Publication Date
In 2025 | 0 |
Since 2024 | 12 |
Since 2021 (last 5 years) | 44 |
Since 2016 (last 10 years) | 115 |
Since 2006 (last 20 years) | 224 |
Descriptor
Educational Games | 457 |
Role Playing | 457 |
Teaching Methods | 193 |
Simulation | 176 |
Foreign Countries | 110 |
Class Activities | 75 |
Higher Education | 61 |
Secondary Education | 58 |
Learning Activities | 56 |
Educational Technology | 55 |
Computer Simulation | 51 |
More ▼ |
Source
Author
Zhong, Lin | 3 |
Ahamer, Gilbert | 2 |
Bialosiewicz, Frank | 2 |
Brom, Cyril | 2 |
Burns, Julie | 2 |
Chapman, Katherine | 2 |
Fernandez-Manjon, Baltasar | 2 |
Gallagher, Arlene F. | 2 |
Goggins, Sean | 2 |
Harper, Sandra N. | 2 |
Hostrop, Richard W. | 2 |
More ▼ |
Publication Type
Education Level
Location
Taiwan | 13 |
China | 8 |
United Kingdom | 8 |
Canada | 7 |
Spain | 7 |
Italy | 6 |
Australia | 5 |
California | 4 |
Denmark | 4 |
France | 4 |
Germany | 4 |
More ▼ |
Laws, Policies, & Programs
United States Constitution | 2 |
Elementary and Secondary… | 1 |
First Amendment | 1 |
Assessments and Surveys
Motivated Strategies for… | 1 |
Multifactor Leadership… | 1 |
Sixteen Personality Factor… | 1 |
Wechsler Intelligence Scale… | 1 |
What Works Clearinghouse Rating
Ahamer, Gilbert – Campus-Wide Information Systems, 2004
An original concept for a Web-based role play "SurfingGlobalChange" is proposed on the basis of multi-year interdisciplinary teaching experience and constructivist pedagogy. Underlying didactic orientation is towards self-guided learning, acquiring socially compatible "competence to act" in a globalised world, self-optimising social procedures…
Descriptors: Constructivism (Learning), Higher Education, Role Playing, Teaching Experience
Robinson, Bryan E. – 1977
A simulation game designed as a tool for teaching parenting skills is described. This board game, called MANDALA, guides participants through the process of rearing a child from conception to adolescence. Assuming the parenting role, players must cope with true-life experiences of their child. A throw of the dice sends players through the various…
Descriptors: Child Development, Child Rearing, Educational Games, Educational Media
Rabin, Jack; Dodd, Donald B. – 1973
A game designed to introduce secondary and college students to the legislative process and the issues surrounding the Equal Rights Amendment through simulation and role playing is presented. The simulation places the student in the role of a member of the Senate Judiciary Committee of the State Legislature of the hypothetical state of New…
Descriptors: Civics, Civil Rights, Class Activities, Educational Games
Groome, Agnes – 1974
Research investigated the aptitude-treatment interaction (ATI) effects of sex and ability of subjects grouped in dyads to play the simulation game Life Career. The dependent variable was career maturity and it was hypothesized that role-taking would be an intervening variable. A blocked factorial design was employed with 576 students from grade 11…
Descriptors: Ability, Aptitude Treatment Interaction, Career Choice, Career Development
Chesler, Mark; Fox, Robert – 1966
This book, one of three Teacher Resource Booklets on Classroom Social Relations and Learning developed at the Center for Research on Utilization of Scientific Knowledge at the University of Michigan, discusses the theoretical background of role playing and gives a step-by-step discussion of how to use role playing in the classroom. There are…
Descriptors: Case Studies, Class Activities, Classroom Communication, Classroom Techniques
American Animal Welfare Foundation, St. Paul, MN. – 1993
This document consists of a teacher guide and a student guide to an educational simulation game that provides students with an opportunity to examine the relationship between humans and animals, and to explore the roles that animals play in daily life. The teaching technique employed is a student-centered process in which students work…
Descriptors: Agriculture, Animals, Educational Games, Environment
Greenawald, G. Dale – 1991
This document, part of a series of units designed to help students take and defend a position on public issues, discusses the changes that the railroads brought to the United States economy and society. As the first big businesses in this country, railroads had to grapple with a variety of challenges: raising enough money to launch companies…
Descriptors: Capitalism, Competition, Educational Games, Federal Regulation
Hanson, Deroy L. – 1977
Designed to motivate eighth-grade civics students in the study of the United States Constitution, this game is intended to simulate the basic problems faced by the delegates to the Philadelphia Convention of 1787. The four parts of the game introduce the governmental concepts of the bicameral legislature, the executive branch, the judicial branch,…
Descriptors: Civics, Constitutional History, Educational Games, Grade 8
Virginia State Dept. of Education, Richmond. Div. of Vocational Education. – 1977
This publication was developed as an aid for industrial cooperative training coordinators in the teaching of general related topics for 11th and 12th grade cooperative programs. Major emphasis is on innovative types of materials which can be used to stimulate the type of students who have difficulty in adjusting to traditional teaching materials…
Descriptors: Class Activities, Cooperative Education, Educational Games, Grade 11
Zelson, Sidney N. J. – Language Association Bulletin, 1976
"Skill-using" in second-language learning is often given less priority than "skill-getting" activities. The first and second year of language instruction should concentrate on longer and more varied sequences of tasks in which the learner is communicating and using "real" language. In addition, the learner's focus should be shifted from his errors…
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Games
Troyka, Lynn Quitman; Nudelman, Jerrold – 1975
Six simulation games for English instruction in the classroom are offered in this book, the aim of which is to encourage communication. In simulation games, rules are structured to correspond to those that are an integral part of a real situation, with supporting documentation replicating actual materials pertinent to the situation. The contents…
Descriptors: Class Activities, Communication (Thought Transfer), Educational Games, English Instruction
Chapman, Thomas H. – 1974
The research reported here examines the effectiveness of a social simulation game "Starpower" and discussion model in developing more positive attitudes towards blacks and women. Although "Starpower" has been used extensively throughout the country with numerous groups, there is almost no research evaluating its effectiveness in terms of attitude…
Descriptors: Attitude Change, Class Activities, College Freshmen, Educational Games
Tufts Univ., Medford, MA. Lincoln Filene Center for Citizenship and Public Affairs. – 1969
The simulation game "Conflict", stressing decision making in foreign policy, has several specific objectives which are: 1) to demonstrate the complexity of decision making in foreign policy; 2) to raise questions on foreign relations; 3) to make students aware of problems in world affairs; 4) to help students understand relationships…
Descriptors: Class Activities, Conflict, Developing Nations, Educational Games
Todd, Ronald D.; Todd, Karen Pritchett – 1968
The Career Development and Technology Program will help elementary school children examine various occupations, the world of work, technology, and their own interest and abilities in relation to possible career directions. Specifically it will: (1) provide learning activities that engage the learner in experiences suited to his interests, (2)…
Descriptors: Career Exploration, Career Planning, Educational Games, Elementary School Students
Boocock, Sarane S. – 1969
This game, a simulation of the way the labor market, educational opportunities, and marriage and leisure patterns operate in our society, is designed for high school and college students in classroom situations, and has been extensively tested at that level. It can be used with any number of students, for any amount of time. Participants walk…
Descriptors: Career Awareness, Career Education, Decision Making, Educational Games