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Lee, Min-Kyung – Educational Technology Research and Development, 2018
This study explores the implications of the flipped classroom experiment in South Korea as a counter-proposal for the school innovation project based on the Korean educational context. Using Dongpyung middle school in South Korea for this case study, this paper focuses on how and why the flipped classroom impacts Korea's education culture. The…
Descriptors: Foreign Countries, Blended Learning, Educational Experiments, Educational Innovation
Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2017
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students' performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to assess the effects of it on students' learning achievement, motivation, critical thinking, and problem…
Descriptors: Active Learning, Inquiry, Educational Games, Design
Raycheva, Regina Pavlova; Angelova, Desislava Ivanova; Vodenova, Pavlina Minkova – European Journal of Engineering Education, 2017
Using a students' workshop as a laboratory, this article summarises the observation of three years' implementation of a new study module for a Bachelor Program in Engineering Design (Interior and Furniture Design) at the University of Forestry, Sofia, Bulgaria. The article offers an analysis of group dynamics and the difficulties and issues…
Descriptors: Active Learning, Student Projects, Engineering Education, Design
Elliott, John – Educational Action Research, 2015
Curriculum aims often remain unrealised aspirations. This is because the values and principles implicit in them fail to get articulated in forms that can effectively inform and guide the practice of teaching. Ideas such as "learner-centred education", "independent/autonomous learning", "self-directed learning",…
Descriptors: Foreign Countries, Educational Research, Action Research, Curriculum Design
Burke, Kevin J.; Harman, Ruth; Hadley, Heidi Lyn; Mizell, Jason D. – New Educator, 2018
As part of a youth summer program--a partnership between a large Southeastern university and the local school district--middle-school-aged youth, preservice teachers, and doctoral candidates interested in arts-based literacy practices spent their mornings in June 2016 engaging in activities that both explored and expanded thinking around their…
Descriptors: Youth Programs, Summer Programs, College School Cooperation, Middle School Students
Kayumova, Leysan R.; Morozova, Marina A. – International Journal of Environmental and Science Education, 2016
The relevance of the research problem is caused by the need to use various teaching methods and techniques in training students majoring in pedagogical specialties while implementing the competency approach in education. Information about the technology of critical thinking development (CTD) in future teachers training is limited, and the…
Descriptors: Critical Thinking, Competency Based Education, Majors (Students), Safety Education
Darr, Benjamin J.; Cohen, Alexander H. – Journal of Political Science Education, 2016
Sociologists have long recognized the utility of modified forms of Monopoly as tools for teaching about social stratification within the United States. We present an adaptation of Monopoly to help instructors teach students how capitalism plays out in a liberalizing world economy. By taking on roles as CEOs of global companies based in different…
Descriptors: Educational Games, Social Systems, Social Stratification, Neoliberalism
Connors-Kellgren, Alice; Parker, Caroline E.; Blustein, David L.; Barnett, Mike – Journal of Science Education and Technology, 2016
For over a decade, the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program has funded researchers and educators to build an understanding of best practices, contexts, and processes contributing to K-12 students' motivation and participation in Science, Technology, Engineering, and Mathematics…
Descriptors: STEM Education, Active Learning, Student Projects, Educational Innovation
Wu, Ji-Wei; Tseng, Judy C. R.; Hwang, Gwo-Jen – Educational Technology & Society, 2015
Inquiry-Based Learning (IBL) is an effective approach for promoting active learning. When inquiry-based learning is incorporated into instruction, teachers provide guiding questions for students to actively explore the required knowledge in order to solve the problems. Although the World Wide Web (WWW) is a rich knowledge resource for students to…
Descriptors: Foreign Countries, Inquiry, Active Learning, Intelligent Tutoring Systems
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Brophy, Caroline; Hahn, Lukas – Journal of Statistics Education, 2014
In this paper, we describe an in-class experiment that is easy to implement with large groups of students. The experiment takes approximately 15-20 minutes to run and involves each student completing one of four types of Sudoku puzzles and recording the time it takes to completion. The resulting data set can be used as a teaching tool at an…
Descriptors: Large Group Instruction, Lecture Method, Educational Experiments, Puzzles
Rauh, Jonathan – Journal of Political Science Education, 2014
Active learning, including in-class debates, is used in social science classrooms as a means of improving meaning and increasing understanding of complex materials. However, in-class debates do not fully satisfy all aspects of experiential learning because students do not get to experience the results of multifaceted concepts, such as strategic…
Descriptors: Discussion (Teaching Technique), Class Activities, Educational Experiments, Active Learning
Mountrakis, Giorgos; Triantakonstantis, Dimitrios – Journal of Geography in Higher Education, 2012
Teaching remote sensing in higher education has been traditionally restricted in lecture and computer-aided laboratory activities. This paper presents and evaluates an engaging inquiry-based educational experiment. The experiment was incorporated in an introductory remote sensing undergraduate course to bridge the gap between theory and…
Descriptors: Higher Education, Inquiry, Geography, College Instruction
Smyrnaiou, Zacharoula; Foteini, Moustaki; Kynigos, Chronis – Electronic Journal of e-Learning, 2012
Learning science requires the understanding of concepts and formal relationships, processes that--in themselves--have been proved to be difficult for students as they seem to encounter substantial problems with most of the inquiry-learning processes in which they engage. Models in inquiry-based learning have been considered as powerful…
Descriptors: Foreign Countries, Active Learning, Cooperative Learning, Learning Processes
Shao, Kun; Maher, Peter – Interactive Technology and Smart Education, 2012
Purpose: Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using…
Descriptors: Computer Assisted Instruction, Active Learning, Telecommunications, Computer Networks
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