Descriptor
Source
Simulation & Gaming | 1 |
Author
Broihier, Mary | 1 |
Clark, Richard E. | 1 |
De Corte, Erik | 1 |
Krendl, Kathy A. | 1 |
Lowyck, Joost | 1 |
Williams, Dmitri | 1 |
Publication Type
Speeches/Meeting Papers | 3 |
Information Analyses | 1 |
Journal Articles | 1 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Audience
Researchers | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lowyck, Joost; De Corte, Erik – 1986
Main trends in media research in Western Europe are identified, with emphasis on three successive stages since 1960: tools technology, systems technology, and reflective technology. Previously, the third stage has not been well elaborated, a statement supported by an analysis of the content and context of European media. A critical appraisal of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computers, Educational Environment
Clark, Richard E. – 1984
A review of computer assisted instruction research and recent meta-analytical reports suggests that all research on the learning benefits of the instructional uses of computers should be halted until there is a plausible reason to expect that computers are instrumental in learning, since all existing evidence indicates that computers do not yield…
Descriptors: Computer Assisted Instruction, Computers, Educational Media, Epistemology
Krendl, Kathy A.; Broihier, Mary – 1991
Using R. E. Clark's concept of media attributions, a study examined the evolution of fourth through tenth grade students' perceptions about computers on three dependent variables--preference, perceived learning, and perceived difficulty, over the course of 3 years. Subjects were 339 public school students in Tennessee who completed a…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computers, Educational Media
Williams, Dmitri – Simulation & Gaming, 2005
The study of video game effects has been marked by two very different approaches. The first approach is represented by social scientists, who, with some exceptions, seek to understand the effects of games on users. The second approach is favored by humanists, who seek to understand the meaning and context of games. To date, these two groups have…
Descriptors: Video Games, Social Scientists, Research Methodology, Research Problems