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Lantz, Jean – 1979
The Citizen Me Level Six guide incorporates the project's goal of providing a curriculum which integrates concepts of basic citizenship education with community involvement through gaining an understanding of rights, liberties, and obligations of citizens, developing an awareness of outcomes identified in crime and drug education, understanding…
Descriptors: Behavior Patterns, Behavior Standards, Citizenship Education, Citizenship Responsibility
Fordham Univ., Bronx, NY. Graduate School of Education. – 1978
This is one of three volumes of instructional games devised to further the development of children's listening, logical thinking, problem solving, and oral communication skills. The games are designed to create a relaxed, informal setting in which teachers can encourage and support children's natural speech and provide language activities that…
Descriptors: Child Language, Cognitive Development, Communication (Thought Transfer), Educational Games
State Univ. of New York, Utica. – 1979
Intended for a group of twelve to fifteen people with one facilitator (chairperson), this game includes materials and instructions for a simulation activity for individuals concerned with how stereotyping of vocational-occupational education and sex role stereotyping can limit enrollment in vocational and occupational programs. Eight group members…
Descriptors: Career Exploration, Core Curriculum, Educational Games, Enrollment Influences
Savignon, Sandra J. – 1976
Within the framework of viewing communicative competence as a prerequisite to linguistic competence, rather than vice versa, this paper considers the following: (1) the nature of communicative competence; (2) the implications of communicative competence for second language teaching; and (3) ways in which the teacher can begin to make a foreign…
Descriptors: Body Language, Class Activities, Classroom Communication, Communicative Competence (Languages)

Gallagher, Arlene F. – Update on Law-Related Education, 1991
Describes a two-day activity in which elementary students examine voting rights, the right to assemble, and women's suffrage. Explains the game, "Assemble, Reassemble," and a student-produced talk show with five students playing the roles of leaders of the women's suffrage movement. Profiles Elizabeth Cady Stanton, Lucretia Mott, Susan…
Descriptors: Annotated Bibliographies, Biographies, Civil Liberties, Class Activities
Oklahoma State Univ., Stillwater. – 1980
This supplement is designed to provide motivational ideas for teaching the competencies in the curriculum guide, D.E. II--Course of Study (see note). Effort is made to provide ideas for teaching specific objectives for which there was not already a method recommended. Many of the suggested activities are ready to duplicate, trace, or implement…
Descriptors: Advertising, Behavioral Objectives, Bulletin Boards, Case Studies
Alschuler, Alfred; And Others – 1969
This teacher's manual grows out of a major research project that is attempting to discover the most effective methods of increasing motivation of the adolescent. The methods under study are combined into special courses that are given in schools by teachers, not in laboratories by research scientists nor in clinics by psychotherapists.…
Descriptors: Academic Achievement, Case Studies, Course Content, Course Descriptions
Busselle, Tish – 1971
This 7-day unit, intended for use with secondary students, contains a statement of rationale and objectives, lesson plans, class assignments, teacher and student bibliographies, and suggestions for instructional materials on conflict resolution between individuals, groups, and nations. Among the six objectives listed for the unit are: 1) explain…
Descriptors: Case Studies, Class Activities, Conflict, Conflict Resolution
Wasserman, Elsa R.; And Others – 1982
The Ninth Grade Teacher Advisor Program (TAP) of Cambridge (Massachusetts) Rindge and Latin School assists students in making the transition from grammar school to high school. The curriculum presented in this manual is a revised version of the materials used by TAP groups in the first year of the Ninth Grade Program. The two major themes of the…
Descriptors: Educational Games, Grade 9, Group Activities, Group Counseling
Sprague, Gregory A. – 1978
The paper discusses rationales for simulation gaming and describes "Spiegeldorf," a socio-historical game which simulates socioeconomic conditions in early 1930 Germany and Nazi party tactics used to gain mass support. Objectives are to identify characteristic Nazi tactics and points of political ideology, describe German social classes…
Descriptors: Class Activities, Educational Games, Educational Objectives, European History
Thompson, Gary L.; Carter, Ronald L. – 1973
An alternative to existing methods for teaching elementary economic geography courses was developed in a game format to teach the basic process of trade through role playing. Simplifying the complexities of multilateral trade to a few basic decisions and acts, the cognitive objectives are to develop in the student: 1) an understanding of regional…
Descriptors: Class Activities, Cognitive Objectives, Developed Nations, Developing Nations
Harvey, William L. – 1970
A science education game, called "Challenge," was developed and tested. In a course designed to review the concepts that are useful in teaching elementary school science, one group of black graduate students used the game while a control group used the conventional lecture-discussion format. The game was designed to allow the player an opportunity…
Descriptors: Achievement, Background, Black Students, Comparative Analysis
Omaggio, Alice C. – 1978
This paper presents some of the materials available for games and simulation activities in the foreign language classroom and organizes the materials in terms of their usefulness for reaching specific instructional objectives. The list of games and simulations represents a wide variety of activities that can be used in the development of various…
Descriptors: Chinese, Class Activities, Comprehension, Culture
Kerr, J. Y. K.; And Others – 1977
Games, simulations and related techniques as an extension of the language teacher's repertory are receiving renewed attention. The value of goal-directed pair or group activities in teaching for communicative competence is obvious. Less value is attached to the sort of "language games" which consist of juggling verbal formulae of little or no…
Descriptors: Bibliographies, Communicative Competence (Languages), Dramatics, Educational Games

Opheim, Cynthia; Stouffer, W. B. – PS: Political Science and Politics, 1997
Describes a CD-ROM product that simulates introducing a freshman congressman to Washington, DC. The member is briefed on duties and responsibilities (including a historical overview) and given a tour of the Capitol. Interactive components include hiring staffers and acquiring leadership positions. Includes suggestions for integrating the product…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Course Content