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Aldrich, Clark – Innovate: Journal of Online Education, 2009
While there is some overlap in the uses and structures of virtual worlds, games, and simulations and the three often look similar, their differences are profound. Clark Aldrich presents a taxonomy of virtual environments that recognizes both the distinctions and the similarities among virtual environments for learning. All three, he suggests, are…
Descriptors: Exhibits, Virtual Classrooms, Educational Environment, Simulation
McKethan, Robert; Rabinowitz, Erik; Kernodle, Michael W. – Physical Educator, 2010
The purpose of this investigation was to examine (a) how Multiple Intelligence (MI) strengths correlate to learning in virtual and traditional environments and (b) the effectiveness of learning with and without an authority figure in attendance. Participants (N=69) were randomly assigned to four groups, administered the Multiple Intelligences…
Descriptors: Multiple Intelligences, Investigations, Computer Assisted Instruction, Virtual Classrooms
Lamotte, Wim; Quax, Peter; Flerackers, Eddy – Campus-Wide Information Systems, 2008
Purpose: Scalability is an important research topic in the context of networked virtual environments (NVEs). This paper aims to describe the ALVIC (Architecture for Large-scale Virtual Interactive Communities) approach to NVE scalability. Design/methodology/approach: The setup and results from two case studies are shown: a 3-D learning environment…
Descriptors: Architecture, Virtual Classrooms, Case Studies, Educational Environment
Alinaghi, Tannaz; Bahreininejad, Ardeshir – International Journal of Distance Education Technologies, 2011
The increasing advances of new Internet technologies in all application domains have changed life styles and interactions. E-learning and collaborative learning environment systems are originated through such changes and aim at providing facilities for people in different times and geographical locations to cooperate, collaborate, learn and work…
Descriptors: Electronic Learning, Educational Environment, Questioning Techniques, Responses
Budak, Ayfer – Educational Research and Reviews, 2012
This study investigated how involving in a lesson study process at virtual settings impacted participating teachers' knowledge. The two elementary mathematics teachers, teaching in two public elementary schools at distant cities and meeting occasionally face to face and regularly at virtual settings formed the sample of this study. Neither of the…
Descriptors: Educational Change, Faculty Development, Mathematics Teachers, Virtual Classrooms
Lin, Chi-Syan; Ma, Jung Tsan; Chen, Yi-Lung; Kuo, Ming-Shiou – Journal on School Educational Technology, 2010
The goal of this study is to investigate how students behave themselves in the virtual learning worlds. The study creates a 3D virtual learning world, entitled the Best Digital Village, and implements a learning program on it. The learning program, the Expo, takes place at the Exhibition Center in the Best Digital Village. The space in the Expo is…
Descriptors: Virtual Classrooms, Statistical Analysis, Communities of Practice, Computer Games
Chatti, Mohamed Amine; Agustiawan, Mohammad Ridwan; Jarke, Matthias; Specht, Marcus – International Journal of Virtual and Personal Learning Environments, 2010
Over the past decade, it has been argued that technology-enhanced learning (TEL) could respond to the needs of the new knowledge society and transform learning. However, despite isolated achievements, TEL has not succeeded in revolutionizing education and learning processes. Most current TEL initiatives still take a centralized technology-push…
Descriptors: Educational Technology, Educational Environment, Individualized Instruction, Technology Integration
Liu, Feng; Black, Erik; Algina, James; Cavanaugh, Cathy; Dawson, Kara – Journal of Interactive Online Learning, 2010
Parental involvement has been recognized as an important factor for student achievement in traditional school settings. The lack of research regarding the effect of parental involvement on student achievement in virtual schooling is, in part, due to the absence of a valid and reliable instrument to measure this construct. This paper provides an…
Descriptors: Parent Participation, Academic Achievement, Parent School Relationship, Educational Environment
Baran, Bahar; Cukurbasi, Baris; Colak, Canan; Dogusoy, Berrin – Turkish Online Journal of Educational Technology - TOJET, 2012
This study aims to reveal Second Life (SL) residents' profiles, first hand experiences, opinions about SL and its potential as an educational environment. The members of 14 Turkish Island in SL answered a questionnaire including Likert-type, open ended and multiple-choice items and participated in interview sessions. Researchers collected 118…
Descriptors: Educational Environment, Profiles, Cultural Context, Foreign Countries
Tatli, Zeynep; Ayas, Alipasa – Turkish Online Journal of Distance Education, 2012
The lab applications, which were started to be applied through mid 19th century, not only provide a new point of view but also bring about a new dimension to the lessons. At early times they were used to prove theoretical knowledge but lately they turned into environments where students freely discover knowledge as an individual or in groups. The…
Descriptors: Constructivism (Learning), Experimental Groups, Control Groups, Chemistry
Rowe, Jonathan P.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C. – International Journal of Artificial Intelligence in Education, 2011
A key promise of narrative-centered learning environments is the ability to make learning engaging. However, there is concern that learning and engagement may be at odds in these game-based learning environments. This view suggests that, on the one hand, students interacting with a game-based learning environment may be engaged but unlikely to…
Descriptors: Problem Solving, Educational Technology, Virtual Classrooms, Educational Environment
De Lucia, Andrea; Francese, Rita; Passero, Ignazio; Tortora, Genoveffa – Computers & Education, 2009
Video games and new communication metaphors are quickly changing today's young people habits. Considering the actual e-learning scenarios, embedded in a fully technological enabled environment it is crucial to take advantage of this kind of capabilities to let learning process gain best results. This paper presents a virtual campus created using…
Descriptors: Video Games, Cooperative Learning, Virtual Classrooms, Teacher Student Relationship
Yenika-Agbaw, Vivian – New Horizons in Education, 2010
Online teaching, a new phenomenon in literary studies has elicited strong emotions among scholars of children's literature, some of whom are noted for their progressive beliefs. Like most of my colleagues in the academy, I was skeptical about teaching a graduate children's literature course online initially because I thought it would not only…
Descriptors: Childrens Literature, Online Courses, Virtual Classrooms, Electronic Learning
Blake, Anne M.; Moseley, James L. – Educational Technology, 2010
Avatars are gaining popularity as an emerging technology to facilitate learning and instruction. Avatars can be used as agents of e-learning applications or as part of immersive learning environments such as Second Life. Research indicates that avatar use has numerous potential benefits, including increased student engagement and opportunities for…
Descriptors: Electronic Learning, Educational Technology, Computer Simulation, Technology Uses in Education
van Manen, Max; Adams, Catherine – Educational Philosophy and Theory, 2009
In this paper we explore the phenomenon of writing online. We ask, "Is writing by means of online technologies affected in a manner that differs significantly from the older technologies of pen on paper, typewriter, or even the word processor in an off-line environment?" In writing online, the author is engaged in a spatial complexity of physical,…
Descriptors: Writing (Composition), Phenomenology, Internet, Writing Processes