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Adamson, Eadie – 1988
This paper describes the use of LOGOWriter with fifth grade boys as a means of developing programming procedures for computer games that they could use to simulate motion with acceleration, as well as techniques for controlling the direction of motion. The kinds of programs developed, student responses to this work, observations about teaching…
Descriptors: Computer Games, Computer Software, Discovery Learning, Discovery Processes
Peer reviewed Peer reviewed
Clason, Robert G. – Journal of Computers in Mathematics and Science Teaching, 1991
A mult tile is a set of polygons each of which can be dissected into smaller polygons similar to the original set of polygons. Using a recursive LOGO method that requires solutions to various geometry and trigonometry problems, dissections of mult tiles are carried out repeatedly to produce tile patterns. (MDH)
Descriptors: Computer Assisted Instruction, Discovery Processes, Geometry, Mathematical Enrichment
Peer reviewed Peer reviewed
Filimonov, Rossen; Kreith, Kurt – Journal of Computers in Mathematics and Science Teaching, 1992
Describes the Plane Geometry System computer software developed at the Educational Computer Systems laboratory in Sofia, Bulgaria. The system enables students to use the concept of "algorithm" to correspond to the process of "deductive proof" in the development of plane geometry. Provides an example of the software's capability…
Descriptors: Abstract Reasoning, Algorithms, Computer Assisted Instruction, Computer Software Development
Stevenson, Frederick W. – 1992
This book attempts to introduce students to the creative aspects of mathematics through exploratory problems. The introduction presents the criteria for the selection of the problems in the book. Criteria indicate that problems should: be immediately attractive, require data to be generated or gathered, appeal to students from junior high school…
Descriptors: Calculators, Computer Assisted Instruction, Creative Thinking, Creativity