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Dormann, Claire; Biddle, Robert – Learning, Media & Technology, 2006
This paper focuses on the benefits and utilisation of humour in digital game-based learning. Through the activity theory framework, we emphasise the role of humour as a mediating tool which helps resolve contradictions within the activity system from conjoining educational objectives within the computer game. We then discuss the role of humour…
Descriptors: Computer Uses in Education, Humor, Teaching Methods, Computers
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Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Ohio State Univ., Columbus. Cooperative Extension Service. – 1983
Two games are presented which demonstrate the complexity of the hazardous waste problem through an introduction to the: (1) economics of waste disposal; (2) legislation surrounding waste disposal; (3) necessity to handle wastes with care; (4) damages to the environmental and human health resulting from improper disposal; (5) correct ways to…
Descriptors: Educational Games, Elementary Secondary Education, Environmental Education, Role Playing
Tansey, P. J.; Unwin, Derick – Brit J Educ Stud, 1969
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Game Theory
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Garman, E. Thomas – Clearing House, 1979
The advantages and disadvantages of simulations in consumer education are summarized and guidelines presented to teachers on developing their own games. Four specific game topics are suggested. (SJL)
Descriptors: Consumer Education, Educational Games, Guidelines, Learning Activities
Stoil, Michael J.; Lester, James P. – Teaching Political Science, 1979
Suggests a new typology for evaluating simulation games based on the extent to which participants' roles correspond to specific real-world equivalents. Application of the typology associates different simulation formats with characteristic teaching goals, learning processes, and administrative pitfalls. (Author)
Descriptors: Class Activities, Educational Games, Evaluation Methods, Higher Education
Wilson, Cindy C.; And Others – Health Education (Washington D.C.), 1988
The Simulation Game is proposed as a means of sensitizing professionals to problems and dilemmas of key team members (social workers, nurses, health educators, physicians, and clinical psychologists) in geriatric health care. The game involves role playing from cards which present difficult issues and cases in such care. (CB)
Descriptors: Educational Games, Health Education, Health Services, Older Adults
Schwartz, Bernard – Elements: Translating Theory into Practice, 1974
Simulations, gaming and role-playing are innovative means which teachers can use to supplement existing instructional practice. When used to enhance learning in the responding dimension of the art program they suggest sound and interesting experiences for students. (Author)
Descriptors: Art Education, Educational Games, Educational Objectives, Educational Strategies
Plummer, Charles M. – Viewpoints, 1973
The social influence School Game'' seeks to engage teachers or prospective teachers in the process of advocating procedures in their real or anticipated schools. The primary technique employed is counterattitudinal roleplaying.'' (Author/JA)
Descriptors: Attitude Change, Educational Games, Game Theory, Games
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Price, Ray G.; And Others – National Business Education Yearbook, 1972
Descriptors: Business Education, Educational Change, Educational Games, Individualized Instruction
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Walford, Rex – Journal of Geography in Higher Education, 1981
Outlines the history, use, and value of simulations (role play, operational games, and individual exercises) in geography instruction. The author stresses that, while simulations improve student motivation and increase interest in concepts, their effectiveness depends on proper integration into course curricula. (AM)
Descriptors: Curriculum Design, Educational Games, Geographic Concepts, Geography Instruction
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Riley, Roberta; Schaffer, Eugene – English Journal, 1975
Various techniques for involving student in evaluation are described all of which make evaluation a learning activity. (JH)
Descriptors: Discussion (Teaching Technique), Educational Games, Evaluation Methods, Learning Processes
Twelker, Paul A. – 1970
A short, preliminary discussion of simulation and gaming outlines the various instructional and research techniques which come under the more general heading and lists the properties of each. Six sections of annotated, bibliographic entries serve as a guide to the literature on simulation and gaming. Documents are grouped under the following…
Descriptors: Annotated Bibliographies, Directories, Educational Games, Games
McCall, Michael K.; And Others – 1972
This report provides a general introduction to educational gaming and describes a simulation game developed primarily as a teaching device in the training of educational facility planners, but also beneficial for administrators, students, and community leaders. Objectives of the game are to sensitize players to issues and opinions outside their…
Descriptors: Bibliographies, Conflict Resolution, Educational Games, Facility Planning
O'Reilly, Desmond Vincent – 1971
Chapter 1 of this thesis provides definitions of terms used. Chapter 2 discusses role-playing, strategy games, and models. Chapter 3 explores the significance of games in child development. Chapter 4 relates the historical development of gaming and simulation. Chapter 5 focuses on advantages of simulations and games in education in terms of such…
Descriptors: Child Development, Educational Games, Game Theory, Geography Instruction
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