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Cheney, Amelia W.; Sanders, Robert L.; Matzen, Nita J.; Bronack, Stephen C.; Riedl, Richard E.; Tashner, John H. – Themes in Science and Technology Education, 2009
Participation in learning communities, and the construction of knowledge in communities of practice, are important considerations in the use of 3D immersive worlds. This article describes the creation of this type of learning environment in AETZone, an immersive virtual environment in use within graduate programs at Appalachian State University…
Descriptors: Computer Simulation, Communities of Practice, Educational Environment, Virtual Classrooms
Rauch, Ulrich; Cohodas, Marvin; Wang, Tim – Innovate: Journal of Online Education, 2009
Ulrich Rauch, Marvin Cohodas, and Tim Wang describe the Arts Metaverse, a Croquet-based virtual learning environment under development at the University of British Columbia. The Arts Metaverse allows three-dimensional virtual reconstruction of important artifacts and sites of classical, ancient, and indigenous American art, thereby allowing…
Descriptors: Computer Assisted Instruction, Social Sciences, Foreign Countries, Educational Technology
van Raaij, Erik M.; Schepers, Jeroen J. L. – Computers & Education, 2008
The success of a virtual learning environment (VLE) depends to a considerable extent on student acceptance and use of such an e-learning system. After critically assessing models of technology adoption, including the Technology Acceptance Model (TAM), TAM2, and the Unified Theory of Acceptance and Usage of Technology (UTAUT), we build a conceptual…
Descriptors: Computer Attitudes, Information Technology, Statistical Data, Educational Environment
Havice, Pamela A.; Davis, Taurean T.; Foxx, Kerry W.; Havice, William L. – Quarterly Review of Distance Education, 2010
The digital revolution has ushered in a generation shaped by the integration of emerging communication technology into everyday life, including today's traditional-aged college students. While research on how this generation utilizes technology is prevalent, research and reflection on the effective integration of technology into the learning…
Descriptors: Undergraduate Students, Distance Education, Educational Environment, Learner Engagement
Lin, Ming-Chao; Tutwiler, M. Shane; Chang, Chun-Yen – Learning, Media and Technology, 2011
This study investigated the relationship between the use of a three-dimensional Virtual Reality Learning Environment for Field Trip (3DVLE[subscript (ft)]) system and the achievement levels of senior high school earth science students. The 3DVLE[subscript (ft)] system was presented in two separate formats: Teacher Demonstrated Based and Student…
Descriptors: Field Trips, Intervention, Student Attitudes, Computer Simulation
Zheng, Yanlin; Yano, Yoneo – British Journal of Educational Technology, 2007
For learners in distributed e-learning environments, it is difficult, but very important, to locate the right peer for collaboration on the right knowledge, at the right time and in the right way. This paper proposes the use of context awareness (CA) to support peer recommendation in the e-learning context. For this purpose, this paper explores…
Descriptors: Proximity, Models, Distance Education, Virtual Classrooms
Sinkovics, Rudolf R.; Haghirian, Parissa; Yu, Shasha – Journal of Teaching in International Business, 2009
Information technology (IT) innovations have and continue to have a significant impact on international marketing practice and customer interactions. With the marketing environment becoming increasingly dependent on technology, marketing teaching in higher education faces a challenging task of effectively leveraging technology in diverse learning…
Descriptors: Information Technology, Business Education, Educational Innovation, Educational Environment
Saltmarsh, Sue; Sutherland-Smith, Wendy; Kitto, Simon – Asia-Pacific Journal of Teacher Education, 2008
Technologically-mediated learning environments are an increasingly common component of university experience. In this paper, the authors consider how the interrelated domains of policy contexts, new learning cultures and the consumption of information and communication technologies might be explored using the concept of technography. Understood…
Descriptors: Online Courses, Educational Technology, Educational Environment, Information Technology
Chaudhary, Sohanvir; Garg, Suresh – Educational Research and Reviews, 2010
One of the serious problems associated with Indian school education has been high dropout rate. The reasons are many and varied but the major constraints are: non-availability of adequate number of competent and trained teachers in most of the schools and separate room for each class. To overcome such problems and increase equitable access to all,…
Descriptors: Feedback (Response), Open Universities, Elementary Education, Distance Education
Vodde, Rich; White, S. Dale; Meacham, Mike – Technology, Pedagogy and Education, 2010
Social work, like other professions, finds itself influenced by postmodernism and hypertechnology. Social work educators are striving to adapt in the face of rapidity of knowledge expansion and of technological advancement, which impact the nature of pedagogy. Recent emphases on effectiveness and efficiency of technological innovations are…
Descriptors: Postmodernism, Social Work, Self Concept, Values
Johnson-Glenberg, Mina C.; Birchfield, David; Usyal, Sibel – Educational Media International, 2009
We present a new and innovative interface that allows the learner's body to move freely in a multimodal learning environment. The Situated Multimedia Arts Learning Laboratory ("SMALLab") uses 3D object tracking, real time graphics, and surround-sound to enhance embodied learning. Our hypothesis is that optimal learning and retention occur when…
Descriptors: Virtual Classrooms, Intermode Differences, Learning Modalities, Computer Interfaces
Subramaniam, Nantha Kumar; Kandasamy, Maheswari – Australasian Journal of Educational Technology, 2011
This study explores the use of the virtual classroom which has been created in "myVLE", a learning management system used by the Open University Malaysia (OUM). The virtual classroom in "myVLE" is an asynchronous-based online learning environment that delivers course materials to learners and provides collaboration and…
Descriptors: Electronic Learning, Delivery Systems, Management Systems, Independent Study
Leijen, Ali; Admiraal, Wilfried; Wildschut, Liesbeth; Simons, P. Robert-Jan – Research in Dance Education, 2008
The aim of the study was to find out how dance students experienced learning in an international distance education program delivered in an e-learning format using a virtual learning environment platform. In order to organize the students' experiences with the various learning assignments, we focused on three broad categories of learning tasks:…
Descriptors: Feedback (Response), Writing Assignments, Distance Education, Dance Education
Mulrine, Christopher F. – Gifted Child Today, 2007
This article illustrates how teachers can infuse best practices from both gifted and talented education and information technology to benefit gifted and talented students through the creation of a virtual classroom learning environment. The author has used this assignment in an assistive technology course as an assignment for teacher preparation…
Descriptors: Virtual Classrooms, Educational Environment, Educational Technology, Assistive Technology
Bailenson, Jeremy N.; Yee, Nick; Blascovich, Jim; Beall, Andrew C.; Lundblad, Nicole; Jin, Michael – Journal of the Learning Sciences, 2008
This article illustrates the utility of using virtual environments to transform social interaction via behavior and context, with the goal of improving learning in digital environments. We first describe the technology and theories behind virtual environments and then report data from 4 empirical studies. In Experiment 1, we demonstrated that…
Descriptors: Computer Simulation, Computer Uses in Education, Social Cognition, Interpersonal Relationship