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Kvale, Katherine; Delehanty, James – 1986
This game simulates trade and food production in the West African region of the Sahel which is susceptible to drought. Players are divided into teams of two and four persons, each team assuming the role of a farming household in the Sahel. Teammates collaborate on production and trade decisions under conditions of dearth and plenty. The game…
Descriptors: Developing Nations, Educational Games, Farmers, Foreign Countries
Williams, Fred D. – 1984
An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Educational Games
Wilson, Cathy R.; Schug, Mark C. – 1979
The document provides an annotated list of 130 games and simulations for elementary and secondary economics courses, outlines procedures for using games, and reviews research studies on social science games and simulations. It is presented in five chapters. Chapter I lists selection criteria: the simulation/game must use the role playing features…
Descriptors: Annotated Bibliographies, Class Activities, Economics Education, Educational Games
Nesbitt, William A. – 1968
Simulation games, antedated by war games such as CHATURANGA and chess, are still in an early stage of their design, development, and use for the classroom. Evidence of their learning advantages is little and uncertain; but their users, students and teachers, are enthusiastic; and they may become an integral part of the K-12 curriculum. Simulations…
Descriptors: Attitude Change, Class Activities, Classroom Techniques, Educational Games
Chapman, Katherine; Cousins, Jack E. – 1974
This report, third in a series, contains descriptive and analytical information on the use of simulation/games in elementary and secondary social studies classrooms. One hundred and thirteen teachers who are well versed in the use of simulation/games and who use them in their classes were surveyed. Among the findings are the following: (1) the…
Descriptors: Educational Games, Educational Innovation, Educational Research, Elementary Secondary Education
Talbott, Albert D.; And Others – 1974
The reason for creating the Task for Reporting, Interviewing, and Observing (TRIO) was to make selective perception and metaphoric transformation come alive for students. This paper includes the experiences in designing, implementing, and trying out the exercise, a description of the exercise, a summary of the participants' play, and suggestions…
Descriptors: Class Activities, Educational Games, Higher Education, Instructional Materials
Armstrong, R. H. R., Ed.; Taylor, John L.
The two major purposes of this book are to be an introduction to the development of instructional simulation systems in higher education and to provide a useful compendium of experimental simulation experience for those wishing to consider and utilize these and related techniques at the university level. Each paper attempts either to present a…
Descriptors: Decision Making, Educational Games, Game Theory, Games
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Industrialist's Manual No. 3, Rusty's Iron Foundry is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections,…
Descriptors: Air Pollution, Computer Assisted Instruction, Educational Games, Environmental Education
Easterly, Jean L. – 1977
Simulation gaming is an instructional technique, uniquely suited to enhance the repertoire of the social studies teacher. As its name suggests, simulation is anything that recreates reality. A game, on the other hand, is an activity in which (1) participants agree to abide by a set of expectations in order to create an experience and (2)…
Descriptors: Decision Making, Educational Games, Game Theory, Individualized Instruction
Peer reviewed Peer reviewed
Monk, Janice J. – Journal of Geography, 1978
Analyzes 13 role-playing activities and simulation games used in geography classes. Examines the games' use of male and female roles and the images which they promote. (Author/AV)
Descriptors: Class Activities, Content Analysis, Cultural Images, Educational Games
Dawson, Rod – Simulation/Games for Learning, 1986
Describes Checkerboard, a game-like exercise designed to teach financial awareness, control, and appraisal to managers and reinforce the principle that all people in managerial positions make decisions, all of which incur costs and generate benefits. Students are guided by discovery and discussion toward improved financial decision making. (MBR)
Descriptors: Accounting, Administrators, Decision Making, Educational Games
Peer reviewed Peer reviewed
Harper, Sandra N. – System, 1985
Simulation activities provide opportunities to focus on the individual's contribution, encourage creativity, and build self-esteem. These activities can help develop social skills and understanding of other cultures by fostering attitudes of tolerance and sensitivity. (Examples of simulations are included.) (SED)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Interpersonal Competence
Allen, Rodney F.; LaHart, David E. – National Association for the Advancement of Humane Education Journal, 1976
Describes a noncompetitive simulation game in which students role play situations described on a card to investigate their feelings, values, and behavior toward nature and toward others. Available from: NAAHE, the University of Tulsa, 600 South College, Tulsa, Oklahoma 74104. (Author/DB)
Descriptors: Affective Objectives, Class Activities, Conservation Education, Educational Games
Gallagher, Arlene F.; Hartstein, Elliott – Law in American Society, 1973
The complexities of courtroom procedure and rule of evidence often dissuade the classroom teacher from using the mock trial strategy. This model has been designed for role playing and for focusing on the judicial decision-making process: deliberation on the issues of a case. (Author/JB)
Descriptors: Class Activities, Court Litigation, Court Role, Educational Games
Peer reviewed Peer reviewed
Taylor, Stan A. – Social Studies, 1971
Techniques involving role playing, role changing, and role perceiving are presented as possibilities in achieving greater student involvement in the educational process. International relations is the subject model used. (MB)
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Higher Education
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