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Chang, Ben; Cheng, Nien-Heng; Deng, Yi-Chan; Chan, Tak-Wai – Computers and Education, 2007
Social interactions profoundly impact the learning processes of learners in traditional societies. The rapid rise of the Internet using population has been the establishment of numerous different styles of network communities. Network societies form when more Internet communities are established, but the basic form of a network society, especially…
Descriptors: Learning Processes, Internet, Science and Society, Design Requirements
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Bielaczyc, Katerine – Journal of the Learning Sciences, 2006
If design research involving technology-based tools is going to impact educational settings, the design process must be extended beyond the tool itself to encompass a broader range of factors such as the classroom social structures (e.g., beliefs about learning and knowledge, learning activities and participant structures, configurations of both…
Descriptors: Technology Integration, Social Capital, Educational Technology, School Culture

Taylor, Jeremy – British Journal of Educational Technology, 1974
A look at research from the Institute of Advanced Architectural Studies, York, United Kingdom, on the design of spaces for learning. (HB)
Descriptors: Architecture, Classroom Design, Design Requirements, Educational Environment
Redondo, Miguel A.; Bravo, Crescencio; Ortega, Manuel; Verdejo, M. Felisa – Computers and Education, 2007
Experimental learning environments based on simulation usually require monitoring and adaptation to the actions the users carry out. Some systems provide this functionality, but they do so in a way which is static or cannot be applied to problem solving tasks. In response to this problem, we propose a method based on the use of intermediate…
Descriptors: Intelligent Tutoring Systems, Cooperative Learning, Experiential Learning, Educational Environment
Novak, Shannon; Ponting, Anna; Bhattacharya, Madhumita – Journal of Interactive Learning Research, 2007
The design of a web-based hypermedia learning solution requires a robust design process--a full iteration that conceptually, metaphorically, structurally and navigationally defines a solution with the end users at its core as exemplified by Kommers (2001). Initially this process was considered as a sequential, hierarchical pyramid from conceptual…
Descriptors: Web Based Instruction, Hypermedia, Program Design, Educational Environment

Caffarella, Edward P., Jr. – CEFP Journal, 1973
An investigation of the effect that the educational facility (the environment) has on social and emotional learning from the viewpoints of educational planning, nonverbal communication, and educational psychology. (Author/MF)
Descriptors: Design Requirements, Educational Environment, Environmental Influences, Environmental Research
Hung, David – Educational Technology, 2001
Discusses community of practice, situated cognition, learning as demand driven, learning as a social act, and learning via ways of seeing. Expands these ideas through Vygotsky's writings, including zone of proximal development and the general genetic law of cultural development; and considers implications for the design of Web-based learning…
Descriptors: Design Requirements, Educational Environment, Instructional Design, Learning Theories
Goodrum, David A.; And Others – Educational Technology, 1993
Discusses the development of an Enriched Learning and Information Environment (ELIE). Highlights include technology-based and theory-based frameworks for defining ELIEs; a socio-technical definition; a conceptual prototype; a participatory design process, including iterative design through rapid prototyping; and design issues for technology…
Descriptors: Computer System Design, Constructivism (Learning), Design Requirements, Educational Environment
Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing
Dober and Flansburgh, Cambridge, MA. – 1964
A carpeting survey discusses the following areas--(1) survey methodology, (2) location of carpeting usage, (3) carpeting cost comparisons to other floor coverings, (4) kinds of carpeting used, and (5) conclusions. The conclusions are as follows--(1) use of carpeting as a floor covering is increasing, (2) carpeting is the favored floor covering in…
Descriptors: Acoustical Environment, Carpeting, Design Requirements, Economics
Dudek, Mark – 2000
This publication about pre-school nursery design illustrates major issues and ideas about these spaces and provides comprehensive guidance for the planners and designers of such spaces. The author presents examples of historical and contemporary kindergartens that demonstrate practical ways that educational theory can be incorporated into new…
Descriptors: Architectural Character, Design Requirements, Educational Environment, Educational Facilities Design
Andone, Diana; Dron, Jon; Pemberton, Lyn; Boyne, Chris – Journal of Interactive Learning Research, 2007
While most existing online learning environments cater for needs identified during the 1990s, a new generation of digital students has emerged in the developed world. Digital students are young adults who have grown up with digital technologies integrated as an everyday feature of their lives. Digital students use technology differently, fluidly…
Descriptors: Educational Environment, Young Adults, Foreign Countries, Focus Groups
Midjaas, Carl Larsen; Millu, Milton J. – American School and University, 1975
On a limited site, Grand Rapids transforms a 750-student junior high into a 3000-student senior high school. (Author)
Descriptors: Building Design, Critical Path Method, Design Requirements, Educational Environment

Simonson, Nancee – Journal of Interactive Instruction Development, 1998
Describes a project that converted a stand-up training class to an interactive Web site posted on an Intranet for access by all employees. Topics include the wide range of possible users with different locations and time schedules, cognitive flexibility theory and flexible learning environments, and use as an electronic-performance support system.…
Descriptors: Computer Assisted Instruction, Design Requirements, Educational Environment, Training Methods