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Lovell, John P. – Viewpoints, 1973
Descriptors: Dramatic Play, Educational Games, Game Theory, Games

Elder, Charles D. – Sociology of Education, 1973
Descriptors: Class Activities, Educational Change, Educational Games, Educational Innovation
Bartling, Debra; Johnson, Barry P. – Man/Society/Technology, 1979
The authors discuss the use of classroom games to help students prepare for future realities through exploring values and assumptions about the present and the future. They describe several commercial games and suggest that teachers (and students) also design their own games. (MF)
Descriptors: Class Activities, Decision Making, Educational Games, Elementary Secondary Education
Mahoney, V. L. Mike; Grantham, Lex – 1984
This report describes ELI, a computer-based educational game that gives participants, as citizens of fictitious cities, the opportunity to examine a variety of typical community issues relating to education within the context of broader city and regional problems. After a brief introduction, the game structure is described, including the setting…
Descriptors: Change Agents, Community Problems, Computer Assisted Instruction, Design Requirements
Zelson, Sidney N. J. – American Foreign Language Teacher, 1974
Describes ways in which language students can use their acquired skills in a variety of contexts beyond those provided by any textbook. (PM)
Descriptors: Class Activities, Communication Skills, Educational Games, Language Instruction

Dearth, Susan; McKenzie, Leon – Journal of Continuing Education in Nursing, 1975
Descriptors: Educational Games, Health Occupations, Health Personnel, Medical Education

Bryson, W. H. – Journal of Legal Education, 1974
Describes, giving examples, the use of a Socratic game in which a law class is assigned a case to read and in class one student is asked to make argument for the plaintiff, a second to explain the defendent's position, a third to give a judicial ruling with reasons. (JT)
Descriptors: Court Litigation, Educational Games, Higher Education, Legal Education
Dupre, Beverly Brown – 1977
Interest in gaming and simulation, as traced back in educational history to the late 1800s, has prompted educators to consider gaming and simulation as a curriculum process which employs the utilization of symbolic models for the attainment of defined goals. In an attempt for schools to be accountable, gaming and simulation is considered to be a…
Descriptors: Community Role, Decision Making, Educational Games, Elementary Secondary Education

Jones, Richard C. – Journal of Geography, 1978
Simulation game that involves high school or college students in developing a 5-year economic plan for a newly independent third world country. Role playing the members of a revolutionary junta, students weigh individual benefits against national and group benefits. Game involves one or more cycles of strategy formulation, open debate, and voting.…
Descriptors: Economics, Educational Games, Geography, Higher Education
Voelker, Pamela – Balance Sheet, 1977
The author suggests the use of simulation and role playing as a method of motivating students in business math. Examples of career-oriented business math simulation games are counting change, banking, payrolls, selling, and shopping. (MF)
Descriptors: Business Education, Educational Games, Mathematics Instruction, Motivation Techniques
Cheatham, Val R. – Teacher, 1976
Charts, games, role playing, stories, scientific devices and research projects are ways that a teacher helped his fifth graders to learn what to look for and where to look when exploring the sky. (Author/RK)
Descriptors: Astronomy, Curriculum, Educational Games, Guidelines
Unwin, Graham – Creative Computing, 1983
Discusses advantages of using adventure games in the classroom, reviewing several popular adventures, and comparing (in chart format) 41 currently available programs. Comparison includes system requirement, suggested age, student rating, current price, format (text or text/graphics), fantasy/adventure and historical/scientific qualities, graphics…
Descriptors: Computer Programs, Decision Making, Educational Games, Elementary Secondary Education

Linksman, Jay – English Journal, 1983
Suggests using letter writing, creative writing, a mythology newspaper, and mythology games as four enjoyable ways of teaching mythology. (JL)
Descriptors: Classroom Techniques, Educational Games, English Instruction, High Schools

Blaga, Jeffrey J. – High School Journal, 1979
In 1977-78, 327 secondary social studies teachers in Ohio responded to a survey about their use of and opinions about simulations. Fifty-eight percent of the respondents regularly used simulations in their classrooms. More detailed responses and reasons for use or nonuse of simulations are discussed. (SJL)
Descriptors: Classroom Techniques, Educational Games, Role Playing, Secondary Education
Riessman, Frank – Today's Education, 1976
Defining students' different styles of learning and their study patterns enables a teacher to guide them into using their own methods effectively; this is particularly important in teaching inner-city students. (JD)
Descriptors: Disadvantaged Youth, Educational Games, Educational Strategies, Learning