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Keislar, Evan R.; Blumenfeld, Phyllis – 1972
An instructional game is presented. The instructional goal of the game was to help the learner, one of the players, understand and use seven different prepositions with which, on the basis of a pretest, he was unfamiliar. The game was arranged so that instruction would occur simply as a result of communication to the learner from his partner who,…
Descriptors: Control Groups, Educational Games, Experimental Groups, Language Instruction
Livingston, Samuel A.; Kidder, Steven J. – 1972
The research study measures changes in political attitudes of high school students after playing the game "Democracy." The primary purpose of the experiment was to determine if role identification and game structure are primarily responsible for the effects of the game upon the player's attitudes. The player takes the role of a congressman who…
Descriptors: Attitude Change, Democracy, Educational Games, Educational Research
Anderson, Roberta T. – 1977
The study included the design and analysis of a teacher education simulation games to teach a typology of small group member roles and compare its cognitive effect with a lecture containing the same information. To analyze each teacher education student's performance in the simulation game, lecture and subsequent tests, both cognitive and…
Descriptors: Affective Measures, Class Activities, Cognitive Tests, Comparative Analysis
McConochie, Jean – TESL Talk, 1978
Various activities designed to motivate adult learners of English as a second language are described, including the use of jokes, nicknames, evening news, card games, and short stories. (HP)
Descriptors: Adult Education, Adult Students, Class Activities, Educational Games
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Samuel, Oliver – Medical Teacher, 1986
Describes a teaching game designed to train clinicians about effective management practices and strategies. Provides the goals and objectives of the same, along with the specific instructions for participants involved in this simulated operation of an imaginary health center. (TW)
Descriptors: College Science, Decision Making, Educational Games, Higher Education
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Byers, C. Richard – American Biology Teacher, 1979
Describes a role-playing game that can be used by high school teachers to teach ecology. The procedures of the game are accompanied by pointers for teachers. (SA)
Descriptors: Class Activities, Ecology, Educational Games, Educational Resources
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Baker, Robert Lee, Jr. – Business Education Forum, 1978
Describes a variety of activities for the basic business classroom, such as having guest speakers, question-and-answer sessions, simulations, role playing, debates, small group work, field trips, games, and individualized instruction. Includes a report of business teachers' knowledge of and attitudes toward these activities. (MF)
Descriptors: Business Education, Class Activities, Classroom Techniques, Educational Games
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Gremmen, Hans; Potters, Jan – Journal of Economic Education, 1997
Presents the results of a study that measured the efficacy of an international economics simulation among undergraduates. The simulation consisted of a macroeconomics game where students develop economic policies for four hypothetical countries. A multiple choice test and posttest questionnaire suggests that classroom games are more effective than…
Descriptors: Comprehension, Economics Education, Educational Games, Fundamental Concepts
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Lee, Mark J. W.; Eustace, Ken; Fellows, Geoff; Bytheway, Allan; Irving, Leah – Australasian Journal of Educational Technology, 2005
This paper reports on the first stage of a project to develop and test the use of massively multiplayer online role playing games (MMORPGs) for promoting computer supported collaborative learning through instructional gaming in the high school classroom. Teachers and students of English and Science at Swan View Senior High School, Western…
Descriptors: Video Games, Role Playing, Foreign Countries, Educational Games
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Muncy, James A. – Journal of Education for Business, 2006
In recent years, prominent psychologists have redefined intelligence to refer to one's ability to successfully perform within a sociocultural context. They have also questioned the historical unidimensional conceptualization of intelligence. In this article, the author briefly reviews the history of intelligence research to this point then…
Descriptors: Business Education, Cultural Context, Intelligence, Research
Bialosiewicz, Frank; Burns, Julie – 1983
Designed to create an awareness of health problems among children in Third World settings, the board game uses simulation and role playing to help participants identify the symptoms and consequences of six childhood diseases preventable by vaccination: measles, whooping cough, tetanus, diphtheria, polio, and tuberculosis. The game also helps…
Descriptors: Adult Education, Children, Communicable Diseases, Developing Nations
Fraas, John W. – 1982
The simulation-gaming approach to college introductory economics courses benefits students who possess a certain combination of cognitive learning styles. The Cognitive Style Questionnaire, administered to 120 freshmen, identified those students who obtain meaning from spoken words, numerals, or mathematical symbols; have the ability to place…
Descriptors: Academic Achievement, Cognitive Style, Cognitive Tests, Computer Assisted Instruction
National Education Association, Washington, DC. Project on Utilization of Inservice Education R & D Outcomes. – 1977
The inservice program and materials described here are intended to increase understanding and, when necessary, to encourage a change in attitude on the part of teachers dealing with problems considered typical in desegregated and integrated schools. Realistic situations designed to give participants the opportunity to encounter and deal with…
Descriptors: Attitude Change, Educational Environment, Educational Games, Inservice Education
Belch, Jean, Comp. – 1973
This reference work lists approximately 900 games, covering almost all subject matter fields, which have sufficient intellectual content to be used for educational purposes by students ranging from the elementary grades to the university, government or business level. Arranged alphabetically by the name of the game, each entry provides information…
Descriptors: Childrens Games, Class Activities, Directories, Educational Games
Burns, Julie; Bialosiewicz, Frank – 1983
Intended to help pregnant women in Third World regions acquire the attitudes and skills necessary to help them maintain their health and that of their unborn children, the game uses role playing and simulation to stress the importance of prenatal care, teach the recognition and treatment of common pregnancy problems and danger signals, and…
Descriptors: Adult Education, Developing Nations, Discussion (Teaching Technique), Educational Games
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