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Hettithanthri, Upeksha; Hansen, Preben; Munasinghe, Harsha – International Journal of Technology and Design Education, 2023
The architectural design process is a unique process that has its inherent phases with specific activities within. Exploring and identifying the real design process which occurs within the conventional design studio is the key focus of this study. This study was carried out by adopting systematic literature review methodology. The most relevant…
Descriptors: Architecture, Building Design, Studio Art, Models
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Yiming Ma; Flore Vallet; Bernard Yannou; François Cluzel – European Journal of Engineering Education, 2023
Serious games (SGs) offer an engaging format for teaching industrial engineering (IE) methodologies. IE methodologies involve people following a process in a set of conditions to design, improve and install systems, which are easily scripted into gameplay. The scholarship has proposed co-design approaches for teachers and SG designers. However,…
Descriptors: Engineering, Computer System Design, Cooperation, Expertise
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Miho Trudeau – Environmental Education Research, 2025
Although natural playgrounds have originated from an intention to provide greater access to nature for children, these play spaces offer a designed and regulated space that diverges from other natural contexts. This study investigated the perceived and sociomaterially constructed role of nature in natural playgrounds by examining what people (i.e.…
Descriptors: Foreign Countries, Playgrounds, Environmental Education, Sustainable Development
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Farkish, Araz; Bosaghzadeh, Alireza; Amiri, S. Hamid; Ebrahimpour, Reza – Education and Information Technologies, 2023
Educational multimedia has proven to be an effective and efficient way of learning. Designers strive to produce multimedia that convey concepts most efficiently. That is to design multimedia that imposes the least possible cognitive load on the learner. Mayer's multimedia design principles are well-known, and multiple pieces of research have…
Descriptors: Educational Technology, Multimedia Materials, Cognitive Processes, Difficulty Level
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Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
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Barrett, Michelle D.; Jiang, Bingnan; Feagler, Bridget E. – International Journal of Artificial Intelligence in Education, 2022
The appeal of a shorter testing time makes a computer adaptive testing approach highly desirable for use in multiple assessment and learning contexts. However, for those who have been tasked with designing, configuring, and deploying adaptive tests for operational use at scale, preparing an adaptive test is anything but simple. The process often…
Descriptors: Adaptive Testing, Computer Assisted Testing, Test Construction, Design Requirements
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Veronica Lucia Ahonen; Aleksandra Woszczek; Stefan Baumeister; Ulla T. Helimo; Anne Kristiina Jackson; Maria Kopsakangas-Savolainen; Juha Kääriä; Tommi Lehtonen; Mika Luoranen; Eva Pongrácz; Risto Soukka; Veera Vainio; Sami El Geneidy – International Journal of Sustainability in Higher Education, 2024
Purpose: Calculating an organization's carbon footprint is crucial for assessing and implementing emission reductions. Although Finnish higher education institutions (HEIs) aim for carbon neutrality by 2030, limited research exists on plans to reach a similar target in any country. This paper aims to address the shared and individual challenges…
Descriptors: Foreign Countries, Colleges, Climate, Conservation (Environment)
Elyssa Rachelle Morissette – ProQuest LLC, 2024
As the internet increases in size, our body of research into what visitors prefer for website design is leaving out a growing group of people. Those with visual impairments are one of the fastest growing minorities with a disability online. This extremely under-studied group uses the internet for as many different purposes as sighted users do, but…
Descriptors: Visual Impairments, Web Sites, Usability, Use Studies
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Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
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Gracin, Dubravka Glasnovic; Krišto, Ana – Center for Educational Policy Studies Journal, 2022
Textbooks have always played an important role in mathematics education. Textbook tasks are widely used by students, so it is important to examine their requirements in order to identify the opportunities students have to learn mathematics. Publishers now produce both printed and digital versions of textbooks. While the requirements of the tasks…
Descriptors: Design Requirements, Electronic Publishing, Layout (Publications), Mathematics Education
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Oleson, Alannah; Wortzman, Brett; Ko, Amy J. – ACM Transactions on Computing Education, 2021
Design is a distinct discipline with its own practices, tools, professions, and areas of scholarship. However, practitioners from other fields often leverage aspects of design in their own work, leading to subfields like engineering design and architecture design that are neither wholly design nor wholly the intersecting discipline. Similarly,…
Descriptors: Elementary Secondary Education, Computer Science Education, Design, Role
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Colin M. Gray – International Journal of Designs for Learning, 2020
The generation and description of design precedent is at the core of design case scholarship. However, traditional standards of quality and rigor that are relevant for other types of design and scientific scholarship do not always apply equally to the generation of design cases. In this paper, I describe the nature of design precedent and the…
Descriptors: Design Requirements, Standards, Instructional Design, Case Studies
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Dionne Cross Francis; Serife Sevinc; Ayfer Eker Karakaya; Verily Tan – Mathematics Teacher: Learning and Teaching PK-12, 2024
Providing students with opportunities to build, and test and revise ideas, can help them develop critical thinking and problem-solving skills. In this article, the authors describe how core measurement and geometry concepts were embedded within a "Model It!" task. They replicate an industry-based, interdisciplinary problem, but only…
Descriptors: Secondary School Mathematics, Geometric Concepts, Problem Solving, Creative Thinking
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Xia, Bing; Wu, Kelei; Guo, Peikun; Sun, Yuan; Wu, Jindong; Xu, Jie; Wang, Shifu – SAGE Open, 2022
Campus spatial organization has potential impact on the multidisciplinary innovation (MDI). This research aims to establish an evaluation theory and a method for MDI adaptability of campus spatial organization. Based on the literature review, it first proposes theoretical assumptions regarding the correlation among MDI abilities, social networks,…
Descriptors: Interdisciplinary Approach, Innovation, Campuses, Evaluation Methods
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Tlili, Ahmed; Essalmi, Fathi; Jemni, Mohamed; Kinshuk, P.; Chen, Nian-Shing – International Journal of Information and Communication Technology Education, 2019
Advances in technology have given the learning analytics (LA) area further potential to enhance the learning process by using methods and techniques that harness educational data. However, the lack of guidelines on what should be taken into considerations during application of LA hinders its full adoption. Therefore, this article investigates the…
Descriptors: Learning Analytics, Data Use, Design Requirements, Validity
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