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Riegle, Rodney P. – Journal of College Teaching & Learning, 2007
In the 20th century, student work was dominated by paper-print assignments, particularly essays. This was a reflection of the dominant media technology of that century--books, magazines, newspapers, radio, and television. But those days are gone. In the 21st century, the dominant media technology of today's students is the Internet. In addition to…
Descriptors: Student Projects, Essays, Printed Materials, Assignments
Shellman, Stephen M.; Turan, Kursad – Simulation & Gaming, 2006
This article describes an international relations simulation that focuses on threats of transnational insurgent organizations, the future of the Iraqi regime, and the effect of globalization on foreign policies. It contains both the Simulation Director's Guide and the Participant's Guide. The guides explain the steps taken to run the simulation…
Descriptors: Global Approach, International Relations, Foreign Policy, Role Playing
Howard, Eugene; Jackson, David – 1983
As a means of dramatizing the interrelationships that determine the climate of a school, a simulation experience was created for participants in this workshop on school climate improvement. A discussion of the intent of the experience includes descriptions of "good" and "poor" school environments and their impact on the school community.…
Descriptors: Educational Environment, Educational Games, Elementary Secondary Education, Family School Relationship

Sanoff, Henry; Barbour, George – School Review, 1974
Authors presented a detailed example of users actively and successfully involved in the planning of an alternative school by means of a unique planning process. Their planning model is one which can be readily adapted to other settings and interest groups. (Editor/RK)
Descriptors: Community Problems, Cooperative Planning, Educational Facilities Design, Educational Games
Twelker, Paul A. – 1968
Simulation may be defined as (1) a technique of modeling (physically, iconically, verbally, or mathematically) some aspects of a real or proposed system, process, or environment or (2) the model (physical, iconic, verbal, or mathematical) of some aspects of a real or proposed system, process, or environment. Simulation may be used to generate…
Descriptors: Decision Making Skills, Educational Games, Instruction, Models
Sharan, Shlomo; Sharan, Yael – 1976
This text explores the organization, methodology, and effectiveness of small group instruction. The following topics are discussed in detail: 1) rationale and objectives for small group instruction; 2) group roles and interpersonal dynamics; 3) different types of groups and their instructional purpose; 4) group organization; 5) skills required in…
Descriptors: Communication Skills, Discussion Groups, Educational Games, Group Dynamics

Holgate, Alan – European Journal of Engineering Education, 1987
Describes the development of an "executive game" which is designed to give students of civil engineering some impression of the wider context of the design of a building project in which the client, architect, contractor, regulatory authorities and community interest groups all play a part. (CW)
Descriptors: Civil Engineering, College Science, Educational Games, Engineering Education
Hostrop, Richard W. – 1995
This book presents simulation activities for the eight profiles of U.S. Senators presented in John F. Kennedy's "Profiles in Courage." Intended for student involvement, the simulations require student research and practice in order to carry out the designated roles. The simulations and role play are designed to actively involve the…
Descriptors: Conflict Resolution, Educational Games, History Instruction, Learning Strategies
Mealor, Jennifer H.; Mealor, W. Theodore – Mississippi Geographer, 1973
Values of games as teaching strategies are outlined. In the simulation described in this paper students assume certain roles, analyze information, and make decisions. This is an example of how gaming might be used in a problem solving situation in a high school or college classroom. (SM)
Descriptors: Class Activities, College Instruction, Decision Making, Educational Games

Jakubs, John F.; And Others – Journal of Geography, 1977
Described is a simulation game concerned with the expeditious location of a sewage plant in a hypothetical urban area. Over 15 college or high school students can play the game, which involves government bargaining, citizen reaction, and side payments. (Author/AV)
Descriptors: Class Activities, Educational Games, Geography Instruction, Higher Education

Wellnitz, Thomas R. – Social Education, 1992
Suggests energy-related activities that represent different instructional approaches and can be adapted for different age levels. Includes library research, debates, role playing, games, and mock trials. Offers questions to be used in connection with the activities. Examines the future of energy use and international inequality of use. (DK)
Descriptors: Alternative Energy Sources, Cultural Differences, Debate, Educational Games

Miles, Norma D. – Exercise Exchange, 1996
Provides a number of reading and discussion exercises on issue-oriented questions (such as "overpopulation") that may be used for just about any level of English-as-a-Second-Language instruction. Suggests a role-play exercise in imitation of the television show "Dating Game." (TB)
Descriptors: Dating (Social), Educational Games, English (Second Language), Grammar
Furlong, Lisa – Zip Lines: The Voice for Adventure Education, 1998
Describes Adventures in Peacemaking, an after-school program that teaches conflict-resolution skills to children ages 5-12 through the use of noncompetitive games and play. Sidebars depict a conflict escalator and a win-win grid. (TD)
Descriptors: Adventure Education, After School Programs, Conflict Resolution, Educational Games
Mukhamedyarova, Zhanna; Cotter, Mark S. – International Education, 2005
Today education is a key factor in developing an open society in Kazakhstan. Currently there are many discussions about how to make changes in the educational system in order to help learners become independent and interdependent, effective, and responsible citizens. The role of universities is to generate diverse opportunities for civic action,…
Descriptors: Independent Study, Citizenship Education, Foreign Countries, Democratic Values
Robinson, Bryan E.; Baker, Milda A. – 1978
This annotated list of seventeen educational games, developed for teaching about young children and/or parenting skills, recommends the use of simulation games as tools in the teaching of child development to adults. Advantages of simulation games over other educational techniques are discussed. The board game of "Mandala," a child-rearing game,…
Descriptors: Child Development, Child Rearing, Educational Games, Interpersonal Relationship