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O¨zgu¨r Keles¸; Vincent Brubaker-Gianakos; Vimal Viswanathan; Farshid Marbouti – Journal of STEM Education: Innovations and Research, 2023
This paper describes the application of new Virtual Learning Environments (VLEs) in engineering education. It demonstrates how VLEs improve student learning in two engineering concepts compared with the traditional classroom setting. Literature has conflicting studies on both the advantages and disadvantages of learning in VLEs. The application of…
Descriptors: Educational Environment, Virtual Classrooms, Computer Simulation, Artificial Intelligence
Angela Michelle Taylor – ProQuest LLC, 2024
The problem this study addressed was that K-12 special education teachers were challenged with using effective instructional and engagement practices in a virtual setting for students with disabilities. The purpose of this study was to explore K-12 special education teachers' experiences with using effective instructional and engagement practices…
Descriptors: Special Education Teachers, Elementary Secondary Education, Students with Disabilities, Virtual Classrooms
Yuan, Jing; Liu, Yongquan; Han, Xichun; Li, Aiping; Zhao, Liling – Interactive Technology and Smart Education, 2023
Purpose: The paper aims to propose a virtual reality (VR) wisdom teaching model in open university English course from the perspective of "Metaverse". The study aims to testify the stimulation for English learning and the effectiveness of English-expressing with VR tools for adult learners from the practice in a pilot reform project.…
Descriptors: Computer Simulation, Educational Technology, Teaching Methods, Foreign Countries
Xin Zhao; Colin Derek McClure – RELC Journal: A Journal of Language Teaching and Research, 2024
The use of virtual learning communities has shown great potential for language education. Research suggests that video-conferencing technology can assist teachers in creating such communities for second-language teaching. Gather.Town is a gamified, video-conferencing platform that revolutionizes the traditional static video-conferencing experience…
Descriptors: Gamification, Learner Engagement, Electronic Learning, Second Language Learning
Jelena Mihajlovic-Milicevic; Miloš Radenkovic; Aleksandra Labus; Danijela Stojanovic; Zorica Bogdanovic – Interactive Learning Environments, 2024
This paper studies the problem of coordination and supervision of virtual teams and their capabilities. The goal is to develop a model suitable for managing virtual student teams specialized in the development of smart environments. The developed model is based on SAFe and DevOps, which when combined provide us with a framework for the evaluation…
Descriptors: Educational Environment, Virtual Classrooms, Group Instruction, Active Learning
Mohammed Kamal Afify; Abdulrazak Mohamed Alqoot; Saffanah Abdel Kader Zedan – Turkish Online Journal of Distance Education, 2023
Distance education during emergencies requires planning, design, and goal setting to create an effective learning environment. Virtual distance education involves more than just uploading educational content; it is rather an educational process that provides choice for learners, as well as flexibility and responsibility for learning and academic…
Descriptors: Virtual Classrooms, Distance Education, Electronic Learning, Educational Technology
Noah Glaser; Mohan Yang; Shangman Eunice Li; K. Rende Mendoza – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study examines learner experiences in the Museum of Instructional Design (MID), a 3D Virtual Learning Environment (VLE) developed using Mozilla Spoke and Hubs, focusing on Instructional Design and Technology (IDT) education. The MID utilizes a museum theme as a fundamental design element and allows learners to interact, converse, and develop…
Descriptors: Museums, Instructional Design, Educational Environment, Virtual Classrooms
Jennifer Holt – ProQuest LLC, 2022
Virtual education has been steadily growing since the late 1990s. Early research was primarily focused on the comparative studies between brick-and-mortar schools and virtual or hybrid schools. While the research over the past two decades has grown substantially and now includes broader topics such as for whom virtual education seems to work well…
Descriptors: Virtual Classrooms, Electronic Learning, Virtual Schools, Blended Learning
Callahan, Kristin – International Journal of Art & Design Education, 2021
In-person, introverted students fade into the background. Online they disappear. Typically, introverts are expected to conform, but it's valuable to allow them to participate on their terms. Thoughtful introverts synthesise information and share feedback based on deep reflection, which is valuable to the design process. This article discusses how…
Descriptors: Value Judgment, Extraversion Introversion, Student Characteristics, Student Participation
Mirmoghtadaie, Zohrehsadat; Keshavarz, Mohsen; Kohan, Noushin; Ahmady, Soleiman – International Review of Research in Open and Distributed Learning, 2023
Identification of key factors affecting the self-directed learning process in the virtual environment of medical education is vital. In this article, we designed a model that describes the self-directed learning process in the virtual learning environment for post graduate students of medical sciences in Iran. This study was carried out in two…
Descriptors: Models, Independent Study, Virtual Classrooms, Medicine
Kari Kleine; Elena Pessot – Higher Education Research and Development, 2024
The use of virtual labs in higher education is gaining growing interest, with different debates in the literature about their role in addressing learning outcomes and balancing hands-on activities. This study seeks to understand how labs can be virtualised and thus structured to contribute to engineering education, by adopting an innovative…
Descriptors: Virtual Classrooms, Laboratories, Engineering Education, Outcomes of Education
Adewale, Sulaimon; Tahir, Muyideen Babatunde – Asian Association of Open Universities Journal, 2022
Purpose: The onus of this study was to find out the role played by virtual learning environment factors on students' satisfaction during the COVID-19 period in Nigeria. A survey was carried out on students in higher education institutions in Nigeria to actualize this purpose. Design/methodology/approach: Simple random sampling techniques with the…
Descriptors: Foreign Countries, Electronic Learning, Virtual Classrooms, Student Satisfaction
Sydney Taylor Pons; Laura Cruz; Michael J. Tews – Journal on Excellence in College Teaching, 2024
The learning environment is intertwined with affective learning and significantly influences the overall student learning experience. The authors introduce the concept of the meta-space, which they define as the dynamic spaces that exist between the traditional, formal containers in which learning typically occurs. Using qualitative and…
Descriptors: Instructional Design, Educational Strategies, Humanistic Education, Educational Environment
Kyvete Shatri; Jeton Kelmendi – Journal of Social Studies Education Research, 2023
With the start of the COVID-19 pandemic, educational institutions were compelled to adopt distance learning as a temporary solution, substituting physical classrooms with virtual ones. However, even post-pandemic, several universities find themselves facing dilemma concerning organizing the education process. This pertains to the decision of…
Descriptors: Academic Achievement, Student Attitudes, Teacher Attitudes, COVID-19
Bo Sichterman; Stan van Ginkel; Melanie van Halteren; Richard van Tilborg; Omid Noroozi – International Journal of Technology in Education, 2023
Although previous research on Virtual Reality (VR) demonstrated the effects of particular learning environment characteristics on learning, none of these studies constructed their virtual learning environment from a constructive alignment perspective. Therefore, this experimental study aims to investigate the impact of a constructively aligned…
Descriptors: Computer Simulation, Artificial Intelligence, Professional Personnel, Motivation