted, particularly in K-12 settings. In this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Secondary Education
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Jessica del Rocío Fernández-Velásquez; Oscar López-Regalado; Gisela Analy Fernández-Hurtado – Contemporary Educational Technology, 2025
The systematic review explores the integration of gamification with the flipped classroom in basic education, combining game mechanics with flipped teaching methods to improve student engagement and motivation, and examines the evolution of scientific production between 2022 and 2024, using the preferred reporting items for systematic reviews and…
Descriptors: Gamification, Educational Technology, Flipped Classroom, Program Effectiveness
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Nurzhanat Shakirova; Iza Berechikidze; Elvira Gafiyatullina – Education and Information Technologies, 2024
This study evaluated the effect of using AR technology to develop environmental literacy (RQ1), motivation (RQ2), and perceived cognitive load (RQ3) among high school students. The sample of participants in this study included 155 10th -grade students in general education. They took a semester-long Natural Resource Ecology course. The participants…
Descriptors: High School Students, Educational Technology, Student Motivation, Environment
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Mikropoulos, Tassos Anastasios; Iatraki, Georgia – Education and Information Technologies, 2023
Students with disabilities are being encouraged to achieve high academic standards in science education to understand the natural world, acquire life skills, and experience career success. To this end, digital technology supports students with disabilities in order for them to achieve science literacy. While relevant research has presented…
Descriptors: Educational Technology, Technology Uses in Education, Students with Disabilities, Science Education
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Lu-Geng Sun; Jirada Wudthayagorn – LEARN Journal: Language Education and Acquisition Research Network, 2024
This study investigated the beliefs, attitudes, and motivation of Thai and Chinese undergraduate students in relation to English language learning. Utilizing a mixed-method, explanatory sequential design, it aims to provide a better understanding of the three variables mentioned above. The quantitative data analysis showed disparities between the…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, English (Second Language)
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Scott Matteson; Michael M. Grant – TechTrends: Linking Research and Practice to Improve Learning, 2024
The purpose of this research was to explore how and in what ways students perceived the integration of student response technology, case studies, and discussions in a largely populated undergraduate course in management of human services at a large midwestern university affected their motivation, interest, and feedback. Qualitative data collection…
Descriptors: Undergraduate Study, Feedback (Response), Student Motivation, Student Interests
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Nazi Mahendru; Mai Neo – Journal of Educational Multimedia and Hypermedia, 2023
Education today is fast evolving with the inclusion of immersive and online technologies, making the teaching and learning processes more interesting and engaging. This study presents students' perception of using Augmented Reality (AR) as an instructional tool for the understanding and learning of theories and basics of design. This study was…
Descriptors: Computer Simulation, Educational Technology, Graduate Students, Design
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Zhang, Fan; Manley, Jordan; Mulhearn, Shannon; Kulinna, Pamela Hodges; Erwin, Heather E. – Journal of Physical Education, Recreation & Dance, 2023
Youth are inactive in today's world. Integrating autonomy, competence, and relatedness into Physical Education objectives to provide optimally challenging tasks for students may be an effective approach to making them love physical activity. Optimal challenge, or the challenge level of the task matches the student's competence, can provide them…
Descriptors: Physical Education, Student Motivation, Physical Education Teachers, Educational Technology
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Can Mese – Review of Education, 2023
Interest is a variable that assists students in acquiring knowledge and instructors in creating an encouraging classroom environment. Situational interest, on the other hand, is a type of interest that will assist students' interest to develop by organising environmental conditions. The research on situational interest has been ongoing for more…
Descriptors: Bibliometrics, Interest Research, Student Interests, Cognitive Processes
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Ka Yan Fung; Kwong Chiu Fung; Tze Leung Rick Lui; Kuen Fung Sin; Lik Hang Lee; Huamin Qu; Shenghui Song – Smart Learning Environments, 2025
In recent years, there has been a growing interest in using robots within educational environments due to their potential to augment student engagement and motivation. However, current research has not adequately addressed the effectiveness of these robots in facilitating inclusive learning for diverse student populations, particularly those with…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Interaction
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Nguyen Thi Hai Binh; Tri-Quan Dang; Luan-Thanh Nguyen – Journal of Teaching in International Business, 2024
This study seeks to elucidate the motivations for students in Ho Chi Minh City, Vietnam, a developing nation, to adopt metaverse technology for studying logistics and international business courses. This study aimed to develop an innovative educational environment for students and educators by linking these courses with metaverse technology,…
Descriptors: Foreign Countries, Educational Technology, International Education, Business Education
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Cloneria Nyambali Jatileni; Sari Havu-Nuutinen; Susanna Pöntinen – South African Journal of Education, 2024
The bring-your-own-device policy (BYOD) in schools has recently attracted considerable research interest. BYOD allows students to learn subjects like mathematics using personal mobile devices. Accordingly, BYOD can increase students' desire to learn mathematics in school. In the study we report on here, we assessed 9th grade students' (n = 500)…
Descriptors: Foreign Countries, Educational Technology, Ownership, Mathematics Instruction
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Yu-Chi Chen; Huei-Tse Hou – Asia-Pacific Education Researcher, 2025
To promote motivation and interaction among learners for relationship education in online learning, we designed a digital gamified learning activity for relationship education combined with conceptual and reflective scaffolding. We measured the learning achievement of learners' knowledge, motivation, anxiety and flow during the activity. This…
Descriptors: Educational Technology, Gamification, Learning Activities, Interpersonal Relationship
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Ricardo-Adan Salas-Rueda; Clara Alvarado-Zamorano – Turkish Online Journal of Distance Education, 2024
Technological advances such as Learning Management System (LMS) are changing the teaching-learning conditions, organization of school activities and functions of educators. In particular, the use of LMS in the educational field is necessary due to the appearance of the SARS-CoV-2 virus. This quantitative research analyzes the teachers' perception…
Descriptors: Learning Management Systems, Teacher Attitudes, COVID-19, Pandemics
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