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Dirks, Douglas; And Others – 1975
This report describes Huntington simulations--computer programs and associated off-line materials for the teacher and for the students. Separate guidelines for choosing a simulation are presented for the curriculum planner and for the teacher. The Huntington simulation, POLUT, is the example which is used. Modifications to this program and its…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Curriculum Development, Curriculum Guides
Davenport, Joseph, III; Davenport, Judith Ann – 1981
The world energy crisis, contrived or real, has resulted in a dizzying pace of energy resource development, and while no area is completely spared, the brunt of exploitation takes place in rural locales, especially the sparsely-populated, resource-rich American and Canadian West. The most striking manifestation of this exploitation is the boom…
Descriptors: Bibliographies, Educational Games, Higher Education, Human Services
Vella, Jane Kathryn – 1979
Intended to aid field workers in nonformal adult education programs, this guide indicates ways of listening to a group or a community, approaches to sharing rather than transmitting, and methods of problem-posing education. The first chapter examines the importance of respect as a learning principle in adult nonformal education and explores some…
Descriptors: Adult Education, Adult Learning, Community Education, Educational Games
Holmes, Cary W.; Tedesco, Paul H. – 1975
The document consists of a role-playing game and related teacher's guide designed to illustrate decision-making processes leading to the building of the Middlesex Canal in Massachusetts in 1793. The primary educational objective is to involve students in the decision-making process through role play. The game is designed to facilitate…
Descriptors: Class Activities, Decision Making, Economic Factors, Educational Games
Gibbs, G. I., Ed. – 1974
Nearly 2,000 games and simulations are listed along with details of their content, suppliers, and audience. The games range in level from those designed to teach young children to read, to those intended for postgraduate study of political decision-making. The subject range is equally wide. Management topics convered include: industrial relations,…
Descriptors: Bibliographies, Catalogs, Class Activities, Educational Games
Butler, Ernest; And Others – 1971
Ways in which black studies can be incorporated into junior high and secondary social studies classrooms are presented in this resource guide. Emphasis is upon presenting activities that include educational games, role playing, simulation, multi-media materials, and books. Five major sections provide: 1) a plan for an inquiry approach to a study…
Descriptors: Activity Units, Annotated Bibliographies, Black History, Black Studies
Debyser, Francis – Francais dans le Monde, 1980
Gives the guidelines for a unit of study based on creative activities. Defines procedures, rules of the game, and basic information. The exercises provide instructions and suggestions to stimulate the learners to gradually build a fictional world as a backdrop for the interaction of characters emerging from group work and discussion. (MES)
Descriptors: Class Activities, Creative Activities, Educational Games, French

Hsu, Enrico – Simulation and Games, 1989
Discusses the role of management games in management education. Topics discussed include role playing; computer simulation; computer games; elements of management game effectiveness; Bloom's taxonomy of learning objectives; models of the learning process; group interaction; experiential learning; and research studies on the effectiveness of…
Descriptors: Administrator Education, Computer Games, Computer Simulation, Educational Games

Gray, Susan H. – Teaching Sociology, 1989
Describes a computer-based learning package designed to introduce students to concepts and controversies surrounding the social problem of poverty in the United States and to familiarize them with public policies concerning that problem. Use of the "Poverty Game" is discussed and information concerning cost and availability of software…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Software, Educational Games

Lipton, Gladys C. – Hispania, 1994
Overviews some current approaches and practices of the basic aspects of foreign language in the elementary school (FLES) methodology and illustrates classroom implementation of these techniques. FLES practitioners need to explore ways to appeal to students to help them retain different types of Spanish content and gain new insights into Spanish…
Descriptors: Classroom Communication, Communicative Competence (Languages), Cooperative Learning, Educational Games
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Sherwood, Robert D.; Hasselbring, Ted – 1984
Research was undertaken to investigate various methods of presentation of a computer based science simulation as it related to student content knowledge of the simulation concepts. Three treatment groups of sixth grade students were used in the study: (1) two students per computer interacting with the simulation; (2) a total class presentation of…
Descriptors: Comparative Analysis, Computer Graphics, Computer Simulation, Educational Games
Winograd, Myra
Intended for use by teachers in elementary and junior high schools, this booklet offers ten classroom activities to create a community microcosm which would enable students to develop awareness of career opportunities and of community values and priorities. As a lead-in exercise, lesson 1 suggests two films for the class to view and discuss.…
Descriptors: Banking, Career Awareness, Career Choice, Career Exploration
Artale, Vincent; And Others – 1975
Eighty-five students in education courses at the University of Indiana participated in a study to determine the potential effects of instructional games in changing players' attitudes. The game selected was intended to make players more positive in their attitude toward the use of instructional games. Each player (1) was asked to predict the…
Descriptors: Affective Behavior, Attitude Measures, Attitudes, Class Attitudes
Association of Aroostook Indians, Houlton, ME. – 1975
Designed for instruction at the secondary level, this curriculum guide focuses on simulated classroom experiences in prejudice and minority race relations and content materials relative to Northeast Woodland American Indian history and culture. Knowledge of the following are cited as major unit objectives: (1) Indian cultural contributions; (2)…
Descriptors: American Indians, Bibliographies, Cultural Background, Culture Conflict