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Karkou, Vicky; Bakogianni, Sophia; Kavakli, Evangelia – Research in Dance Education, 2008
With few exceptions, dance, and traditional dance in particular, has received little attention regarding the development of technological tools that can support teaching. The WebDANCE project was a pilot study with a European scope that aimed to experiment with the development of a web-based learning environment for traditional dances. The final…
Descriptors: Summative Evaluation, Foreign Countries, Internet, Dance Education
Greener, Susan L. – Campus-Wide Information Systems, 2010
Purpose: "I can't do online learning". This is a surprisingly common response from professional postgraduate students who have a narrow view of what online learning might comprise. Images of screen-gazing at mega-bytes of text or childish multi-choice quizzes on CD-ROMs have encouraged strange reactionary responses from many otherwise…
Descriptors: Foreign Countries, Electronic Learning, Cognitive Style, Online Courses
Minocha, Shailey; Roberts, Dave – ALT-J: Research in Learning Technology, 2008
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting 3D virtual worlds for socialisation and knowledge creation in distance education. Socialisation or "knowing one another" in remote distributed environments can be achieved through synchronous technologies such as instant messaging, audio and…
Descriptors: Web Sites, Educational Environment, Distance Education, Online Courses
Schwier, Richard A.; Morrison, Dirk; Daniel, Ben K. – Online Submission, 2009
This research considers how professional participants in a non-formal self-directed learning environment (NFSDL) made use of self-directed learning activities in a blended face-to-face and on line learning professional development course. The learning environment for the study was a professional development seminar on teaching in higher education…
Descriptors: Electronic Learning, Learning Activities, Distance Education, Online Courses
O'Connor, Eileen A. – Journal of Educational Technology Systems, 2010
To determine if and how using immersive virtual platforms might further educational purposes, the report examines three graduate, teacher-education, online courses that were conducted in part in Second Life (SL). By studying students' SL-related debriefings and assignments, by considering the type, format, and scheduling of SL events, and by…
Descriptors: Graduate Students, Teacher Education Programs, Online Courses, Computer Uses in Education
Cooper, Karen E. – ProQuest LLC, 2009
Virtual Worlds have become an attractive platform for work, play, and learning. Businesses, including the public sector and academia, are increasingly investing their time, money, and attention to understanding the value of virtual worlds as a productivity tool. For example, educators are leading the way with research in Second Life, one of the…
Descriptors: Feedback (Response), Activity Units, Instructional Design, Curriculum Design
Franetovic, Marija – ProQuest LLC, 2012
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative…
Descriptors: Educational Environment, Virtual Classrooms, Cooperative Learning, Learner Engagement
Orleans, Myron, Ed. – IGI Global, 2014
Online education continues to permeate mainstream teaching techniques in higher education settings. Teaching upper-level classes in an online setting is having a major impact on education as a whole and is fundamentally altering global learning. "Cases on Critical and Qualitative Perspectives in Online Higher Education" offers a…
Descriptors: Higher Education, Electronic Learning, Case Studies, Instruction
Nishide, Ryo; Shima, Ryoichi; Araie, Hiromu; Ueshima, Shinichi – Journal of Educational Multimedia and Hypermedia, 2007
Evaluation experiments have been essential in exploring home delivery of lectures for which users can experience campus lifestyle and distant learning through 3D virtual space. This paper discusses the necessity of virtual space for distant learners by examining the effects of virtual space. The authors have pursued the possibility of…
Descriptors: Factor Analysis, Distance Education, Educational Environment, Program Evaluation
Barkand, Jonathan; Kush, Joseph – Electronic Journal of e-Learning, 2009
Virtual Learning Environments (VLEs) are becoming increasingly popular in online education environments and have multiple pedagogical advantages over more traditional approaches to education. VLEs include 3D worlds where students can engage in simulated learning activities such as Second Life. According to Claudia L'Amoreaux at Linden Lab, "at…
Descriptors: Traditional Schools, Secondary Schools, Educational Games, Educational Environment
Verbaan, Eddy – Teaching in Higher Education, 2008
Since 2003, a collaborative teaching project 'The Multicultural Society in the Netherlands' has been running with increasing levels of success. This project links Dutch Studies students at Sheffield with students at University College London to pursue a collaborative inquiry into issues of migration and multiculturalism. Cross-institutional…
Descriptors: Inquiry, Active Learning, Cultural Pluralism, Foreign Countries
Blummer, Barbara – Community & Junior College Libraries, 2008
Perkins, a professor of Education at Harvard University, promoted the use of constructivism in conjunction with information processing technologies to facilitate students' understanding and active use of knowledge and skills. He identified five facets of a learning environment including: information banks, symbol pads, construction kits,…
Descriptors: Constructivism (Learning), Educational Technology, Information Literacy, Educational Environment
Richards, Debbie; Fassbender, Eric; Bilgin, Ayse; Thompson, William Forde – ALT-J: Research in Learning Technology, 2008
Empirical evidence is needed to corroborate the intuitions of gamers and game developers in understanding the benefits of Immersive Virtual Worlds (IVWs) as a learning environment and the role that music plays within these environments. We report an investigation to determine if background music of the genre typically found in computer-based…
Descriptors: Undergraduate Students, Music, Investigations, Foreign Countries
Livingstone, Daniel; Kemp, Jeremy; Edgar, Edmund – ALT-J: Research in Learning Technology, 2008
While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment, and this in turn has led to a surge of interest in their educational applications. In this paper we briefly review the…
Descriptors: Educational Technology, Virtual Classrooms, Educational Environment, Educational Games
Liu, Feng; Cavanaugh, Cathy – International Journal on E-Learning, 2011
This paper describes a study of success factors in high enrollment courses in a K-12 virtual school learning environment. The influence of variables: time student spent in the learning management system (LMS), number of times logged into the LMS, teacher comment, participation in free or reduced lunch programs, student status in the virtual school…
Descriptors: Management Systems, Elementary Secondary Education, Academic Achievement, Online Courses